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Old 08-27-10, 11:55 PM   #1
TheDarkWraith
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Default SH3/4 ships for SH5

Ok so I was bored this Friday night. I made a revised 'tool' to help some people and then I was looking for something else to do. Ealier I figured out how to change skins on the SH5 ships and that got me thinking, why can't we use SH3/4 ships? In about 5 mins I whipped this up:


Yes, that is the PT Elco boat from SH3! It's missing a lightmap and crew and can't cast shadows but it is a fully working ship from SH3 in SH5. The guns are missing also but that's because I didn't 'move' them over from SH3 into SH5. I was just looking to see if it would even work. Now that I know it works I'll have to dig into this deeper
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Old 08-28-10, 12:00 AM   #2
Wolfling04
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sounds like a GIANT merchant ship mod may be in the works.

YAY
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Old 08-28-10, 12:03 AM   #3
Madox58
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It can be done as I showed awhile back.


http://www.subsim.com/radioroom/showthread.php?t=170937
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Old 08-28-10, 12:06 AM   #4
TheDarkWraith
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Quote:
Originally Posted by privateer View Post
It can be done as I showed awhile back.


http://www.subsim.com/radioroom/showthread.php?t=170937

sure can! Now the most time consuming thing is going to be validating the .dsd file, the .zon file, and the .eqp file. I see many things needing import from SH3 into SH5 for most of these ships to render correctly (lights, guns, etc.)
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Old 08-28-10, 12:16 AM   #5
Madox58
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Guns from the GR2 files work if the eqp is updated.
But they have no one manning them?


I've never seen a Gun crew on a Merchant or Warship!
Has anyone?
Any screenshots?
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Old 08-28-10, 12:24 AM   #6
TheDarkWraith
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Quote:
Originally Posted by privateer View Post
Guns from the GR2 files work if the eqp is updated.
But they have no one manning them?


I've never seen a Gun crew on a Merchant or Warship!
Has anyone?
Any screenshots?
I've noticed that also. That's why I'm thinking of importing the guns and animations from SH3 and seeing what happens.
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Old 08-28-10, 12:05 AM   #7
TheDarkWraith
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Quote:
Originally Posted by Wolfling04 View Post
sounds like a GIANT merchant ship mod may be in the works.

YAY
it's VERY possible. Lots of work but definitely possible. Many things have to be verified like zone files, the .dsd file, etc. but that's just a time thing. The 'core' ship works and that's the most important thing.
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Old 08-28-10, 04:36 AM   #8
Sepp von Ch.
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Wow! Your work and benefits for SH5 are invaluable! Please do a large merchant mod for SH5 and I love you until the end of the world!
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Old 08-28-10, 05:03 AM   #9
reaper7
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Excellent Work. Are Damage bubbles etc working in the imported models
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Old 04-02-11, 12:24 PM   #10
PL_Andrev
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Quote:
Originally Posted by TheDarkWraith View Post
Ok so I was bored this Friday night. I made a revised 'tool' to help some people and then I was looking for something else to do. Ealier I figured out how to change skins on the SH5 ships and that got me thinking, why can't we use SH3/4 ships? In about 5 mins I whipped the PT Elco boat from SH3!
TheDarkWraith!
Be bored more often!

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Old 04-02-11, 12:49 PM   #11
The General
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Quote:
Originally Posted by TheDarkWraith
That PT Elco boat is only 35 tons. A torpedo will blow it completely out of the water (with SH5 stock torpedo settings)
That's fine with me! How often are you gonna hit a small, fast-mover like this with a torpedo anyway? I bet it never happened once in WWII.

Oh god, I just realised something. We have to add all these potential new units to the Campaign individually right?
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Old 04-02-11, 12:52 PM   #12
TheDarkWraith
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[QUOTE=The General;1634346]
Quote:
Originally Posted by TheDarkWraith View Post
That PT Elco boat is only 35 tons. A torpedo will blow it completely out of the water (with SH5 stock torpedo settings) That's fine with me! How often are you gonna hit a small, fast-mover like this with a torpedo anyway?

Oh god, I just realised something. We have to add all these potential new units to the Campaign individually right?
Exactly. I made a single mission with two PT Elco boats docked just so I could test this new method to ensure the 3D models were rendered correctly and the collision model works correctly. Usually they are running at 25-40+ knots speed and they are hard to hit with even the deck gun!

It will be a huge undertaking adding new units to SH5. The reasons why are:
- the .zon files will need to be completely redone as SH3/4 units .zon files are not compatible with SH5 (Goblin Editor is your friend here)
- The .eqp and .sns files will need to be redone as the equipment in SH3/4 more than likely doesn't exist in SH5
- Maybe making new equipment/sensors for SH5 based on the needs of the new unit's .eqp and .sns files
- the new units have to be added to the Roster (and to each nation using them)
- the new units will need to be added to EACH campaign. That alone is a large undertaking.

And that's just thinking off the top of my head....
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Old 04-02-11, 01:18 PM   #13
James Cook
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are there any possibilities to import new u-boat types, in far future; maybe?
and what about the interior, the pov-movement? is it a hard nut to crack, or is it even possible?

respect!!!
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Old 04-02-11, 01:42 PM   #14
urfisch
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interesting news...thanks a lot!

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