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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Apr 2007
Location: 500 Ft. Below the Surface
Posts: 105
Downloads: 883
Uploads: 0
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I got tired of not hearing a click before the depth charges exploded so I made my own.
http://www.mediafire.com/?ajvijbaoeo6el I also worked on the Submarine_diesel_exterior wave, I added a bit of bass, so it does not sound so tinny and lowered the volume a bit. http://www.mediafire.com/?jpwqk5zqgpk7b Ship Siren_01-05. Found some ship horns and lowered the tone a bit. http://www.mediafire.com/?i5582wqwf2jg3 amb_Harbour1. Added seagulls, ship horns, church bells, and Harbor traffic. http://www.mediafire.com/?dq909crvb50tu amb_Harbour2. Added Seagulls, Tug Boat, Church bell clock Tower Chimes, Fog Horn, Steam Engine Whistle, took out water lap sound per Zedi http://www.mediafire.com/?d4c8uqy4dfce8 Ship_CollisionAlarm_EXT. Different type of collision Alarm. http://www.mediafire.com/?vbd7bjbburw7u If you would please give me some feedback, likes or dislikes. Hope you enjoy them. Indy ![]() Last edited by indy; 05-04-11 at 02:04 PM. Reason: Add Files |
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#2 |
The Old Man
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The Deisel Exterior Sound fantastic?
![]() The Depth Charge is also very good. ![]() - I think it fades away a bit to fast - Adding bubbles breaking surface at end would enhance effect. |
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#3 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Also the harbor sound good with horns &stuff, except the waves splashing on the beach.. that part should be filtered out..
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#4 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I like the ship siren sound... very realistic
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#5 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello,
the sounds are great but how install it? thanks |
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#6 |
Helmsman
![]() Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
Uploads: 0
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you should create a folder, name it as you like for example, sounds Indy (named after its creator) in this data folder to a subfolder within a subfolder Sound data in this folder to copy the sounds sound in it, pass the folder Indy sounds to the MODS folder, activate JSGME should look like:
Sounds indy / Data / Sound ![]() |
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