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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
A-ganger
![]() Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
Uploads: 2
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absolutely awesome!
looking forward to this mod ![]() |
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#17 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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maybe reduce the color down to a more transparent effect.
well done adding it. ![]()
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#18 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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#19 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Deja Vu all the way.
Just like it happened with SH3. Only much faster! LOL! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#20 |
Black Magic
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just a little update. I hope to have this ready for all the subs - even the AI ones here in the near future
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#21 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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Does a Type VII uboat have two exhaust ports?
I vaguely recall reading how exaust was vented through the rear part inside the structure of the conning tower, in the compartement below the flak gun. Hm, or maybe it was perhaps an air inlet or something. |
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#22 |
Black Magic
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okay need some help. I don't have 3DS Max or any 3D modeller program that can load the GR2 files so I can get 3D positions from the models used in game. Thus I'm having to hex edit the file for the exhaust, run the game see where it moved to, re-edit the file, run the game, etc. etc. This is taking too much time to do.
Can someone load all the sub models up and give me the 3D coordinates for the center of the exhaust ports on all the subs? This will help me tremendously ![]() |
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#23 | |
Bosun
![]() Join Date: Apr 2005
Location: Ganimedes
Posts: 64
Downloads: 10
Uploads: 0
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#24 |
Black Magic
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#25 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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Just wondering how its comeing along? I can't wait to see.
Sorry for bumping an old post.
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Just help someone.....it makes a difference |
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#26 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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This would be a very cool mod
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#27 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#28 | |
A-ganger
![]() Join Date: Mar 2010
Posts: 72
Downloads: 54
Uploads: 0
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The smoking is confirmed by veterans in this German forum: uboot-netz.de (awesome resource for German speakers, with marine personell answering questions, unless classified.) |
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#29 |
Black Magic
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Sub exhausts are coming along. VIIA, VIIB, VIIC, VIIA_AI, VIIB_AI, VIIC_AI complete. This screenie is the VIIA_AI, VIIB_AI, and VIIC_AI subs steaming along:
There is one horrendous bug that I haven't been able to put my finger on that will prevent this ever being completed. You load up a mission - everything fine. You exit to menu then go into another mission - looks like you hit some acid or something as the screen goes psychadelic with colors. It has to be with where I put the code for the exhausts. Still trying to work it out. |
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#30 | |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
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