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Old 03-17-10, 04:49 AM   #16
urfisch
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main problem with sh5 or sh4 water for sh3 is, the missing shaders and shapes. the engine from sh4 and sh5 works different. so a transparent water for sh3 is impossible.



but there are many mods for sh3, which made the water quite nice!
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Old 03-17-10, 10:26 AM   #17
jumpy
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Quote:
Originally Posted by comet61 View Post
I do in fact have the GXW 16km mod on. I inserted that first via JGSME then the water mod (16km version). However, not sure that is necessary. Make sure you download the .8v of the mod, not the .7v. I had a complaint at first because the .7 version was not quite right. My horizon was "bad" and the ships were "cut off" from the fog if over 8km or so. Once I loaded the .8v, all was fixed.
Ta. I'll try that then. Made sure I had the latest version so I should be ok with the ships not appearing low in the water
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Old 03-17-10, 01:21 PM   #18
comet61
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Default 20km water

For some reason the 20km water mod is not as "good" as the 16km. Probably some tricks to it. The 16km mod is pleasant to the eyes for me anyway.
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Old 03-19-10, 08:45 PM   #19
NAZ2222
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For me Manos v1.1 is still the best eye candy in SH3 ever, i tried RIK007 and it looked.. bad :s but this is my opinion. Manos almost looks real, the color palete is much better in my opinion and the skyes also.

Just my two cents
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Old 03-20-10, 04:22 AM   #20
comet61
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Default water

Well...not sure of Manos 1.1, I do use MEPv3. But when I changed water mods to this new one, everything changed for the better in MY opinion. Did you see all the "goodies" that this mod offers? The Med, Arctic and default Atlantic schemes that comes with this package? I use the 16km version. Personally, the sky colors coincide with water pretty darn well. I just got back from a patrol in 15m/s winds...and if I stare at the screen long enough I swear I'll get sea-sick. The speed of the waves is slower, or better yet... physically more correct. The rolling waves seems more apt than the other water versions I've seen. However, I do add the 3D Waves mod on top of the new water mod which, to me, adds a little more to the effect. Watching my boat cut through those waves and falling into the wells at the proper water speed really looks real to me. Watching the bow of the boat kinda hang in the air for a moment then slowly drop down into the crashing waves looks very real to me.

Anyway... one needs to try all the envs of this mod in all weather conditions to get the feel of it.

I really do like this mod.
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Old 03-20-10, 08:37 AM   #21
jumpy
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Quote:
Originally Posted by comet61 View Post
However, I do add the 3D Waves mod on top of the new water mod which, to me, adds a little more to the effect. Watching my boat cut through those waves and falling into the wells at the proper water speed really looks real to me. Watching the bow of the boat kinda hang in the air for a moment then slowly drop down into the crashing waves looks very real to me.
What's this 3D waves mod then? (I'm a little behind the times).
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Old 03-20-10, 12:35 PM   #22
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Default 3D Waves

Sobers 3D Waves.

It is in the download section. Load this via JGSME after loading the water mods. This adds a "green tinge" to the white caps in rougher weather. Very realistic in my opinion. A few other suggestions to go along with is: The Water Stream & Exhaust by Kombimod v2.3, Atlantic Howling Wind sound mod (I only use this mod if I am going way North).

Like I've said...Rik007's mod needs to be explored with all his options and weather in the package. The Arctic water is good to use in winter/spring months in the northern Atlantic with Howling wind.

I will admit to one little cheat: I did edit the files to lessen the wave height at 13-15m/s winds so the swells would stop going over the conning and "drowning" my crew. I always hated that. The new setting seem more appropriate...Can't remember what I did, but the edit instructions are in this forum somewhere.....
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Old 03-20-10, 02:50 PM   #23
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Cheers. I'll check those out.
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Old 03-20-10, 03:17 PM   #24
Hitman
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Rik's mod is fantastic, but if I might do two minor suggestions for improvement, then those would be:

1) Use a curved earth, so we can see ships sink in the horizon.

2) Fine tune the horizon fog colour. Right now there is always a faint phosphorescent line in pale blue that results a bit annoying in its contrast with the excellent dark ocean and sky

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Old 03-21-10, 03:57 AM   #25
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Checked out this mod ingame yesterday evening/night... very good improvement, thanks a lot.
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Old 03-21-10, 05:44 AM   #26
Magic1111
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Quote:
Originally Posted by Hitman View Post
1) Use a curved earth, so we can see ships sink in the horizon.

2) Fine tune the horizon fog colour. Right now there is always a faint phosphorescent line in pale blue that results a bit annoying in its contrast with the excellent dark ocean and sky

Yes, I agree with Hitman´s suggestions!

Best regards,
Magic
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Old 07-14-11, 05:10 PM   #27
bgey
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Quote:
Originally Posted by comet61 View Post
One suggestion.....download the North Atlantic Howling Wind Sound mod
Can't seem to find that mod anywhere. Do you have a link?

Regards,
Benny
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Old 07-14-11, 05:47 PM   #28
Sailor Steve
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Right here in our own Subsim Downloads section.
http://www.subsim.com/radioroom/down...o=file&id=3314
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Old 07-14-11, 09:06 PM   #29
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Quote:
Originally Posted by bgey View Post
Can't seem to find that mod anywhere. Do you have a link?
If it's the Venatore one you can get it here:

http://sh3mods.silenthuntermods.com/...tic%20Wind.rar

I use this one myself and highly recommend it. Thanks Venatore!
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Old 07-14-11, 10:34 PM   #30
rik007
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I may have some very good news for you as I'm working on SH5 Water for SH3 ULTIMATE. To be released rather sooner than later.

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