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#1 |
Samurai Navy
![]() Join Date: Nov 2007
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Can anybody out there rig up some more realistic cavitation? First off, the bubbles should really originate from one of the blade tips, not the hub. Second, cavitation should be a stream of bubbles, not a milky cloud. For excellent examples of what I'm talking about, check out the movies K-19: The Widowmaker and U-571.
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#2 |
Grey Wolf
![]() Join Date: Sep 2007
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whether it's a stream of bubbles or a milky cloud depends on depth, amount of cavitation, speed of prop in relation to current speed, etc.
Just cuz hollywood chooses to show a stream of bubbles doesn't mean that's how it is. You can hear explosions in space in movies too . . . . You are correct though in the fact that the bubbles appear near the tip of the prop.
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#3 |
Samurai Navy
![]() Join Date: Nov 2007
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Well, since a picture's worth a thousand words, here's some real cavitation for ya.
![]() ![]() ![]() ![]() So to get realistic cavitation, we need to have really, really tiny bubbles generated really fast (maybe as low as 30 bubbles per second, but ideally 200+ per second) near the prop tips, hopefully synchronized with prop rotation. |
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#4 | |
Sonar Guy
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my diminutive mod contributions new chronometer thermalizer Japanese wartime radio pack Japanese traditional radio pack new radio new ordnance what color is your torpedo aye, sir! sound mod |
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#5 |
Samurai Navy
![]() Join Date: Nov 2007
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Yeah... I can't think of any better way to do it, though. Unless we could make 3D cavitation???
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#6 |
XO
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Maybe we could re-design the actual textures and make them look like the photos Capt Jack has posted...if possible, of course.:hmm:
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#7 | |
The Old Man
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#8 |
Samurai Navy
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Now there's an idea... Anyone have a plan for how to get that one to work?
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#9 |
Engineer
![]() Join Date: Apr 2005
Location: Shang Gri La
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Cavitation De Jour
![]() Few will care.. We just got the props to turn in the right direction.. Cavitation trails on Sub props... Cavitation trails on Torpedoe props along with exhaust... Just don't think it's worth the effort unless there's an easy fix that can just be thrown aboard the code deck with no impact... But we can always hope, it "springs" eternal you know... :rotfl: |
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#10 | |
Seasoned Skipper
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Check out the German Film Das Boot in english!
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#11 | ||
Samurai Navy
![]() Join Date: Nov 2007
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Oh, and would it be in any way possible to integrate a system where the ship cavitates only when the sub is taking evasive action, and/or is near the surface, and/or is using a lot of power at low speed? As far as I can remember, Sonalysts simulated all of this in Sub Command and Dangerous Waters; but then again, the SCS engine of theirs is far more capable of simulating all the intricacies of the submarine moving through the ocean than the SH engine, it just lacks in the visual department... |
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