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#16 |
Rear Admiral
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Then don't scare the nice lady with phrases like "boolean operation."
![]() So what you're doing is, cutting out a section of the turm that matches the area needed for the grills, using that to make a separate 3D object for the grills that exists in basically the same spot, and then applying the grills texture to that? Or am I completely not getting it? |
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#17 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
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#18 | |
Stowaway
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There's a 3D mesh in the conning_high object that is used for the Grills now. I selected that object and applied the texture so I could see the Grills. Then created a long box that goes through both sides of that object and fits the front grill area. Cloned that for the rear grills. Did a boolean cut with the turm as object a, front box as object b, saved that result and then did the same to get the rear grill cut. I now have 4 objects in the exact place with the grill texture so no uv's need redone. Those would need a bit more work like maybe extruding a bit to seperate the surfaces some but it would reduce the flicker that way. I have not actually re-done the Turm yet to test in-Game but it should work OK. It may be better to punch the grills through the Turm also. That would remove the mesh area totally and also solve the issue. Maybe even better. |
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#19 | ||
Rear Admiral
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![]() ![]() ![]() ![]() ![]() I only understood about half of that, it may make more sense when I can get home and actually look at stuff. Quote:
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#20 | ||
Rear Admiral
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Aaaaaaand....I got nothin'. I can't even find what you're talking about here: Quote:
![]() When I look at the model preview in S3D I can see where the texture for the grills is, they show up in place on the turm. But I keep exporting the 3D models and when I look at them in MM3D I don't see anything that corresponds to their location that I can do anything with. ![]() |
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#21 |
SUBSIM Newsman
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Not again....
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#22 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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I've never seen Aces turms... but i can suppose two reasons for flicker...
1) The coincidence of the surface of Grill's mesh with the surface of the turm's mesh... 2) The use of the material with alpha blending ... For the first case you can zoom in on the mesh with the texture of the grill on 0.5% - 0.7%... For the second case you can use 3D model of the grill.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 11-10-11 at 03:28 PM. |
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#23 | |
Rear Admiral
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I think I found this:
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#24 |
SUBSIM Newsman
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Congratulations on your progress on this topic, free drinks all night,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#25 |
Rear Admiral
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Lookie what I did!
![]() I made a thing from the thing with the thing and applied the thing! I just don't know what to DO with the thing. ![]() |
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#26 | |
SUBSIM Newsman
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Quote:
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#27 |
Rear Admiral
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#28 |
SUBSIM Newsman
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^
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__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#29 |
Stowaway
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Nice.
Next thing you know you'll be useing words like..... boolean, quaternion, vertex, polygon, etc. (And NO! polygon does not refer to a missing bird!) ![]() |
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#30 | |
Rear Admiral
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![]() And no I think my vocabulary will probably remain firmly rooted in the "dot, line, and thing" category. ![]() |
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