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#16 | |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
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By the way, have you tested if a magnetic a meter below the keel really causes more damage than an impact shot? I know everybody seems to think that it does (because of the vacuum it creates under the boat resulting in more flooding) but everybody also thought that depth charges caused AI sonar to briefly stop working, and just a few weeks ago DarkWraith discovered that this was actually not true...
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#17 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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We seriously need to put together an SH3 Mythbusters group to iron this stuff out.
I felt like a fool believing the "TII depthkeeping problems myth" for 3 or so years, and was astounded to learn that magnetics work pretty well, in fact.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#18 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
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I never went back and fixed the time of day so they wouldnt see the trail. I also cringe on trying it again, due to the loading times. But, as I LOVE crunching numbers in a quest to find answers (see http://www.subsim.com/radioroom/showthread.php?t=182233 for my fanaticism with this), I am willing to coordinate a project where we all contribute to this. I was looking at 60 firings to get accurate results, and My heart just wasnt into it that much. But if we can get a bunch of people to each 'donate' 5-10 shots, under different variables, then we can actually get much better results than one person doing it. My goal would be a few hundred total shots. If there's interest, and I know DR and I want to settle this ![]() |
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#19 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
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I also use only impact torpedoes and TI only since I like to have a stand-off attack option. Of course , I will use a magnetic pistol with the TV homing torpedo. I also try to go by the "one torpedo one ship" by Silent Otto |
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#20 | ||
Soundman
![]() Join Date: Mar 2011
Location: London
Posts: 143
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Quote:
Also I am happy to contribute some shots if you want to run any SH3 experiments. My tests were perhaps a bit too simple, but with a few people on board we could make then very thorough. I am still undecided if magnetics are really any more powerful then impacts, but perhaps they do increase the probability of a one shot sinking. Visually atleast, like Desirable says, ships do tend to split in half more when you use an under the keel detonation. |
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#21 |
Soundman
![]() Join Date: Mar 2011
Location: London
Posts: 143
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I decided to run a few more tests with magnetics which has led me to slightly revise my conclusions concerning under the keel detonations at AOB90. Basically, not all ships are equal, some ships are better for broadside shots than others. This is especially true if you are aiming for one shot kills and probably unimportant if you tend to fire two or three torpedos at one target.
The factors that seem to be important are ship width and length. For example, I could easily one shot kill a stationary Large Merchant at AOB90 everytime. But when I tried the Medium Cargo I found it impossible to sink with either just one impact or just one magnetic under the keel. Ofcourse the ship was stationary for the test, perhaps with some forward motion it would have gone down. It seems that under the keel shots at AOB90 will detonate slightly off centre. Either slightly to the nearside or farside of the hull's underside. I tried again and again but could not one shot it at AOB90. On smaller ships like the Tramp Steamer this doesn't seem to matter. And on large wide ships like the Large Merchant detonating off centre also seems to not be a problem. But a long narrow ship will tend to retain its buoyancy, it will pitch heavily into the water but will not sink. But Interestingly I tried again at AOB45 with a magnetic on the same spot, and the ship sunk quickly. And I got the same result when I repeated the test. It seemed the AOB45 shot exploded dead centre under the hull. And while I am not sure what extra factors this detonation provided, it certainly sunk the ship while the AOB90 shot required a follow up torpedo. edit: All these tests were performed on stationary targets, and also I was looking for a quick sinking, not one that would take hours. Last edited by King_Zog; 04-15-11 at 08:02 PM. |
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#22 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#23 |
Stowaway
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He's who I copied my torpedo settings from.
3 meters - Impact only (Magnetic pistol removed). The torpedo would have to be partialy removed from the tube to alter that. Thus, I leave them all set that way, and work with it come what may. |
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#24 |
Ace of the Deep
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Here's my anecdotal evidence.
Naval academy torp mission. Fired 2 mags at the large cargo, both detonated on the far side at nearly 90 AOB. First ship hit, last to sink. Fired a 2 impact, 2 deg. spread at the stationary freighter, aimed at the forward cargo hold. The left torp missed astern and he sprinted into the one on the right. Chased after the tanker while the crew started the forward reloads. Stern fish, magnetic, fired at 60 AOB. Detonated at 65 or so directly under the tanker. It went down in minutes. Chased down the two tramp steamers. Took 2 impacts each to sink. Both times, the first fish hit forward of the superstructure but didn't even slow the ship. As I re-approached the "stationary" freighter, I was met by an interesting sight. Its rear decks were completely awash part way up the superstructure! No fires, no smoke. I watched it for an hour, and nothing changed. I've never seen a ship that flooded that wasn't sinking. Finally put a stern fish into it and moved toward the, now stationary, big cargo ship. She was on fire, down at the stern with a huge starboard list, which is interesting considering the detonations took place on the port side. Before we got into firing position, we witnessed secondary explosions and she turned turtle. Personal note, thank you to whoever programmed the bodies flying through the air, arms and legs flailing, during the explosions. I laughed for a solid 5 minutes. Seriously, there were tears. ![]() |
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