SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-01-10, 11:59 PM   #16
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

First trip out with the q-ship mod and I ran across one on the east cost of Britain.

I have external cam on for now since I just installed a new skin and wanted to see what it looks like. Kinda blew the surprise because I external-cammed the ship and in fact you can see the guns hidden in the q-ship crates if you look carefully.

Sucker shot at me and damaged me even though I was submerged! They saw my scope.

Steve
maillemaker is offline   Reply With Quote
Old 08-02-10, 06:28 AM   #17
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default

The experience is a little more dramatic when you have no external cam enabled and come across one whilst on the surface
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 08-02-10, 08:02 AM   #18
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

It's especially fun when you approach one submerged and undetected, put an eel into what seems to be an ordinary merch, and then (as I am wont to do early in the war) surface to finish her off with your guns only to start taking damage from her guns before you can even get up to the bridge.

Fortunately they all seem to be smallish vessels and IME one well-placed eel is usually enough to sink them.
frau kaleun is offline   Reply With Quote
Old 08-02-10, 09:38 AM   #19
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

In the First World War the Q-ships became an art form. They carried extra crew whose sole job was to make a good show of abandoning ship. They would take to the lifeboats and everything. Then, when the unsuspecting u-boat would close in to board and lay scuttling charges...

Of course the Brits cried foul when the Germans started torpedoing them from underwater, but what's a poor u-boatman to do?
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 08-02-10, 10:44 AM   #20
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by Sailor Steve View Post
Of course the Brits cried foul when the Germans started torpedoing them from underwater, but what's a poor u-boatman to do?
First they don't like it when we give them a couple warning shots with the deck gun and then sink their ship after they've abandoned it.

Then they don't like it when we torpedo them from underwater.

Then they don't like it when we wait 'til after dark and torpedo them on the surface.

*heavy sigh*

There is just no pleasing some people.
frau kaleun is offline   Reply With Quote
Old 08-02-10, 10:50 AM   #21
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default

I don't believe the hedgehogs and later on squids minded all that much
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 08-04-10, 11:12 AM   #22
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

One thing I noticed with the q-ship mod was that it is not listed as a q-ship either in the log within SH3, nor in the patrol log listed in Commander.

I used JSGME to install, plus copied the entries as listed in the readme.

But I'm not sure I copied the entries into the right files. As I recall the paths to the specified files did not match my install.

Steve
maillemaker is offline   Reply With Quote
Old 08-04-10, 11:14 AM   #23
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by maillemaker View Post
But I'm not sure I copied the entries into the right files.
Possibly not.
I'm sure I remember seeing 'Q-Ship' in one of my Commander patrol reports.
sergei is offline   Reply With Quote
Old 08-04-10, 06:15 PM   #24
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

The readme says to modify these two files:

Copy and paste the following line into your

C:\Program Files\Ubisoft\GWX3.0\data\Sea\EnglishNames CFG:

SCF=Small Coastal Freighter

For German players (GermanNames CFG):

SCF=kleiner Küstenfrachter

For French players (FrenchNames CFG):

SCF=petit cargo côtier


Copy and paste the following into your

C:\Program Files\SH3 CommanderGWX3.0\Cfg\Ship names Cfg:

[LOV]
0001=Q Ship HMS Chatsgrove
0002=Q Ship HMS Maunder
0003=Q Ship HMS Prunella
0004=Q Ship HMS Lambridge
0005=Q Ship HMS Edgehill
0006=Q Ship HMS Brutus
0007=Q Ship HMS Cyprus
0008=Q Ship HMS Looe
0009=Q Ship HMS Antoine
0010=Q Ship USS Atik
0011=Q Ship USS Captor
0012=Q Ship USS Asterion
0013=Q Ship Uss Big Horn
0014=Q Ship USS Irene Forsyte


For my stock Windows 7 install of SH3 and GWX 3, there is no path for:

C:\Program Files\Ubisoft\GWX3.0\data\Sea\EnglishNames CFG:

I have:
C:\Program Files (x86)\Ubisoft\SilentHunterIII\data\Sea\EngishNames .cfg
C:\Program Files (x86)\Ubisoft\SilentHunterIII\MODS\GWX - Fix French\data\sea\EngishNames.cfg
C:\Program Files (x86)\Ubisoft\SilentHunterIII\data\Submarine\Engis hNames.cfg
C:\Program Files (x86)\Ubisoft\SilentHunterIII\data\Land\EngishName s.cfg
C:\Program Files (x86)\Ubisoft\SilentHunterIII\MODS\GWX - Fix French\data\Air\EngishNames.cfg
C:\Program Files (x86)\Ubisoft\SilentHunterIII\data\Air\EngishNames .cfg
C:\Program Files (x86)\Ubisoft\SilentHunterIII\MODS\GWX - Fix French\data\Land\EngishNames.cfg
C:\Program Files (x86)\Ubisoft\SilentHunterIII\MODS\GWX - Fix French\data\Submarine\EnglishNames.cfg
C:\Program Files (x86)\Ubisoft\SilentHunterIII\data\Ordnance\Englis hNames.cfg

Which file should I modify?

Likewise I have no file:
C:\Program Files\SH3 CommanderGWX3.0\Cfg\Ship names Cfg:

I do have a:
C:\Program Files (x86)\SH3 Commander\Cfg\Ship names.cfg

Which is the one I modified.
maillemaker is offline   Reply With Quote
Old 08-10-10, 10:42 AM   #25
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by maillemaker View Post
The readme says to modify these two files:

Copy and paste the following line into your

C:\Program Files\Ubisoft\GWX3.0\data\Sea\EnglishNames CFG:

SCF=Small Coastal Freighter

For German players (GermanNames CFG):

SCF=kleiner Küstenfrachter

For French players (FrenchNames CFG):

SCF=petit cargo côtier


Copy and paste the following into your

C:\Program Files\SH3 CommanderGWX3.0\Cfg\Ship names Cfg:

[LOV]
0001=Q Ship HMS Chatsgrove
0002=Q Ship HMS Maunder
0003=Q Ship HMS Prunella
0004=Q Ship HMS Lambridge
0005=Q Ship HMS Edgehill
0006=Q Ship HMS Brutus
0007=Q Ship HMS Cyprus
0008=Q Ship HMS Looe
0009=Q Ship HMS Antoine
0010=Q Ship USS Atik
0011=Q Ship USS Captor
0012=Q Ship USS Asterion
0013=Q Ship Uss Big Horn
0014=Q Ship USS Irene Forsyte

For my stock Windows 7 install of SH3 and GWX 3, there is no path for:

C:\Program Files\Ubisoft\GWX3.0\data\Sea\EnglishNames CFG:

I have:
C:\Program Files (x86)\Ubisoft\SilentHunterIII\data\Sea\EngishNames .cfg
C:\Program Files (x86)\Ubisoft\SilentHunterIII\MODS\GWX - Fix French\data\sea\EngishNames.cfg
C:\Program Files (x86)\Ubisoft\SilentHunterIII\data\Submarine\Engis hNames.cfg
C:\Program Files (x86)\Ubisoft\SilentHunterIII\data\Land\EngishName s.cfg
C:\Program Files (x86)\Ubisoft\SilentHunterIII\MODS\GWX - Fix French\data\Air\EngishNames.cfg
C:\Program Files (x86)\Ubisoft\SilentHunterIII\data\Air\EngishNames .cfg
C:\Program Files (x86)\Ubisoft\SilentHunterIII\MODS\GWX - Fix French\data\Land\EngishNames.cfg
C:\Program Files (x86)\Ubisoft\SilentHunterIII\MODS\GWX - Fix French\data\Submarine\EnglishNames.cfg
C:\Program Files (x86)\Ubisoft\SilentHunterIII\data\Ordnance\Englis hNames.cfg

Which file should I modify?

Likewise I have no file:
C:\Program Files\SH3 CommanderGWX3.0\Cfg\Ship names Cfg:

I do have a:
C:\Program Files (x86)\SH3 Commander\Cfg\Ship names.cfg

Which is the one I modified.
My OS is XP Pro and not W7 (I will have W7 within the week though) I'm afraid but IIRC the C:\Program Files (x86)\SH3 Commander\Cfg\Ship names.cfg should be the correct one....back it up first just in case.

Are you using SH3Commander?

If not then ignore adding the individual [LOV] ship names but if you are you will need to locate the location of the ship mames CFG file.

Isn't there anyone using SH3 Commander and the W7 OS around these parts?
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 08-10-10, 10:52 AM   #26
Pebble Monkey
Watch
 
Join Date: Jul 2010
Posts: 25
Downloads: 14
Uploads: 0
Default

I came across my first Q ship last night, cheeky bugger even fired at me!

I don't get the Q Ship named in the logs either, not in SHIII itself, or within SHIII Commander. I'm pretty sure I added the lines in the right place. I'm running on XP though, so I can't help with the Win7 installation. At a guess :

C:\Program Files (x86)\Ubisoft\SilentHunterIII\data\Sea\EngishNames .cfg is the right file within the sim and C:\Program Files (x86)\SH3 Commander\Cfg\Ship names.cfg should be the correct one within SHIII Commander.

Like I said though, I could be wrong, because it isn't working for me
Pebble Monkey is offline   Reply With Quote
Old 08-10-10, 12:50 PM   #27
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

Quote:
Are you using SH3Commander?

If not then ignore adding the individual [LOV] ship names but if you are you will need to locate the location of the ship mames CFG file.

Isn't there anyone using SH3 Commander and the W7 OS around these parts?
I am using SH3Commander.

Are you saying with commander I modify a different CFG file?

Steve
maillemaker is offline   Reply With Quote
Old 08-10-10, 12:57 PM   #28
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by maillemaker View Post
I am using SH3Commander.

Are you saying with commander I modify a different CFG file?

Steve
Try searching for the the line Pebble Monkey suggests:

C:\Program Files (x86)\SH3 Commander\Cfg\Ship names.cfg

As I said earlier, I won't have the W7 OS for about a week
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 08-10-10, 04:16 PM   #29
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,574
Downloads: 458
Uploads: 0


Default

The problem might be that starting with Windows Vista, the UAC in Windows messes up the changes of files when SH3 and/or SH3 Commander are installed inside the Program Files or Program Files (x86) folders. The solution is to install them outside of those files. Example C:\Games\ That way the UAC will not effect changes.
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 08-10-10, 06:04 PM   #30
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by HW3 View Post
The problem might be that starting with Windows Vista, the UAC in Windows messes up the changes of files when SH3 and/or SH3 Commander are installed inside the Program Files or Program Files (x86) folders. The solution is to install them outside of those files. Example C:\Games\ That way the UAC will not effect changes.
You may well be right.

The fact is the mod was created before W7 was released so I simply can't state what the situation is.....at least until I get the W7 OS.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:03 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.