SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Q and A response? (https://www.subsim.com/radioroom/showthread.php?t=160899)

TDK1044 01-28-10 08:28 AM

Q and A response?
 
So, if the game is going to have online DRM, can someone explain to me this response to Neal's question to the Devs?


Subsim: Modding, everybody asked me about this, the games before have been open to a certain extent to mod, and modding is a big thing, a lot of credibility on modding. How open is this game to modding?

Alex: Modding? Let's say like this: the modders will be extremely happy with Silent Hunter 5. It's quite a bit more open than the previous, and you surely will find some nice surprises.


How can you be extremely happy with a game that you can't mod at all? They must have known about the DRM in the game because of this response later?

Subsim: Last question: copy protection; what kind of copy protection scheme will SH5 use? Some kind of serial number, a program, or will the game be linked to Steam, or Uplay?

Alex: We cannot comment on that either right now.

Subsim: Is it under discussion or is it just finalized and you aren't going to go into details?

Dan: We... cannot comment on that right now. (laughs).


The plot thins. :)

piri_reis 01-28-10 09:36 AM

Good point.
But I think the game will be modable. Otherwise there's no point that the Devs would say that, unless, the Copy Protection plan was being discussed at the time of the interview and a much more strict system has been decided on. I'm totally against the "always online DRM" but my guess is the game will be modable even with this DRM. If not, what a shame, on UBI's part, and a financial loss it will be.

mookiemookie 01-28-10 09:40 AM

Quote:

Originally Posted by TDK1044 (Post 1249392)
How can you be extremely happy with a game that you can't mod at all?

Let's see how it shakes out first, before making statements like this. It may be moddable, and updates may not be automatic.

TDK1044 01-28-10 09:45 AM

I have yet to talk with one experienced modder who will be buying this game. I've spoken with a few who are running away from it as fast as they can.

tonyj 01-28-10 09:46 AM

clearly the DRM has been designed to secure their app and allow it to be moddable at the same time. steam allows you to mod an app and that works very well for me personally, though some people have problems with steam. i bought sh3 through steam and i've got it modded to the hilt.

TDK1044 01-28-10 09:57 AM

Quote:

Originally Posted by tonyj (Post 1249475)
clearly the DRM has been designed to secure their app and allow it to be moddable at the same time.

I really hope you're right, tonyj. I'm not purchasing it anyway now because of the online commitment, but if you're right then those here that do buy it and will be effectively Beta testing it for six months will at least get to mod it. :DL

McBeck 01-28-10 10:09 AM

Quote:

Originally Posted by mookiemookie (Post 1249465)
Let's see how it shakes out first, before making statements like this. It may be moddable, and updates may not be automatic.

I second this - its too early to say. But there are more indications thats its moddalble than its not. The devs have stated it clearly and I doubt a decision about copy protection would be made this late in the game.

tonyj 01-28-10 10:24 AM

these guys know we love to mod this series and they've said that they've made it even more moddable so why would they restrict it?!?? i know there's only one type of sub, etc, so its more restrictive from a unit sense (but higher quality type VII) but i don't believe they will lock it down and make it unmoddable. unless of course they plan to release add ons, add new types & features. much like fsx.

tonyj 01-28-10 10:34 AM

saying that even with fsx its not actually locked down. anyone can produce mods or commercial addons for it.

TDK1044 01-28-10 01:13 PM

I don't think any of our modders are remotely interested in modding this game....not the ones I've spoken with anyway.

Even if it turns out that the game is in fact modable, the fact that it's an 'online' game kills it dead for many people.

This level of stupidity from Ubisoft reminds me of a quote from 'The Longest Day'.


"This is history. We are living an historical moment. We are going to lose the war because our glorious Führer has taken a sleeping pill and is not to be awakened."

Sleep on, Ubisoft. :DL

tonyj 01-28-10 01:15 PM

their will be some that want to mod it and Dan has just said in the Q & A thread that it is infact moddable.

BulSoldier 01-28-10 01:18 PM

The problem is of the possible auto updates that could overwrite the mods and the req to be constantly connected to their server.

tonyj 01-28-10 01:21 PM

you can turn those off in steam so i don't see why you couldn't do it with ubisofts answer plus that would go against what dan said. nothing to worry about modding wise i'm sure.

maerean_m 01-28-10 02:25 PM

You can transform the entire content of the game to your liking and it will still work.

You can mod the dynamic campaign, the missions, objectives, ships (AI <yes, for the first time>, characteristics, textures), crew (AI, dialogs <including sounds>, abilities, appearance), game commands, the interface, keyboard layout, graphic shaders.

You'll have the old tools (Mission Editor) plus some new ones, we hope you'll enjoy. That's exactly the same tools the team used to create the game in the first place.

The game is even more mod-able than SH3 and SH4. The entire team has gone to great lengths to give you an open ground to work your magic, so the end result is a game you enjoy, a game that can proudly sit in the hall of fame of submarine simulations, a game that sets a new standard for submarine games to come.

regards,
M.

Thomen 01-28-10 02:30 PM

Quote:

Originally Posted by maerean_m (Post 1249904)
You can transform the entire content of the game to your liking and it will still work.

You can mod the dynamic campaign, the missions, objectives, ships (AI <yes, for the first time>, characteristics, textures), crew (AI, dialogs <including sounds>, abilities, appearance), game commands, the interface, keyboard layout, graphic shaders.

You'll have the old tools (Mission Editor) plus some new ones, we hope you'll enjoy. That's exactly the same tools the team used to create the game in the first place.

The game is even more mod-able than SH3 and SH4. The entire team has gone to great lengths to give you an open ground to work your magic, so the end result is a game you enjoy, a game that can proudly sit in the hall of fame of submarine simulations, a game that sets a new standard for submarine games to come.

regards,
M.

Thanks.
That is very good news (I hope, since I am not a modder myself) for the modding community.:yeah:


All times are GMT -5. The time now is 05:20 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.