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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello,
the sounds are great but how install it? thanks |
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#2 |
Helmsman
![]() Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
Uploads: 0
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you should create a folder, name it as you like for example, sounds Indy (named after its creator) in this data folder to a subfolder within a subfolder Sound data in this folder to copy the sounds sound in it, pass the folder Indy sounds to the MODS folder, activate JSGME should look like:
Sounds indy / Data / Sound ![]() |
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#3 |
Silent Hunter
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Hi Indy !
I give your MOD a try ![]() ![]() Best regards, Magic ![]() |
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#4 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Just yesterday I was reading James Calvert's book and wondering if I could find a depth charge sound with a clicking noise since he describes hearing it so well when under attack.
Talk about good timing! Thanks Indy.
__________________
11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#5 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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Real sound signal rules in restricted visibility (2 parts) =>
1 long blast = 4 or 5 or 6 seconds 1 short blast = 1 or 2 seconds QE2, ship Horn, long blast (5 sec): http://newsquest.coull.com/newsquest...on/QE2horn.mp3 Other fog horn: 140 Harbour ambient sounds for free => http://sounddogs.com/results.asp?Typ...bcategoryID=16 Like ShipSiren_01.wav, ShipSiren_04.wav, ShipSiren_05.wav |
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#6 |
Helmsman
![]() Join Date: Apr 2007
Location: 500 Ft. Below the Surface
Posts: 105
Downloads: 883
Uploads: 0
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Hello ETsd4
Well that's very interesting, thanks for the information. Did those rules also apply in WW II I wounder? ![]() I did the best I could with what the game offers, and searched the Net for original sounds. Always looking for new sound wavs, mp3's and realistic whistles, horns, bells, and engines. Now we have yet another Horn blast to add to the collection, if you dont mind I'll add it to the original post, with credit given to you? Thanks so very much, Indy ![]() |
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#7 |
Loader
![]() Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
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I have noticed a problem when I have played with this sounds... I was depth charged today and when DC explodes there was no sound, not every explode of course. Lets say it was something like this : explode with sound and then explode without sound and again explode with sound and so on... I was obserwing whole situation by a periscope... I just dont get it man.
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#8 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#9 | |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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http://ka0ywn.pages.mnns.com/titanicwhistle11.wav (if the link not working click on the link with left mousebutton and download the flle with Save target as...) If desired, use the sound files. No credits needed. Sound signals are also used for manoeuvring and warning signals. Overview card for all the sound signals => http://www.dropanchorhere.com/fsetr/refsound.html |
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