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Old 12-28-07, 06:34 PM   #16
lurker_hlb3
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Quote:
Originally Posted by jdkbph
Wow! Can this be done for the SJ as well?

If so, that would not only be cool in and of itself, but might also free up a "depth setting" for Ducimus to use in solving his deep dive off the dial problem.

JD

Not Historically accurate, however it can be done.
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Old 12-28-07, 06:39 PM   #17
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Quote:
Originally Posted by lurker_hlb3
Quote:
Is it correct?
How so? Historically? I don't know. Historically correct or not, i kind of like the mechanic.

Its is Historically correct.

http://www.hnsa.org/doc/radar/part4.htm#pgSD-4


Quote:
Use of the SD radar before surfacing.
1. The power switch should he on for 10 minutes before using the set.
2. Raise the antenna mast while at periscope depth.
3. When depth decreases to a point at which the antenna is clear of the water (7 to 10 feet), turn on the transmitter plate high voltage switch.
That being the case, if someone wants to use the SJ, they can mantually set depth to 40 feet just as easily as i can.

I might have to work this into the last TM version. :hmm:

edit: after rereading the thread, I finally understand what anvarts saying. I guess im pretty dense. Like marble!

Last edited by Ducimus; 12-28-07 at 06:54 PM.
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Old 12-28-07, 08:51 PM   #18
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this is great Anvart!

'just to confirm... the hex addresses of the early & late 'type' values are: 67A & 70A ?
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Old 12-28-07, 09:43 PM   #19
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by jdkbph
Wow! Can this be done for the SJ as well?
Not Historically accurate, however it can be done.
it certainly isn't listed in the radar operator's manual...
but does anyone have any ideas as to why not? why employ only one radar set on an extendable mast for this era of diesel boats? didn't the later GUPPY conversions allow for multiple radar set extensions? what made the difference? is it just a 'feature' of sail geometry/configuration?
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Old 12-29-07, 12:43 AM   #20
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Anvart, could you explain how this can be modded (sensors_sub_US.sim) with S3D?
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Old 12-29-07, 01:00 AM   #21
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This photo gives an idea of how far up the SD radar mast could be extended

http://www.navsource.org/archives/08/0818206.jpg

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Old 12-29-07, 02:59 AM   #22
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Who What Where!!!
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Last edited by Reece; 12-29-07 at 05:20 AM.
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Old 12-29-07, 04:21 AM   #23
Anvart
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Quote:
Originally Posted by Ducimus
>> is it correctly and is it necessary for you ..


Is it correct?
How so? Historically? I don't know. Historically correct or not, i kind of like the mechanic.

is it necessary?
yes and no.

Yes Its neccessary in an obscure way, because it free's up "snorkel depth", which ive been using for radar depth. I could then rewrite snorkel depth to be "test depth". Which allows me to set the max depth in the sub.cfg to be below 450 feet, and still have the user a way to decend to test depth and have the boat automatically level off.

It's not neccessary because ive been using snorkel depth as "radar depth" which allows both SD and SJ radar to be useable while mostly submerged (i had to map radar on/off to a hotkey to use SJ while submerged but it works)
:rotfl:
Sorry, Ducimus.
I for a long time use Snorkel Depth command as Radar Depth command (irrespective of yours mod) ...
These are different things independent from each other (Snorkel Depth Command and Toggle_Snorkel Command)...
There are no problems to use these features together...



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Old 12-29-07, 04:32 AM   #24
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Quote:
Originally Posted by castorp345
this is great Anvart!

'just to confirm... the hex addresses of the early & late 'type' values are: 67A & 70A ?
Yes.
For late: 0x0000070A ;
For early: 0x0000067A .
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Old 12-29-07, 04:36 AM   #25
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Great stuff!

Can I just say that where you have given the CE comment "Rising SD antenna!"

I think maybe it should be "Raising SD antenna"

joe
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Old 12-29-07, 05:11 AM   #26
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Quote:
Originally Posted by Anvart
:rotfl:
Sorry, Ducimus.
I for a long time use Snorkel Depth command as Radar Depth command (irrespective of yours mod) ...
These are different things independent from each other (Snorkel Depth Command and Toggle_Snorkel Command)...
There are no problems to use these features together...




Yeah i realized that later. I had to reread a couple times before what you were saying sunk into my thick skull.
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Old 12-29-07, 05:19 AM   #27
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Quote:
Originally Posted by LukeFF
Anvart, could you explain how this can be modded (sensors_sub_US.sim) with S3D?
I don't use S3D ...
May be you cann't do this changing with this prog (it's not finished) ...
But you can use MiniTweaker ...
Write Sensors_sub_US_sim.txt file with this content:

Version=1.4

Path=Data\Library\USSubParts\Sensors_sub_US.sim

[1]
DropDownName=NSS_EarlySD-->obj_Extensible-->Type
search,type,2,long,>2,Type

[2]
DropDownName=NSS_LateSD-->obj_Extensible-->Type
search,type,3,long,>2,Type


It's all
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Old 12-29-07, 05:24 AM   #28
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What is also accurate though is a surface search radar built into
a later periscope.
[edit]
ST radar ( I think )
I think its modelled in game
but I havent had chance to
look it up but I beleive it was
there in april when I tested
the first time.

M
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Old 12-29-07, 05:25 AM   #29
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by Anvart
:rotfl:
Sorry, Ducimus.
I for a long time use Snorkel Depth command as Radar Depth command (irrespective of yours mod) ...
These are different things independent from each other (Snorkel Depth Command and Toggle_Snorkel Command)...
There are no problems to use these features together...




Yeah i realized that later. I had to reread a couple times before what you were saying sunk into my thick skull.
Sorry, Ducimus.
I did not wish you to offend ...

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Old 12-29-07, 05:31 AM   #30
Anvart
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Quote:
Originally Posted by Mush Martin
What is also accurate though is a surface search radar built into
a later periscope.

M
Yes. In game we have NSS_radar_periscop ...
But it is other history ...

P.S.
Do not think, but look:


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Last edited by Anvart; 12-29-07 at 05:46 AM.
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