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Old 11-06-09, 04:37 AM   #1
TwistedFemur
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Ya mean somthing like this?
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Old 11-06-09, 05:15 AM   #2
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to create big waves (even bigger than the one is showing at TwistedFemur's pic) is pretty easy . the problem is exactly what Phillip says....ships and subs has limited physics ( till...NO physics at all )!you will see the sub flying in the air when surfaced (a lot of meters above the water) and the same goes for ships ...which will sunk immediatelly

to Ubi and to those who are keeping to insist calling this game a simulator : sh3 is NOT at all a simulator with any meaning.if you exept the manual targeting system ...nothing else is trully simulated in the game....no physics at ships,subs...no physics at waves....no thermal layers....no real GOOD WORKING sensors...no simulated hydro sounds ....no real weather ....no earth (meaning the real shape of earth) .this doesn't mean that sh3 is a bad game ...not at all ! BUT it is a game and certainly NOT a simulator

@Phillip : this NTPRO 5000 you pointed is simply amazing(not for
its water.it is very very good ,needs some additional work...still showing...'fake' .NTPRO is amazing for all the others features it has) !! but what exactly it is? i didn't figure out...is it a 'game' ?
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Last edited by makman94; 11-06-09 at 05:41 AM.
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Old 11-06-09, 12:13 PM   #3
Philipp_Thomsen
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Quote:
Originally Posted by makman94 View Post
to create big waves (even bigger than the one is showing at TwistedFemur's pic) is pretty easy . the problem is exactly what Phillip says....ships and subs has limited physics ( till...NO physics at all )!you will see the sub flying in the air when surfaced (a lot of meters above the water) and the same goes for ships ...which will sunk immediatelly

to Ubi and to those who are keeping to insist calling this game a simulator : sh3 is NOT at all a simulator with any meaning.if you exept the manual targeting system ...nothing else is trully simulated in the game....no physics at ships,subs...no physics at waves....no thermal layers....no real GOOD WORKING sensors...no simulated hydro sounds ....no real weather ....no earth (meaning the real shape of earth) .this doesn't mean that sh3 is a bad game ...not at all ! BUT it is a game and certainly NOT a simulator

@Phillip : this NTPRO 5000 you pointed is simply amazing(not for
its water.it is very very good ,needs some additional work...still showing...'fake' .NTPRO is amazing for all the others features it has) !! but what exactly it is? i didn't figure out...is it a 'game' ?
While I was reading your post, I had an epiphany. Maybe its possible to mod huge waves in SH3 by reducing the sea speed parameters in 15m/s waves down to a very very slow sea. That way, the slow gravity physics on the vessels could have the time enough to follow the waterline up and down accordinly. I may try that later, just for curiosity. I was watching some videos, the sea is actually VERY slow when the waves are big. Cos the actual problem with SH3 when you try to build a big storm's waves, is that the physics are slow, the sea is fast, the waves go up and down twice before the vessel can go up and down for the first time. So, when the vessel is going down, the sea is already going up again, resulting in a tanker diving at periscope depth. When the vessel starts to respond by going up, the sea is already going down, and so it will float in the air for some seconds, until the lunar gravity pulls it back down. The problem here is sea speed, and it can be done.

And related to NTPRO 5000, I think its basically a very decent simulator, maybe only used for training personal, not for the home user. But still, very awesome.
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Old 11-06-09, 03:53 PM   #4
Decoman
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For the purpose of keeping some sense of being in a realistic situation, perhaps the easiest way would be to program the crew to forcefully submerge the submarine, if the water is too rough. Thus avoiding any simulated and/or complicated gamemechanics.
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Old 11-06-09, 04:56 PM   #5
THE_MASK
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Quote:
Originally Posted by Philipp_Thomsen View Post
While I was reading your post, I had an epiphany. Maybe its possible to mod huge waves in SH3 by reducing the sea speed parameters in 15m/s waves down to a very very slow sea. That way, the slow gravity physics on the vessels could have the time enough to follow the waterline up and down accordinly. I may try that later, just for curiosity. I was watching some videos, the sea is actually VERY slow when the waves are big. Cos the actual problem with SH3 when you try to build a big storm's waves, is that the physics are slow, the sea is fast, the waves go up and down twice before the vessel can go up and down for the first time. So, when the vessel is going down, the sea is already going up again, resulting in a tanker diving at periscope depth. When the vessel starts to respond by going up, the sea is already going down, and so it will float in the air for some seconds, until the lunar gravity pulls it back down. The problem here is sea speed, and it can be done.

And related to NTPRO 5000, I think its basically a very decent simulator, maybe only used for training personal, not for the home user. But still, very awesome.
Maybe a state machine thing .
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Old 11-06-09, 06:09 PM   #6
makman94
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Quote:
Originally Posted by Philipp_Thomsen View Post
While I was reading your post, I had an epiphany. Maybe its possible to mod huge waves in SH3 by reducing the sea speed parameters in 15m/s waves down to a very very slow sea. That way, the slow gravity physics on the vessels could have the time enough to follow the waterline up and down accordinly. I may try that later, just for curiosity. I was watching some videos, the sea is actually VERY slow when the waves are big. Cos the actual problem with SH3 when you try to build a big storm's waves, is that the physics are slow, the sea is fast, the waves go up and down twice before the vessel can go up and down for the first time. So, when the vessel is going down, the sea is already going up again, resulting in a tanker diving at periscope depth. When the vessel starts to respond by going up, the sea is already going down, and so it will float in the air for some seconds, until the lunar gravity pulls it back down. The problem here is sea speed, and it can be done.

And related to NTPRO 5000, I think its basically a very decent simulator, maybe only used for training personal, not for the home user. But still, very awesome.
i have tried that in the past Phillip ! i had made a dozen (or ...two dozens ) of different waves and slow them down also . didn't work becuase while you move against the waves ,when the sub(or ship) is at the uper 'nose' of the wave, it was suddenly in the air. i havilly reduced also the choppywave to avoid that phenomeno but my results(according to my knowledge e) was that if you want to make it work you have to set the sea speed extremelly slow ! it was something like looking a film in a very very slow motion mode .....and the immersion of all that was not acceptable at all !
i hope to understand my...english
and i wish you good luck to your efforts on this . if you manage to make it work it will be really an evolutionary mod
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Old 11-06-09, 07:32 PM   #7
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heres my crazy idea with no clue if it will work but i think it would need to be based on one single floatation sphere at bow and one at stern with none in the middle so the bow and stern stay attatched to the water as it were to follow the waves.

but this means sinking a ship by flooding is out and ships sink only from damage because the floatation pheres would have to be unfloodable or one being flooded would stand the ship on end
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