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Old 09-16-10, 11:34 AM   #16
Gerald
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The channel is not more remarkable an ordinary swimming pool

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Originally Posted by frau kaleun View Post
I haven't done the Canal yet so in a future career I'll probably start out there just to have a good look at it.

After that, new coordinates for Kiel: somewhere just off Rockall!
but you may find what you're looking for.

Laboe Naval Memorial Museum Panorama,Mouth of the Kiel Fjord towards the Baltic Sea. Laboe Naval Memorial Museum is dedicated to ships and sailors from German Baltic fleet of WWI and WWII. Inside you can see historic notes and models of many famous German battleships like Bismarck and Prinz Eugen. Below the exhibition area is a commemoration chamber dedicated to ship crews.












At the present time,







But here, you knew already!
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Old 09-16-10, 08:41 PM   #17
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Originally Posted by Rubini View Post
because we wished to mantain the new base coordinates in that 30km magic distance for sh3, allowing you to later dock at your base finishing your patrol docked. If you use a coordenate far way, more than 30km from the harbour this will be not possible anymore for that specific harbour. I guess that you get my point.
Yeah, I kinda figured as much.

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Old 09-17-10, 02:13 AM   #18
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Originally Posted by frau kaleun View Post
Yeah, I kinda figured as much.
Don't panic. Rubini was only stating that the 'Start at Sea' locations were kept within the magical 30km mark just in case the player wanted to immediately return to base by pressing escape.

If you are not bothered about this @ Kiel then edit away.

Edit - I think!

@ Rubini, are you saying that if I placed a 'Start at Sea' coordinate further than 30km from Kiel, did my complete patrol and manually returned to dock (actual dock) in Kiel, that because my start position is altered by the mod to be 30+km from the physical dock that I can't end my patrol?

Sorry mate, I've got all confused about this.
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Old 09-17-10, 03:58 AM   #19
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Originally Posted by danlisa View Post
Yep, it's a little tricky but doable.

Usual SH3 Cmdr roll backs etc......and/or backup the original

Then open up Start at Sea.cfg from within Commanders CFG folder (main program folder). Here you'll find the game world coordinates for each start point.

To get your coordinates, the easiest way is to open the Campaign editor (blank mission file will be fine) and place a single vessel at the point on the map where you want to spawn when using CMDRs option. You can then get the Long/Lat and heading from that units properties. Just replace these with the originals.

For me to go to these lengths, I must have really been bored of going through the Canal.
Ingenius idea, exactly the kind of thing I was looking for. While using the kanal is really only an issue until the bases in France open up, can still be 5-8 patrols spent going from kiel/koinsburg to get around Denmark. The start at sea option is cool, and convenient if your intentions are to go to the north Atlantic around Scottland or into the Irish sea, Kanal is ideal for using the British Channel to get out to the mid atlantic/mediterranean.

One could also use the esc key warp drive once you got to the kanal enterance on the way home; even if you're playing realisticly once you've made it to the kanal unless you screw up your starting point severly you're going to get through the kanal intact, albeit after you've already watched almost 2/3rd's of Das Boot in the process; I wouldn't think of using the esc method as cheating to get home in this case.
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Old 09-17-10, 04:31 AM   #20
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Ingenius idea, exactly the kind of thing I was looking for.

One could also use the esc key warp drive once you got to the kanal enterance on the way home; even if you're playing realisticly once you've made it to the kanal unless you screw up your starting point severly you're going to get through the kanal intact, albeit after you've already watched almost 2/3rd's of Das Boot in the process; I wouldn't think of using the esc method as cheating to get home in this case.
I'm waiting for Rubini to confirm but I think he was trying to say that as the 'Start at Sea' Mod actually moves your BASE POINT / SPAWN POINT away from the physical harbour by 30km while still allowing you to use ESC (end patrol) because it's inside the magical game limitation, editing this point to a further distance means that using the option to End Patrol could result in not ending your patrol a Kiel harbour but rather your more distant start point.

I think that's what he's saying but I would like to know what would happen if you manually entered the dock/harbour.
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Old 09-17-10, 08:56 AM   #21
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Originally Posted by danlisa View Post
Don't panic. Rubini was only stating that the 'Start at Sea' locations were kept within the magical 30km mark just in case the player wanted to immediately return to base by pressing escape.

If you are not bothered about this @ Kiel then edit away.

Edit - I think!

@ Rubini, are you saying that if I placed a 'Start at Sea' coordinate further than 30km from Kiel, did my complete patrol and manually returned to dock (actual dock) in Kiel, that because my start position is altered by the mod to be 30+km from the physical dock that I can't end my patrol?

Sorry mate, I've got all confused about this.
Hi Danlisa,

First excuse me by my english - I sometimes don't understand very well some expressions and also have difficulty to say what I want correctly and so on...

Now, yes, exactly what you are thinking on the matter. If you put the base far way from your physical harbour and in the end of your patrol dock your uboat there you will end finishing your patrol "in another friendly base" but not really in your carrer base. This will limit you on the possibilities to upgrade, your new coordenates will be not given, etc...is exactly the same when you dock at a milkcow for example.

And also if you just put Kiel (as an example) far way (on .lnd) and don't have another base in a certain radius (here i guess that is 100km using ESC) you even don't be allowed to finish the patrol anyway.
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Old 09-17-10, 08:58 AM   #22
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Thanks Mate.

Wilhelmshaven it is then.
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Old 09-17-10, 04:29 PM   #23
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I don't understand why people hate the Canal so much. I think of it as part of the experience.

Of course I also think of empty patrols and sightseeing as part of the experience too, so I know I'm the weird one.
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Old 09-18-10, 01:44 AM   #24
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Originally Posted by Sailor Steve View Post
I don't understand why people hate the Canal so much. I think of it as part of the experience.

Of course I also think of empty patrols and sightseeing as part of the experience too, so I know I'm the weird one.
I think it might be a case of people being in a hurry to get into the thick of the action.....yet the Kiel Canal is the shortest route there unless your heading for Norway or the arctic convoys
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Old 09-18-10, 05:11 AM   #25
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Who is in a hurry in this game, it's impossible to complete Avoid enemy, but it is clear that the canal go're very overwhelming, and there's not them primitive U.K DD
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Old 09-18-10, 03:25 PM   #26
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Quote:
Originally Posted by Sailor Steve View Post
I don't understand why people hate the Canal so much. I think of it as part of the experience.

Of course I also think of empty patrols and sightseeing as part of the experience too, so I know I'm the weird one.
Not everyone hates the Kiel Canal, I always use it when based in Kiel, but I've changed the land proximity max TC using SH Commander so don't really see what the problem is..
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Old 09-18-10, 08:57 PM   #27
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Same here. I set up my own route, go for a game-hour or two and 128x and drop to real time to look at the sights.
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