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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
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Excellent work, privateer!
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"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
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#17 |
Medic
![]() Join Date: Jun 2009
Location: Blue Coral Sea
Posts: 168
Downloads: 305
Uploads: 0
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Good Job ! Thanks a lot ! I love it
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#18 |
Stowaway
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#19 | |
Stowaway
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have you thought about retexturing a small gunboat to look like a lifeboat? it would be set up to fire on things so it might be easier to equipt it the way you want and the texture could make it look like a lifeboat. just something to ponder ![]() |
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#20 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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keltos |
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#21 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
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great work, but to me that degree of water transparency looks badly wrong. I have been on boats before. Can something be done about that?
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#22 |
Stowaway
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@joegrundman
That's Stock SH4 water in the screen shot. @Webster We could change the Unit type and create a gun that looks like a Guy no problem. (In the K-Ship We have a Guy with bino's in the lookout position. He does look and point at enemy Units.) ![]() But it would not spawn when a ship sinks. |
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#23 |
Rear Admiral
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Nice job.
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#24 |
Stowaway
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Thanks Ducimus.
![]() And I really mean that! It's kind of a preview of some stuff several people and I are doing right now. We do have a certain Goal that most have ignored. I'm sure you, and many others, will agree with the Goal once we're far enuff along to post more information. ![]() |
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#25 | |
The Old Man
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The Liferaft really does look good. I had to rush out and sink a few big boats just to see it bouncing around.
![]() The lookouts randomly pointing when there is nothing there always makes me look that way. Then I get PO'd that the lookout is doing that. ![]() The lookout should only point at something on a trigger of "Smoke on the Horizon", "Aircraft Spotted" or "Ship Spotted". ![]() I hope that this is something we may be able to correct in the future? ![]() Quote:
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#26 |
Stowaway
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I've never played enuff to test what the lookouts do when a Ship is sunk and a LB is around.
Do the lookouts spot them? ![]() |
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#27 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Very nice. Very detailed.
I take it they are destructable? I tried to make a training mission, using lifeboats, bunkers and a landing craft for gunnery practice. It didn't work of course. Any chance of having a target barge, perhaps towed by a tug or something? |
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#28 |
Stowaway
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The details are in the textures actually.
It is a bit higher in 3D model work sure. But you really don't see them that often. I also see I can cut faces now that I viewed it in Game. As for different Units? It can be done if you can give an example. |
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#29 |
Rear Admiral
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Doe's it just spawn off sinking ships?
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#30 |
Stowaway
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Yes. It spawns when a ship sinks.
It can be added in the Campaign files also. That's how I tested it. However, it's classed as a type 105 no matter how you put it in Game. Type 105 Units will not take or give damages. Now, if we modify the SH3 Lifeboats and debris mod? There may be a way to include the unknown factor. The demise of GWX 4 left many WIP never fully followed through. I can only try to revive what I was working on. And most of that is worthless without key files others were working on. |
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