SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-27-08, 12:08 PM | #16 |
Grey Wolf
Join Date: Jul 2007
Posts: 808
Downloads: 107
Uploads: 3
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To get textures you must disable caustics in the UnifiedRenderController.
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04-27-08, 12:20 PM | #17 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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Stormy...... |
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04-27-08, 12:28 PM | #18 |
Samurai Navy
Join Date: Sep 2006
Location: Suomi Finland
Posts: 572
Downloads: 131
Uploads: 0
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Thank you Xantrokoles for this wonderfull mod! The ship works just perfect!
The only tiny problem I got was that when the skip started to burn it turned pink and black. Othervise perfect!
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04-27-08, 12:36 PM | #19 |
Sailor man
Join Date: Apr 2008
Location: Deutschland
Posts: 43
Downloads: 40
Uploads: 0
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hey thanks for your advice. may the hunt begin
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04-27-08, 12:40 PM | #20 |
Ensign
Join Date: Apr 2008
Posts: 222
Downloads: 43
Uploads: 0
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"UnifiedRenderController", where can i find this.. I dislike that green/black/yellow skin a bit ^^' ,also. Is it just me or is the engine sound just constant "whizz" like..
And why the hell radar range is limited to 15km? ^^' At my settings and perfect weather, my watch crew can see up to 18km. Still though, good job. Gotta give ya that. |
04-27-08, 12:41 PM | #21 |
Loader
Join Date: Dec 2004
Posts: 88
Downloads: 21
Uploads: 0
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What's the unified render controller?
What's the unified render controller?
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04-27-08, 12:54 PM | #22 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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Go to the mod folder, then Data/Submarine/KMS_AdmiralScheer, Open up KMS_AdmiralScheer.dat with s3d, go to 6: Node - NBC_GrafSpee, then UnifiedRenderController, open the Caustics tree and set Enabled to false (Yay I answered a modding question)
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04-27-08, 01:09 PM | #23 | ||||
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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Thanks to Miner and Mikhayl Maybe anyone could tell me wether it works now When I had deleted the periscope some ppl would cry about the interior animation bug, so I leave it Quote:
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The readme name has to stay until we got the most bugs away Quote:
<---- BUGFIX v 1.1----> Just install into you SH4 Modfolder!!! link will be added into the first post when anyone gives me the ok that it works EDIT: The OM crew problem will be solved tomorrow, I have to go
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04-27-08, 01:16 PM | #24 |
Ensign
Join Date: Apr 2008
Posts: 222
Downloads: 43
Uploads: 0
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Oh, well, why not use the visual settings in the first DD mod, i think it should be compabilitible with this one..
Then the radar. Well i just have to edit the maximum range value in the mod's folder and send you the modified file... But i'll get to that tomorrow, today i have to figure out how to deal that ghost crew problem. |
04-27-08, 01:22 PM | #25 | |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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04-27-08, 01:24 PM | #26 |
Ensign
Join Date: Apr 2008
Posts: 222
Downloads: 43
Uploads: 0
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Aka no crew at all, it's a term from another game ^^.. And i just tried this bugfix but the skin error still remains.. and just got under attack by a catalina and i had 4 men at the gun crew section, they didnt fire and i couldnt even designate the catalina as a hostile.. Well, it's gonna be a rough ride but. It takes time.
Ok, figured AA issues i guess.. altho now i ran into a large convoy and got sunk by 1 DD that did about 12 hits on me.. Shees, Graf wasn't that weak at all.. That armor is something we REALLY have to figure out... Last edited by W4lt3r; 04-27-08 at 01:58 PM. |
04-27-08, 02:00 PM | #27 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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@Xantrokoles hi, a pity but still no luck with the 1.1 patch. The only setting that will help against the red and green textures is disableing caustic effects in game options, but this wont help against the pink damage texture here.
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Stormy...... Last edited by Stormfly; 04-27-08 at 02:19 PM. |
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04-27-08, 02:05 PM | #28 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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I edited the Fubuki Carrier Mission so it is now Pocket Battle Ship mission. It is in the Mission Designer's forum. At least you will have a quick mission to play for now until we sort out the bugs. Peabody
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04-27-08, 02:16 PM | #29 |
Ensign
Join Date: Apr 2008
Posts: 222
Downloads: 43
Uploads: 0
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Proper skin now.. Now is just that radar issue, along with the horrible AI gunners... Sure, i'll leave AA to them but i want to control both 11"ers, and have that TBT at least working, so it would be possible to get exact range to the target, i'd be 1 shotting Light cruisers and below left and right.. Landed all 3 shells on approaching DD's front. The superstructure ripped to 2 pieces :rotfl:
So, rear 11"ers to player use also, and the bridge enabled would help a lot.. It's a pain since this doesnt have any method on measuring the range, next to the using ruler on map, oh well. |
04-27-08, 02:27 PM | #30 | ||
Stowaway
Posts: n/a
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this is how it looks now. the only other mods I use for this is environments 4.1 Oh and one other problem. Besides the texture thing, I ot bombed 1 or 2 times. No damage was displayed in the damage control, but my engines suddenly lost have their power. that same ahppend again later, again half the power. NO damage displayed whatsoever and hull integrity was at 100 percent. I assume that is a problem with the inbuilt damage model? |
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