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Old 03-19-08, 07:57 AM   #16
skwasjer
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Clone a wake controller from the SH4 subs, instead of porting the SH3 one. THe SH3 vs SH4 shipwake controllers are completely different. The SH4 kind is simpler to use and probably renders correctly without much need for tweaking. Open a SH4 sub it's val file, find the ShipWake controller and export the properties. Open the 7c val file, and import the new properties where the old properties of ShipWake sit, update the parent id and don't forget to remove the old properties.
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Old 03-19-08, 08:16 AM   #17
Xantrokoles
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Quote:
Originally Posted by skwasjer
Clone a wake controller from the SH4 subs, instead of porting the SH3 one. THe SH3 vs SH4 shipwake controllers are completely different. The SH4 kind is simpler to use and probably renders correctly without much need for tweaking. Open a SH4 sub it's val file, find the ShipWake controller and export the properties. Open the 7c val file, and import the new properties where the old properties of ShipWake sit, update the parent id and don't forget to remove the old properties.
Thanks you Skwasjer, cause now I can work with s3d
I did what u said and it works ulala
the wakes are working like on a sh4 sub
but there are still this stripes some meters back of the uboat
I think i have to delete an other chunk
again thx
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Old 03-19-08, 08:56 AM   #18
skwasjer
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I haven't really looked at your mod nor do I know how you did it, but just moving SH3 files over to SH4 doesn't guarantee it works. As you may know, SH4 has been upgraded and improved with new controllers and behavior of old controllers is not guaranteed to work 100% the same as in SH3. So yea, I think you may have to run through the files and compare them with a SH4 sub to see what the fundamental changes are, and try to implement them as such...

Keep it up and keep digging, I'm sure you'll find it
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Old 03-19-08, 11:30 AM   #19
nautilus42
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Quote:
Originally Posted by Xantrokoles
Quote:
Originally Posted by W_clear
The file is to dispose the splash ======SH4/Data/Submarine/ Uboat7c.val .
THank u for the infomation
but mhmmm

That is what u call better but unbeautifull
-still working-
Hi Xantrokoles,

I fix this UBoat_Shipwake_Problems. Look this:




I send you a PM.
------------------------------------------------------------------------------------------------

(REL) = VIIC for Sh4 1.5-ShipWake_Fix.rar

D/L:http://hosted.filefront.com/trainer1942/

Have Fun!!!!

Last edited by nautilus42; 03-19-08 at 05:01 PM.
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Old 03-19-08, 12:47 PM   #20
Tomi_099
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Tja !! mein alter Trainer macht’s möglich ,
Saubere arbeit wie immer ,
er ist mir immer eine Schritt voraus !!! !!!

Dann schiebt doch den heißen Ofen - rüber-
damit wir die Diesel heißmachen können.


Klasse - Arbeit - ihr alle !!!!
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Old 03-19-08, 02:37 PM   #21
stabiz
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Old 03-19-08, 04:08 PM   #22
kakemann
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Great work! Thanks a lot!
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Old 03-19-08, 06:44 PM   #23
Xantrokoles
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Default first conning fixed

Nautilus_42 fixed the bow and stern waves(look @ the first post)

good job Kamerad
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Last edited by Xantrokoles; 03-20-08 at 03:41 AM.
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Old 03-19-08, 07:39 PM   #24
nautilus42
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Quote:
Originally Posted by Xantrokoles
Nautilus_42 told he changed the conning.dat and the submarine.dat
so now all waves are fixed(but only for one conning until now)
He will fix the other two connings too later
It is avaible on his Filefront Page

good job Kamerad
Correction: Only the ConningTower.val and VIIC.val-files are fix, no others files neccessary to fix!!!!!!
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Old 03-20-08, 02:53 AM   #25
W_clear
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Quote:
Originally Posted by nautilus42
Quote:
Originally Posted by Xantrokoles
Quote:
Originally Posted by W_clear
The file is to dispose the splash ======SH4/Data/Submarine/ Uboat7c.val .
THank u for the infomation
but mhmmm

That is what u call better but unbeautifull
-still working-
Hi Xantrokoles,

I fix this UBoat_Shipwake_Problems. Look this:




I send you a PM.
------------------------------------------------------------------------------------------------

(REL) = VIIC for Sh4 1.5-ShipWake_Fix.rar

D/L:http://hosted.filefront.com/trainer1942/

Have Fun!!!!
There is a question. There are no people on the submarine. There are only heads, no body .

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Old 03-20-08, 03:36 AM   #26
Xantrokoles
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Quote:
Originally Posted by Wclear
There is a question. There are no people on the submarine. There are only heads, no body .

I got the same Problem when I have Trigger maru enabled, but on the crew of IXD2 too
...have u got trigger maru overhauled activated?

And to the Error message:
look into the mod and search for the path: Data/Menu/SubmarineClasses/Nss_Uboat7c_shp.tga
there must be the shape because I added it

Have u deleted anything?
Has anyone else this ERROR?
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Last edited by Xantrokoles; 03-20-08 at 03:50 AM.
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Old 03-20-08, 04:15 AM   #27
W_clear
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Personage's problem has been solved, then solve the problem of that wrong window.

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Old 03-20-08, 04:36 AM   #28
nautilus42
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Quote:
Originally Posted by Xantrokoles
Quote:
Originally Posted by Wclear
There is a question. There are no people on the submarine. There are only heads, no body .

I got the same Problem when I have Trigger maru enabled, but on the crew of IXD2 too
...have u got trigger maru overhauled activated?

And to the Error message:
look into the mod and search for the path: Data/Menu/SubmarineClasses/Nss_Uboat7c_shp.tga
there must be the shape because I added it

Have u deleted anything?
Has anyone else this ERROR?
Rename the Nss_Uboat7c_shp.tga to NSS_Uboat7c_shp.tga and the ErrorMessageWindow not appear.
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Old 03-20-08, 05:54 AM   #29
Xantrokoles
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Quote:
Originally Posted by Nautilus_42
Rename the Nss_Uboat7c_shp.tga to NSS_Uboat7c_shp.tga and the ErrorMessageWindow not appear.
Why he has this bug and I do not?
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Old 03-20-08, 07:18 AM   #30
Yuzver
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Thank you very much.! Good work!
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