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Old 01-28-10, 02:31 PM   #16
TDK1044
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That is truly excellent news, Mihai. And please don't think that any of this frustration is aimed at you or the other Devs. You are very much liked and respected here. I just will not play a game that requires me to be connected to the internet the whole time I'm playing it.
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Old 01-28-10, 02:33 PM   #17
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Quote:
Originally Posted by TDK1044 View Post
That is truly excellent news, Mihai. And please don't think that any of this frustration is aimed at you or the other Devs. You are very much liked and respected here. I just will not play a game that requires me to be connected to the internet the whole time I'm playing it.
Seconded.
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Old 01-28-10, 02:37 PM   #18
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Quote:
Originally Posted by maerean_m View Post
You can transform the entire content of the game to your liking and it will still work.

You can mod the dynamic campaign, the missions, objectives, ships (AI <yes, for the first time>, characteristics, textures), crew (AI, dialogs <including sounds>, abilities, appearance), game commands, the interface, keyboard layout, graphic shaders.

You'll have the old tools (Mission Editor) plus some new ones, we hope you'll enjoy. That's exactly the same tools the team used to create the game in the first place.

The game is even more mod-able than SH3 and SH4. The entire team has gone to great lengths to give you an open ground to work your magic, so the end result is a game you enjoy, a game that can proudly sit in the hall of fame of submarine simulations, a game that sets a new standard for submarine games to come.

regards,
M.
Interesting and good news indeed
When the OPS ( DRM ) has been removed will be right on it
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Old 01-28-10, 02:41 PM   #19
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Its nice that atleast the devs take time to check on us and correct misleads and make some things straith.Much apreciated.
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Old 01-28-10, 02:43 PM   #20
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Mihai, overall it looks like you guys did a great job. I also don't think anyone here is really criticizing the dev team specifically or the game's features. The revolt that exploded here seems to be all related to DRM.

Its just too bad that the business decision to DRM has killed off a lot of the fan base from potentially appreciating your work.

Unfortunately, I'm one of them.
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Old 01-28-10, 02:48 PM   #21
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Quote:
Originally Posted by maerean_m View Post
You'll have the old tools (Mission Editor) plus some new ones, we hope you'll enjoy. That's exactly the same tools the team used to create the game in the first place.
OMG! We're pretty much getting an SDK... right? Am I wrong?
This is pretty huge.
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Old 01-28-10, 04:48 PM   #22
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Originally Posted by maerean_m View Post
...lots of good news...
Tragically wasted when your net connection / Ubi's servers go down for the evening and you can't access any of yours (or anyone elses) hard work.

I was sceptical about SHV but what I've read (that's not DRM related) over the past 4-5 days is making it a real shame that buying the game is completely untenable.
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Old 01-28-10, 10:57 PM   #23
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When they ( UBIsoft, not the Devs ) send/delete OSP/DRM or anything else that may do the same thing straight to hell, then and only then will I purchased SHV.

Sorry SHV Devs for it looks like your very hard hard work will probably not pay off due to some higher up empty suit/suits over at UBI.

Really a shame what some of these corporates will hire in the big suit dept.
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Old 01-29-10, 01:05 AM   #24
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@maerean_m: That's great. Now hopefully your parent company won't take too long to decide to remove the DRM so that many experienced modders can buy the game and find out.
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Old 01-29-10, 02:54 AM   #25
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Quote:
maerean_m Said:
so the end result is a game you enjoy, a game that can proudly sit in the hall of fame of submarine simulations, a game that sets a new standard for submarine games to come.
Not with DRM it wont!
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Old 01-29-10, 03:14 AM   #26
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Quote:
Originally Posted by maerean_m View Post
You can transform the entire content of the game to your liking and it will still work.

You can mod the dynamic campaign, the missions, objectives, ships (AI <yes, for the first time>, characteristics, textures), crew (AI, dialogs <including sounds>, abilities, appearance), game commands, the interface, keyboard layout, graphic shaders.

You'll have the old tools (Mission Editor) plus some new ones, we hope you'll enjoy. That's exactly the same tools the team used to create the game in the first place.

The game is even more mod-able than SH3 and SH4. The entire team has gone to great lengths to give you an open ground to work your magic, so the end result is a game you enjoy, a game that can proudly sit in the hall of fame of submarine simulations, a game that sets a new standard for submarine games to come.

regards,
M.
finally, the first good statement since weeks!!! why took it so long?...

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Old 01-29-10, 03:27 AM   #27
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Quote:
Originally Posted by TDK1044 View Post
That is truly excellent news, Mihai. And please don't think that any of this frustration is aimed at you or the other Devs. You are very much liked and respected here. I just will not play a game that requires me to be connected to the internet the whole time I'm playing it.
Same here..

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Old 01-29-10, 06:44 AM   #28
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see nothing to worry about thx to maerean_m
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Old 01-29-10, 06:50 AM   #29
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Excellent news Maerean. Now, let's see if those brilliant marketeers see the light. No DRM/OSP or similar!
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Old 01-29-10, 06:51 AM   #30
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Quote:
Originally Posted by tonyj View Post
see nothing to worry about thx to maerean_m
I'm really glad that the game will be very modable, Tony. The DRM issue hasn't changed though. There are still those like me who will not be buying the game until I can load it on my computer and play it offline any time I want. Until that is an option, I'm out.
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