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Old 12-18-07, 10:59 AM   #16
Kpt. Lehmann
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I don't understand.

The mirror in my bathroom just spontaneously burst into a thousand pieces!



:rotfl: :rotfl: :rotfl:
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Old 12-18-07, 11:07 AM   #17
NealT
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I LIKE the NO TAILS.

I LIKE the new GWX.

I do NOT want to go back to the old days.

Having said that...yes, there are things I hope are 'tweaked' to be more to my liking...BUT if someone does not do them...I will learn to do it myself or I will learn to live with what a fantastic group of people have done for me.

[Now Where did that manual go.....?]
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Old 12-18-07, 01:56 PM   #18
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I did not know that there were no tails in GWX 2.0...I really have not been able to play the game since I downloaded GWX 2.0 over a week ago! For some reason, I am back to my soccer game right now. But I think not having tails does add a touch of realism that it would be lacking otherwise.
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Old 12-18-07, 02:29 PM   #19
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I have removed the 'contact color/tails' mod from my FF account, purely because they are not official GWX 2.0 mods and as such are not compatable with said mod



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Old 12-18-07, 02:35 PM   #20
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It must be the small group of people who dont seem to like the game when it changes and gets a little harder.

I dont see what all the fuss is about?
I mean as Dan said in another thread when you zoom in on the nav map once you have the contact in sight it shows up. Also it still gives the ships heading when it first shows up on the map.
Its not hard to work out what direction to sail in, in order to find it.

Im not the sharpest tool in the box and if i can work it out im dam sure some of you complaining spoon fed people can.

Come on guys give the GWX team abreak and use your brains for a change. You might find something you thought you ever had.

Rant over
Good post Dustyboats.
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Old 12-18-07, 03:05 PM   #21
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Quote:
Originally Posted by mr chris
It must be the small group of people who dont seem to like the game when it changes and gets a little harder.

I dont see what all the fuss is about?
I mean as Dan said in another thread when you zoom in on the nav map once you have the contact in sight it shows up. Also it still gives the ships heading when it first shows up on the map.
Its not hard to work out what direction to sail in, in order to find it.

Im not the sharpest tool in the box and if i can work it out im dam sure some of you complaining spoon fed people can.

Come on guys give the GWX team abreak and use your brains for a change. You might find something you thought you ever had.

Rant over
Good post Dustyboats.
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Old 12-18-07, 03:12 PM   #22
Barkhorn1x
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For myself - I like the lack of tails - once I discovered the compass directions - by accident I might add!
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Old 12-18-07, 03:22 PM   #23
mayandlex
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Default those Tails

I must be getting old, but i cant quite get to grips with the "realism" idea when playing this game, In reality the captain is in receipt of a plethora of information from his officers and men and his task is to collate this and make decisions, he does not have to actually perform many manual tasks as we do in the game, but instructs and trusts his trained minions.
I like the tails and regard them as information fed to me by my officers, or as a "best guess" scenario. The scene developing on this thread regarding mods is becoming unhealthy, caused I suspect by the advent of supermods compared to the earlier scenario where one built one's own game from the multitude of small mods, and although this is still possible, attitudes to small modders particularly those modding the newer supermods is changing for the worst.
Lighten up everyone and enjoy the game, and keep modding!
Merry Christmas everyone, and a happy New Year
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Old 12-18-07, 03:49 PM   #24
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SINK EM ALL!! mayandlex



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Old 12-18-07, 04:11 PM   #25
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Anybody interested in regaining the ship contact tails as GWX 1.03

http://www.subsim.com/radioroom/show...3&postcount=23
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Old 12-18-07, 05:09 PM   #26
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I can life without a tail in the map, and is easy to know the heading where the ships are sailing.
Mark with the tool, wait some time and mark again, use the ruler and draw a line. and you have the heading of the ship or convoy.

But i like have the tail because is easy have the overal situation in a kick view and save a lot of time. and finally and the most important reason is because i´m the commander of the boat and there are officers that make some work for me, like obtain headings, and other data.
I have enough with the important tactical decisions and give the correct orders to the crew.


In this case i probably use a little mod or a file for the tail in the map .

With tail or without tail GWX is Great
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Old 12-18-07, 05:28 PM   #27
mr chris
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by mr chris
It must be the small group of people who dont seem to like the game when it changes and gets a little harder.

I dont see what all the fuss is about?
I mean as Dan said in another thread when you zoom in on the nav map once you have the contact in sight it shows up. Also it still gives the ships heading when it first shows up on the map.
Its not hard to work out what direction to sail in, in order to find it.

Im not the sharpest tool in the box and if i can work it out im dam sure some of you complaining spoon fed people can.

Come on guys give the GWX team abreak and use your brains for a change. You might find something you thought you ever had.

Rant over
Good post Dustyboats.
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Old 12-19-07, 05:29 AM   #28
don1reed
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personally...I'm joyful all the tails are reduced to nil...

everyone likes a little tail...'specially sailors...

...so I've heard.
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Old 12-19-07, 06:03 AM   #29
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Quote:
Originally Posted by don1reed
personally...I'm joyful all the tails are reduced to nil...

everyone likes a little tail...'specially sailors...

...so I've heard.


Also, what I think people just aren't realizing, is that when you close to visual range and zoom in on the map a little... the shape of the ship is there... just as you would expect it to be when you are close enough to see them! The tail isn't needed inside visual range.

Even with the tails present for 'over the horizon' contacts, it doesn't guarantee a successful intercept plot... as the ships in GWX carry out random waypoint, and speed changes along their route...

LOL, I think too that if it had been represented as such in SH3 from the beginning... no-one would be complaining.
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Old 12-19-07, 10:28 AM   #30
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Tails or no tails has not made much difference to me, as the majority of the contacts are by hidropnone, which requires plotting.

With harbour or other friendly traffic you got to be on the bridge anyway.

(constant relative bearing, means you are on collision course).
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