SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-13-08, 01:22 PM | #16 |
Samurai Navy
Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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SIMPLY MARVELOUS!!
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08-13-08, 02:25 PM | #17 |
Ace of the Deep
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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To tell the truth ....the fans didn't do anything for me...but that Bikini Contest at the Buffalo Chip that followed after..well if you can mod that into my boat....
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08-13-08, 02:28 PM | #18 | |
Samurai Navy
Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Quote:
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08-13-08, 09:53 PM | #19 |
Gunner
Join Date: Jul 2008
Posts: 97
Downloads: 26
Uploads: 0
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thanks skwasjer and DeepIron
and this mod look nice! |
08-13-08, 11:27 PM | #20 |
Chief
Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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Rock on!
Is there any fans on U-Boat to activate too? I never noticed!
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08-15-08, 11:03 AM | #21 |
Grey Wolf
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hi skwas,
i would like to help, but i have a question regarding importing 3d models into the game .dat within the silent editor. the problem is that the model doesn't stay on it's node, when importing it seems ok, but after saving and reloading the model is back in the root list. i have the ID of the model correctly listed in the "linked 3d model" window. :hmm: :hmm: :hmm: thanks in advance |
08-15-08, 11:23 AM | #22 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Verify that the index of the model is lower than the index of the node that references it (use the move chunk up/down buttons in the toolbar). That should fix it...
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
08-15-08, 04:22 PM | #23 |
Grey Wolf
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that's it. thanks!
now, should i do the TMO or RFB version, if you haven't already? |
08-15-08, 04:41 PM | #24 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Hi Vickers03, thanks for the offer!
The RFB team will include it themselfs, so no worries about that. If you want to try TMO out, be my guest. I'm sure people will be thankful. All fans can be found by searching for the string 'FanBlades'. This will bring you to a child node. You will have to move that chunk together with all the children and it's direct parents (and their children as well) to the TMO interiors. See the shot below as an example. All chunks from 594 to 609 must be copied and it replaces the 3 chunks (model + node + label) in the TMO interior counterpart file. In principle, nothing else needs to be done. Repeat for every fanblade. Forget about the red text in the screenshot, this comment was directed to one of the RFB crew for another issue. If you have problems, let me know. And if you release it, let me know too. I will then add it to the 1st post.
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
08-15-08, 05:58 PM | #25 |
Grey Wolf
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should be no problem,
thanks again for your great editor |
08-15-08, 07:23 PM | #26 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Oh, and don't forget to copy the SoundSource controller chunks from the DSD files too.
In the SDL file, the bottom most entry must be copied as well...
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
08-16-08, 01:36 PM | #27 | |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Quote:
I think I never saw a fan inside a U-Boot , not really 100% sure :hmm:
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08-18-08, 01:11 AM | #28 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Already installed and enabled , working fine , thank you very much
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08-19-08, 08:33 PM | #29 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Many thanks to vickers03 for making the TMO release. I've uploaded it, you can find a link in the first post. I was unable to test it myself, but if there are any problems let us know.
Say thanks to vickers03 everyone!
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
08-20-08, 11:57 AM | #30 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Thank you vickers03
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