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Old 09-17-10, 03:58 AM   #24
Tessa
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Join Date: Feb 2007
Location: CG 96
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Quote:
Originally Posted by danlisa View Post
Yep, it's a little tricky but doable.

Usual SH3 Cmdr roll backs etc......and/or backup the original

Then open up Start at Sea.cfg from within Commanders CFG folder (main program folder). Here you'll find the game world coordinates for each start point.

To get your coordinates, the easiest way is to open the Campaign editor (blank mission file will be fine) and place a single vessel at the point on the map where you want to spawn when using CMDRs option. You can then get the Long/Lat and heading from that units properties. Just replace these with the originals.

For me to go to these lengths, I must have really been bored of going through the Canal.
Ingenius idea, exactly the kind of thing I was looking for. While using the kanal is really only an issue until the bases in France open up, can still be 5-8 patrols spent going from kiel/koinsburg to get around Denmark. The start at sea option is cool, and convenient if your intentions are to go to the north Atlantic around Scottland or into the Irish sea, Kanal is ideal for using the British Channel to get out to the mid atlantic/mediterranean.

One could also use the esc key warp drive once you got to the kanal enterance on the way home; even if you're playing realisticly once you've made it to the kanal unless you screw up your starting point severly you're going to get through the kanal intact, albeit after you've already watched almost 2/3rd's of Das Boot in the process; I wouldn't think of using the esc method as cheating to get home in this case.
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