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Q-ship mod
So what do the q-ships in the q-ship mod look like? Can you tell they are armed, or do the packing crates on the deck just start shooting at you?
http://www.subsim.com/radioroom/down...o=file&id=1424 Steve |
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Maybe I don't pay enough attention to what should be obvious details, but I never know they're armed until I surface and they start shooting at me. And at that point all I know for sure is that I'm dealing with an armed target that may or may not be a merchant. I find out for sure they were Q-ships when they're listed as such in my patrol log, provided I sink them.
But I think in real life their weapons were disguised or hidden in some way, otherwise what would be the point? Since IIRC they were intended to lure u-boats in for what looked like an attack on an unarmed merchant and then turn the tables on them. It wouldn't be much of a trap if their armament was clearly visible to an approaching enemy. |
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In my only encounter with a Q-ship, I was too busy crash-diving to notice if its guns were visible when firing - it killed my deck-gun crew. |
IIRC I may have put a picture or two in the readme.
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And no Maillemaker, you can't tell they're armed just by eyeballing them. Trust me - when you meet one you'll realise soon enough :03: |
OK, so they just look like small freighters. Where are the guns? Inside the cargo boxes? Do they open up to reveal the guns or does gunfire just erupt out of the boxes?
I always eyeball my targets before approaching with the guns. Steve |
Inside the cargo boxes, and gunfire just erupts out of the boxes.
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This is cool. Can't wait to get back to port so I can install it.
Steve |
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P.S. It is actually pretty cool in that "OMGWTFBBQ ALAAAAAAARM!!!!11!" kinda way. |
Hey maillemaker!
They hunt for you... Wacht out! |
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I have installed the mod.
Steve |
Be very careful of what vessels you approach on the surface http://www.psionguild.org/forums/ima...es/whistle.gif
Beware of the http://www.psionguild.org/forums/ima...psclothing.gif |
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