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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#2 |
Stowaway
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#3 | |
Stowaway
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have you thought about retexturing a small gunboat to look like a lifeboat? it would be set up to fire on things so it might be easier to equipt it the way you want and the texture could make it look like a lifeboat. just something to ponder ![]() |
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#4 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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keltos |
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#5 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
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great work, but to me that degree of water transparency looks badly wrong. I have been on boats before. Can something be done about that?
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#6 |
Stowaway
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@joegrundman
That's Stock SH4 water in the screen shot. @Webster We could change the Unit type and create a gun that looks like a Guy no problem. (In the K-Ship We have a Guy with bino's in the lookout position. He does look and point at enemy Units.) ![]() But it would not spawn when a ship sinks. |
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#7 |
Rear Admiral
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Nice job.
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#8 | |
The Old Man
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The Liferaft really does look good. I had to rush out and sink a few big boats just to see it bouncing around.
![]() The lookouts randomly pointing when there is nothing there always makes me look that way. Then I get PO'd that the lookout is doing that. ![]() The lookout should only point at something on a trigger of "Smoke on the Horizon", "Aircraft Spotted" or "Ship Spotted". ![]() I hope that this is something we may be able to correct in the future? ![]() Quote:
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