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#1 |
Black Magic
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Ok so I was bored this Friday night. I made a revised 'tool' to help some people
![]() Yes, that is the PT Elco boat from SH3! It's missing a lightmap and crew and can't cast shadows but it is a fully working ship from SH3 in SH5. The guns are missing also but that's because I didn't 'move' them over from SH3 into SH5. I was just looking to see if it would even work. Now that I know it works I'll have to dig into this deeper ![]() |
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#2 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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sounds like a GIANT merchant ship mod may be in the works.
YAY ![]()
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
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#3 |
Stowaway
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#4 | |
Black Magic
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sure can! Now the most time consuming thing is going to be validating the .dsd file, the .zon file, and the .eqp file. I see many things needing import from SH3 into SH5 for most of these ships to render correctly (lights, guns, etc.) |
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#5 |
Stowaway
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Guns from the GR2 files work if the eqp is updated.
But they have no one manning them? ![]() I've never seen a Gun crew on a Merchant or Warship! Has anyone? Any screenshots? ![]() |
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#6 |
Black Magic
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I've noticed that also. That's why I'm thinking of importing the guns and animations from SH3 and seeing what happens.
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#7 |
Black Magic
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it's VERY possible. Lots of work but definitely possible. Many things have to be verified like zone files, the .dsd file, etc. but that's just a time thing. The 'core' ship works and that's the most important thing.
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#8 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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![]() ![]() ![]() ![]() Wow! Your work and benefits for SH5 are invaluable! Please do a large merchant mod for SH5 and I love you until the end of the world! ![]() ![]()
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U-552 Tiger IDF |
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#9 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Excellent Work. Are Damage bubbles etc working in the imported models
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#10 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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Be bored more often! ![]()
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#11 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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![]() Quote:
Oh god, I just realised something. We have to add all these potential new units to the Campaign individually right? ![]() ![]()
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***THE GENERAL*** |
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#12 | |
Black Magic
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[QUOTE=The General;1634346]
Quote:
It will be a huge undertaking adding new units to SH5. The reasons why are: - the .zon files will need to be completely redone as SH3/4 units .zon files are not compatible with SH5 (Goblin Editor is your friend here) - The .eqp and .sns files will need to be redone as the equipment in SH3/4 more than likely doesn't exist in SH5 - Maybe making new equipment/sensors for SH5 based on the needs of the new unit's .eqp and .sns files - the new units have to be added to the Roster (and to each nation using them) - the new units will need to be added to EACH campaign. That alone is a large undertaking. And that's just thinking off the top of my head.... |
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#13 |
Seaman
![]() Join Date: Aug 2008
Location: 54.346028,13.755192
Posts: 36
Downloads: 91
Uploads: 0
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![]() ![]() are there any possibilities to import new u-boat types, in far future; maybe? ![]() and what about the interior, the pov-movement? is it a hard nut to crack, or is it even possible? respect!!! ![]()
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#14 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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interesting news...thanks a lot!
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