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depth charge click
I got tired of not hearing a click before the depth charges exploded so I made my own.
http://www.mediafire.com/?ajvijbaoeo6el I also worked on the Submarine_diesel_exterior wave, I added a bit of bass, so it does not sound so tinny and lowered the volume a bit. http://www.mediafire.com/?jpwqk5zqgpk7b Ship Siren_01-05. Found some ship horns and lowered the tone a bit. http://www.mediafire.com/?i5582wqwf2jg3 amb_Harbour1. Added seagulls, ship horns, church bells, and Harbor traffic. http://www.mediafire.com/?dq909crvb50tu amb_Harbour2. Added Seagulls, Tug Boat, Church bell clock Tower Chimes, Fog Horn, Steam Engine Whistle, took out water lap sound per Zedi http://www.mediafire.com/?d4c8uqy4dfce8 Ship_CollisionAlarm_EXT. Different type of collision Alarm. http://www.mediafire.com/?vbd7bjbburw7u If you would please give me some feedback, likes or dislikes. Hope you enjoy them. Indy:salute: |
The Deisel Exterior Sound fantastic?:up:
The Depth Charge is also very good.:up: - I think it fades away a bit to fast - Adding bubbles breaking surface at end would enhance effect. |
Also the harbor sound good with horns &stuff, except the waves splashing on the beach.. that part should be filtered out..
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I like the ship siren sound... very realistic:)
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hello,
the sounds are great but how install it? thanks |
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Sounds indy / Data / Sound :salute: |
Hi Indy !
I give your MOD a try :up:, but it would be nice if you offer your MOD JSGME-Ready as a package (and not every file separate) with the correct path structure for download! ;) Best regards, Magic:salute: |
Just yesterday I was reading James Calvert's book and wondering if I could find a depth charge sound with a clicking noise since he describes hearing it so well when under attack.
Talk about good timing! Thanks Indy. |
Real sound signal rules in restricted visibility (2 parts) =>
http://www.youtube.com/watch?v=pGchsu4dQjg http://www.youtube.com/watch?v=56so_n4sowk 1 long blast = 4 or 5 or 6 seconds 1 short blast = 1 or 2 seconds QE2, ship Horn, long blast (5 sec): http://newsquest.coull.com/newsquest...on/QE2horn.mp3 Other fog horn: http://www.youtube.com/watch?v=DZ-sY6NXsPg 140 Harbour ambient sounds for free => http://sounddogs.com/results.asp?Typ...bcategoryID=16 Like ShipSiren_01.wav, ShipSiren_04.wav, ShipSiren_05.wav |
RE: Real sound signal rules
Hello ETsd4
Well that's very interesting, thanks for the information. Did those rules also apply in WW II I wounder? :hmmm: I did the best I could with what the game offers, and searched the Net for original sounds. Always looking for new sound wavs, mp3's and realistic whistles, horns, bells, and engines. Now we have yet another Horn blast to add to the collection, if you dont mind I'll add it to the original post, with credit given to you? Thanks so very much, Indy :up: |
I have noticed a problem when I have played with this sounds... I was depth charged today and when DC explodes there was no sound, not every explode of course. Lets say it was something like this : explode with sound and then explode without sound and again explode with sound and so on... I was obserwing whole situation by a periscope... I just dont get it man. :06:
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http://ka0ywn.pages.mnns.com/titanicwhistle11.wav (if the link not working click on the link with left mousebutton and download the flle with Save target as...) If desired, use the sound files. No credits needed. Sound signals are also used for manoeuvring and warning signals. Overview card for all the sound signals => http://www.dropanchorhere.com/fsetr/refsound.html |
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