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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Lieutenant
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Location: St. Petersburg, Russia
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I have a look, thanks for the lead!
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#17 |
Sea Lord
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interesting topic!
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#18 |
Admiral
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Yes maybe this should be merged with Paris his extra crew thread..
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#19 | |
Lieutenant
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![]() Quote:
But it can be used anyway in some cases like this one. Thanks! Last edited by Vanilla; 04-02-11 at 03:58 AM. |
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#20 |
Lieutenant
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Just noticed that I've made a mistake: unfortunately there is no climb ladders transition animation, only walk and run or teleport from the script.
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#21 |
Lieutenant
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It appears that it is way easier to check animations in Granny Viewer. It is simple to install and you can batch-load many animation files in one go then selecting them one by one to display by just clicking on them. I'll write a short manual a bit later.
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#22 |
Lieutenant
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Anybody has any ideas on how .chr file references waypoints in .gr2 file?
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#23 | |
Admiral
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#24 | |
Lieutenant
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I have a couple of ideas how to mitigate this however there is hardly any probability they will work. |
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#25 |
Lieutenant
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Ok, here is the instruction on how to use Granny Viewer to see all the available animations:
First thing you need to do is to download and install the GV. Installation is very simple and you can download the GV here. Once installing is finished open the GV and do this: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Enjoy. Last edited by Vanilla; 04-06-11 at 05:10 AM. |
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#26 |
Admiral
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thanks for that very interessting.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#27 |
Admiral
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What i would like to know is to be able to place certain characters outside of the u-boat pens to create more life in the harbours.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#28 | |
Lieutenant
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Quote:
1. GR2 file with waypoints 2. CHR file with all the characters 3. Set of waypoints' behaviour files: waypoints_info*.txt, waypoints_edges*.txt, animations_info*.txt, bunker_crew.aix First thing is to determine what is already there, I suggest you try to find GR2 files for the bunker and harbours first. Using GV you can see if and what waypoints already exist. If there is no GR2 with waypoints for outside the bunker - we will have to create a new GR2 file with all the waypoints through hex-editing (unless privateer finally finishes his epic quest and comes up with an easier way to export into GR2) and I don't know yet if hex-creating a new file is possible at all since they are quite complicated, but I guess it can be done although it surely will not be easy thing to do. If there are some waypoints - we can try to use Paris_england method of copying the same set of waypoints (copying a existing GR2 file) and moving them through waypoints_info file. Next thing is the CHR file with characters. If it doesn't exist - we can create one by hex-editing, it is not overly complicated and terrible, but I've had only very quick glance at it and I don't know its structure yet, we will have to work out how to do it first. I think Paris_england already knows how to work with this CHR files but I am not sure if he will give the information since he's away now so we have to do it ourselves. Creation/editing of the behaviours files should be easy - there are quite a few suitable animations and you are not very much limited by cramped and complicated U-boat inner-structure which limits the animations that can be used. NB: All the files that reference bunker often have BK letters somewhere in their name. NBB: Look at the harbour expansion mod - I guess they use GR2 files we are looking for. I am ready to help you in anyway I can. |
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#29 |
Lieutenant
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A little tutorial how to delete and add characters to the boat or other places:
![]() ![]() ![]() ![]() ![]() I've forgotten to tell that you can leave most of the options as they are, you need to change only head, torso, legs, since if you don't choose all of them you will not see the character and if you choose just head - you will see only his head. ![]() Don't forget to back up old files and save the changes if you want to keep them! What you are changing by doing this is the CHR file associated with GR2 which holds the actual model, hence you'll have to have a GR2 of the place and its waypoints if you want to have extra characters somewhere. Enjoy! Last edited by Vanilla; 04-09-11 at 08:34 AM. |
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#30 |
Lieutenant
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I'll focus on adding new waypoints now.
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