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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Old Gang
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And related to NTPRO 5000, I think its basically a very decent simulator, maybe only used for training personal, not for the home user. But still, very awesome.
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#2 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
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For the purpose of keeping some sense of being in a realistic situation, perhaps the easiest way would be to program the crew to forcefully submerge the submarine, if the water is too rough. Thus avoiding any simulated and/or complicated gamemechanics.
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#3 | |
Ace of the deep .
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#4 | |
Hellas
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![]() i hope to understand my...english and i wish you good luck to your efforts on this . if you manage to make it work it will be really an evolutionary mod ![]()
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#5 |
Stowaway
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heres my crazy idea with no clue if it will work but i think it would need to be based on one single floatation sphere at bow and one at stern with none in the middle so the bow and stern stay attatched to the water as it were to follow the waves.
but this means sinking a ship by flooding is out and ships sink only from damage because the floatation pheres would have to be unfloodable or one being flooded would stand the ship on end |
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#6 | |
Hellas
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#7 | |
Old Gang
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What I was thinking was... what about increasing the mass of the uboat? It should respond faster to gravity, no?
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#8 | |
Stowaway
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not to mention more mass will make it less likely to react to any external force and act like a rock |
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#9 |
Ace of the deep .
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Lets hope it will be all fixed in SH5 .
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