SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-12-11, 07:38 PM   #16
Donner
Officer
 
Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
Default

Excellent work, privateer!
__________________
"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl
Donner is offline   Reply With Quote
Old 01-13-11, 03:12 AM   #17
seaplate hitman
Medic
 
Join Date: Jun 2009
Location: Blue Coral Sea
Posts: 168
Downloads: 305
Uploads: 0
Default

Good Job ! Thanks a lot ! I love it
seaplate hitman is offline   Reply With Quote
Old 01-13-11, 05:49 PM   #18
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by keltos01 View Post
maybe they could fire back ?
I don't believe the Hard Code will allow that.
I did add an A01 node and gave it a Gun.
Even when I fired on it? It just Rowed along never even aiming at me.
  Reply With Quote
Old 01-14-11, 01:50 AM   #19
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by privateer View Post
I don't believe the Hard Code will allow that.
I did add an A01 node and gave it a Gun.
Even when I fired on it? It just Rowed along never even aiming at me.

have you thought about retexturing a small gunboat to look like a lifeboat?

it would be set up to fire on things so it might be easier to equipt it the way you want and the texture could make it look like a lifeboat.

just something to ponder
  Reply With Quote
Old 01-14-11, 03:21 AM   #20
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Quote:
Originally Posted by Webster View Post
have you thought about retexturing a small gunboat to look like a lifeboat?

it would be set up to fire on things so it might be easier to equipt it the way you want and the texture could make it look like a lifeboat.

just something to ponder
imagine the surprise of a sub being fired at with small caliber if they attack !!!

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 01-14-11, 03:47 AM   #21
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default

great work, but to me that degree of water transparency looks badly wrong. I have been on boats before. Can something be done about that?
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
joegrundman is offline   Reply With Quote
Old 01-14-11, 05:30 PM   #22
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

@joegrundman
That's Stock SH4 water in the screen shot.

@Webster
We could change the Unit type and create a gun that looks like a Guy no problem.
(In the K-Ship We have a Guy with bino's in the lookout position.
He does look and point at enemy Units.)


But it would not spawn when a ship sinks.
  Reply With Quote
Old 01-14-11, 07:16 PM   #23
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Nice job.
Ducimus is offline   Reply With Quote
Old 01-14-11, 07:46 PM   #24
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Thanks Ducimus.

And I really mean that!
It's kind of a preview of some stuff several people and I are doing right now.
We do have a certain Goal that most have ignored.
I'm sure you, and many others, will agree with the Goal once we're far enuff along to post more information.
  Reply With Quote
Old 01-14-11, 07:55 PM   #25
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
Uploads: 23


Default

The Liferaft really does look good. I had to rush out and sink a few big boats just to see it bouncing around.

The lookouts randomly pointing when there is nothing there always makes me look that way. Then I get PO'd that the lookout is doing that.

The lookout should only point at something on a trigger of "Smoke on the Horizon", "Aircraft Spotted" or "Ship Spotted".

I hope that this is something we may be able to correct in the future?

Quote:
Originally Posted by privateer View Post
@joegrundman
That's Stock SH4 water in the screen shot.

@Webster
We could change the Unit type and create a gun that looks like a Guy no problem.
(In the K-Ship We have a Guy with bino's in the lookout position.
He does look and point at enemy Units.)


But it would not spawn when a ship sinks.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 01-14-11, 08:01 PM   #26
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I've never played enuff to test what the lookouts do when a Ship is sunk and a LB is around.
Do the lookouts spot them?
  Reply With Quote
Old 01-15-11, 11:00 PM   #27
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Very nice. Very detailed.

I take it they are destructable?

I tried to make a training mission, using lifeboats, bunkers and a landing craft for gunnery practice. It didn't work of course. Any chance of having a target barge, perhaps towed by a tug or something?
TorpX is offline   Reply With Quote
Old 01-15-11, 11:22 PM   #28
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

The details are in the textures actually.
It is a bit higher in 3D model work sure.
But you really don't see them that often.
I also see I can cut faces now that I viewed it in Game.

As for different Units?
It can be done if you can give an example.
  Reply With Quote
Old 01-16-11, 12:52 AM   #29
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

Doe's it just spawn off sinking ships?
Armistead is offline   Reply With Quote
Old 01-16-11, 01:15 AM   #30
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Yes. It spawns when a ship sinks.
It can be added in the Campaign files also.
That's how I tested it.
However, it's classed as a type 105 no matter how you put it in Game.
Type 105 Units will not take or give damages.
Now, if we modify the SH3 Lifeboats and debris mod?
There may be a way to include the unknown factor.

The demise of GWX 4 left many WIP never fully followed through.
I can only try to revive what I was working on.
And most of that is worthless without key files others were working on.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.