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Old 09-16-10, 11:01 AM   #13
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: Săo Paulo Brazil
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Quote:
Originally Posted by frau kaleun View Post
I haven't done the Canal yet so in a future career I'll probably start out there just to have a good look at it.

After that, new coordinates for Kiel: somewhere just off Rockall!
As I made the "Start at Sea" mod and it's compatible Sh3Cmdr version and also made the first adaptation of the Kiel canal pattern to GWX i should like to wrote some few comments on the matter.

First if you use the kiel canal pattern and use high TC you must not land or hit any ship...the problem was that a lot of things were added late to kiel canal and I'not sure if the pattern as correctly adjusted since then. Also some docked ships in Sh3 can move slowly, this is another aspect that must be checked and fixed if needed.

Now about the start at sea, Danlisa described a correct way to find a desired point to place your base, etc. But notice that the original mod coordenates (also on Sh3 Cmdr) was made that way (no outside of the canal, but in dinamark direction - speaking specificaly about Kiel - but is the same for all others bases) because we wished to mantain the new base coordinates in that 30km magic distance for sh3, allowing you to later dock at your base finishing your patrol docked. If you use a coordenate far way, more than 30km from the harbour this will be not possible anymore for that specific harbour. I guess that you get my point.
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