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Old 10-26-09, 02:11 PM   #1
rosentorf
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Default extreme waves (size and wavelength)

I think in SHV we need to have larger waves (higher and larger wavelength so it won't look ridiculous). This of course this means there must be a larger area wave pattern. It would also have the advantage of more realistic looking water from high altitudes in external camera view.

Yes, yes, I know this will suck your computers performance dry but I really want to feel like a nutshell in a big atlantic storm...Das Boot -style!!!

Correct me if I am wrong but this can not be hard to implement? Or at least make it moddable (moddable size of wave-pattern!?) as an option for users with high end machines.

let the oceans be mean and angry!
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Old 10-26-09, 02:49 PM   #2
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Agreed
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Old 10-26-09, 02:59 PM   #3
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yea, in real life the waves in the ocean can be 50+ feet...
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Old 10-26-09, 04:36 PM   #4
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15m/s waves in sh3 and 4 were pretty big but you dont get any perspective because of crappy graphics and wave model . Hopefully with photo realistic sub exterior and better modelled waves , the ocean will feel big with large waves .
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Old 10-26-09, 04:37 PM   #5
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Agreed, and I agree about the wave period (wavelength). It is possible in the Atlantic to have very high waves, but with such long periods that small boats ride them better than large ships. On the other hand, as soon as you enter the Channel the waves become much shorter and choppier, so much so that sailors can tell when they've made that transistion even when not in sight of either shore.

I would like to see the differences in different oceans properly represented - North Sea shallows, much calmer Mediterranean and Caribbean and like that.
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Old 10-26-09, 05:19 PM   #6
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Quote:
Originally Posted by Sailor Steve View Post
It is possible in the Atlantic to have very high waves, but with such long periods that small boats ride them better than large ships.
That's exactly what I am going for. A perfect wave should "lift" a u-boat up significantly and the boat should accelerate or decelerate like surfing the waves.
I assume this would also affect periscope depth resulting in a more floating behavior when submerged. I doubt it was like it is now in SH4 where you stay at a seemingly exact depth anytime even is you conning tower surfaces every once in a while.
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Old 10-26-09, 05:31 PM   #7
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Yes, SH4 had the "riding the rails" problem. SH3, on the other hand, had your boat moving around quite a bit at periscope depth. You had to get down to 50 meters or so before it calmed down.
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Old 10-26-09, 05:47 PM   #8
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Yeah I noticed that in SH3 you have a stronger "boat in water"-experience. I still have it installed with GWX3. Unfortunately I do not like to play it as the TC is very low (I changed it to higher values but my PC can't take it - SH4 actually runs better on my computer regarding TC) and it takes forever to get to the action.
Another thing are the loading times...they always make me go back to SH4 after a short while.

This is why I have strong hopes on SHV as I do not like the u-boats in SH4.
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Old 10-26-09, 11:07 PM   #9
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I also want to see vessel behavior in sheltered waters modeled correctly. I live near a port city, and the only vessels that bob in sheltered waters are tiny personal watercraft. Even small ships should stand still. There are usually a couple of container ships there and I've never noticed them moving while at anchor - even the small 400-450 foot vessels. Until Thomsen created his "Thomsen's Ships" mod for SH3, tankers and freighters moved like corks, regardless of the seastate & location. It can't be too much effort for the devs to get things correct right out of the box.
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Old 10-26-09, 11:41 PM   #10
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Quote:
Originally Posted by rosentorf View Post
I think in SHV we need to have larger waves (higher and larger wavelength so it won't look ridiculous). This of course this means there must be a larger area wave pattern. It would also have the advantage of more realistic looking water from high altitudes in external camera view.
Agreed, this would be MAJOR improvement.

Quote:
Originally Posted by Sailor Steve View Post
I would like to see the differences in different oceans properly represented - North Sea shallows, much calmer Mediterranean and Caribbean and like that.
Fingers crossed!
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Old 10-26-09, 11:44 PM   #11
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I hated the way the boat behaved in the big waves. Like it was just hovering at a certain height, regardless of what the waves were doing. I want them to make that experience look realistic. It was embarrassing riding in the big waves in SH4. I tc right through it just so I don't have to look at it. Calmer sea's looked so nice (when they weren't jiggling!) that I would enjoy just leaving that view in real time on my monitor for some time.

While we're at it, how about the crew looking like they are actually affected by the waves/weather? I super hated how they would just disappear when the wave got to big, and then magically reappear when it was acceptable to them. I also hated when they would forget to disappear and would just stand there like nothing is happening when they were underwater. I'd rather they just not be there at all if those are my options.

We need a better rough sea experience all around. The wave, boat, and crew just aren't doing it right.
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Old 10-26-09, 11:52 PM   #12
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Quote:
Originally Posted by Ilpalazzo View Post
We need a better rough sea experience all around. The wave, boat, and crew just aren't doing it right.
I couldn't agree more, this should be one of the top priorities (just below wolfpacks ).
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Old 10-27-09, 03:06 AM   #13
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Quote:
Originally Posted by rosentorf View Post
Yes, yes, I know this will suck your computers performance dry but I really want to feel like a nutshell in a big atlantic storm...Das Boot -style!!!
I'm sure the big Atlantic storms in Das Boot were simulated so can't qualify as a POR for authentic Atlantic storms.

I'd be happy if waves were tied to both weather and region, much like what Sailor Steve has already stated.
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Old 10-27-09, 03:33 AM   #14
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You want to have larger waves ?

We can be adjusted larger waves at SH4,But the game gave us the biggest wind velocity is -15 m,you can see the Beaufort scale:
http://en.wikipedia.org/wiki/Beaufort_scale.

So wind speed of larger waves should be greater than 30 meters.SH5 able to do that?
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Old 10-27-09, 03:47 AM   #15
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@JScones
I know Das Boot does not show a "real strom" but look at this one if you not already know it.



IMO these qualifiy to create a Das Boot-like situation as in this vid the ship is much larger than a u-boat. Of course I won't expect Leutnant Werner to magically appear next to me on the bridge screaming at the sea. And it does not need to look exactly the same.

When seeing this and other vids I realise that huge waves must affect hydrophone at periscope depth right? I think this is not modelled in SH4 or is it?
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