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#14 | |
Soundman
![]() Join Date: Mar 2011
Location: London
Posts: 143
Downloads: 31
Uploads: 0
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![]() Quote:
My AOB90 position was such that I was pointed perfectly at the forward area of the ship, between the two forward cranes. This was so I could aim at the sweetspot while ensuring the torpedo would make a straight run. I set the torpedo depth to 10 meters just to be sure it would pass under the keel. I also removed the mod I usually use that makes the ships sit a little heavier in the water. I fired the torpedo on the fast setting, normally I shoot on medium speed but I figured fast would be more appropriate for the test. It detonated directly under the keel (I checked with the external camera). The ship then quickly sank. I kept repeating this and kept getting the exact same result with no mishaps. The only way I could make the torpedo overshoot was to set its depth even deeper so the torpedo would just run under the target and not explode. I then tried it with a small freighter and then a large merchant just to be sure the smaller ships were not just sunk by 'splash' damage (bad joke). Apart from adjusting the torpedo depth everything was done in the same way. Same results again. Now please don't misunderstand me, I am not arguing with your play style. And I am not trying to suggest AOB90 with magnetics is a some kind of wonderful tonnage winning strategy. It is not. All I am stating is that contrary to what many SH3 players believe, AOB90 shots with magnetics are indeed viable and will sink ships whether in Sh3 Editor or on patrol. |
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