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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#17 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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It was MY fault, not S3D. I assumed that it was, so I kept looking for the polygon.
![]() BTW, I might alter the large piles now that I grok wings3d, such that I can make the same sized pile by tiling 2-3 K nodes. Last edited by tater; 07-30-10 at 11:53 PM. |
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#18 |
Silent Hunter
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Did you make sure to triangulate any transparent/invisible faces as well as the visible ones? Sorry if you already tried that - I just found out recently that even parts set to [material-hole] in Wings3d must be triangulated.
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#19 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yeah, the tutorial says to go to vertex mode (v), then hit "c" to connect them. Doesn't get all of them that way, though.
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