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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Admiral
![]() Join Date: Apr 2005
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Not Historically accurate, however it can be done. |
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#17 | |||
Rear Admiral
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![]() I might have to work this into the last TM version. :hmm: edit: after rereading the thread, I finally understand what anvarts saying. I guess im pretty dense. Like marble! Last edited by Ducimus; 12-28-07 at 06:54 PM. |
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#18 |
Sonar Guy
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this is great Anvart!
'just to confirm... the hex addresses of the early & late 'type' values are: 67A & 70A ?
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my diminutive mod contributions new chronometer thermalizer Japanese wartime radio pack Japanese traditional radio pack new radio new ordnance what color is your torpedo aye, sir! sound mod |
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#19 | ||
Sonar Guy
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but does anyone have any ideas as to why not? why employ only one radar set on an extendable mast for this era of diesel boats? didn't the later GUPPY conversions allow for multiple radar set extensions? what made the difference? is it just a 'feature' of sail geometry/configuration?
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my diminutive mod contributions new chronometer thermalizer Japanese wartime radio pack Japanese traditional radio pack new radio new ordnance what color is your torpedo aye, sir! sound mod |
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#20 |
Silent Hunter
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Anvart, could you explain how this can be modded (sensors_sub_US.sim) with S3D?
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#21 |
Silent Hunter
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This photo gives an idea of how far up the SD radar mast could be extended
http://www.navsource.org/archives/08/0818206.jpg ![]() |
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#22 |
CINC Pacific Fleet
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Who What Where!!!
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Sub captains go down with their ship! Last edited by Reece; 12-29-07 at 05:20 AM. |
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#23 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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Sorry, Ducimus. I for a long time use Snorkel Depth command as Radar Depth command (irrespective of yours mod) ... These are different things independent from each other (Snorkel Depth Command and Toggle_Snorkel Command)... There are no problems to use these features together... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#24 | |
Admiral
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For late: 0x0000070A ; For early: 0x0000067A .
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#25 |
Ocean Warrior
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Great stuff!
Can I just say that where you have given the CE comment "Rising SD antenna!" I think maybe it should be "Raising SD antenna" joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#26 | |
Rear Admiral
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Yeah i realized that later. I had to reread a couple times before what you were saying sunk into my thick skull. |
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#27 | |
Admiral
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May be you cann't do this changing with this prog (it's not finished) ... But you can use MiniTweaker ... Write Sensors_sub_US_sim.txt file with this content: Version=1.4 Path=Data\Library\USSubParts\Sensors_sub_US.sim [1] DropDownName=NSS_EarlySD-->obj_Extensible-->Type search,type,2,long,>2,Type [2] DropDownName=NSS_LateSD-->obj_Extensible-->Type search,type,3,long,>2,Type It's all
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#28 |
Eternal Patrol
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What is also accurate though is a surface search radar built into
a later periscope. [edit] ST radar ( I think ) I think its modelled in game but I havent had chance to look it up but I beleive it was there in april when I tested the first time. M |
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#29 | ||
Admiral
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I did not wish you to offend ... ![]() ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#30 | |
Admiral
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But it is other history ... P.S. Do not think, but look: ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-29-07 at 05:46 AM. |
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