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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
GWX Project Director
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I don't understand.
The mirror in my bathroom just spontaneously burst into a thousand pieces! ![]() :rotfl: :rotfl: :rotfl: |
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#17 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: 2 Meters Below Jimbuna
Posts: 1,060
Downloads: 4
Uploads: 0
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I LIKE the NO TAILS.
I LIKE the new GWX. I do NOT want to go back to the old days. Having said that...yes, there are things I hope are 'tweaked' to be more to my liking...BUT if someone does not do them...I will learn to do it myself or I will learn to live with what a fantastic group of people have done for me. [Now Where did that manual go.....?] |
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#18 |
中国水兵
![]() Join Date: Nov 2007
Location: Edmond, OK
Posts: 285
Downloads: 5
Uploads: 0
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I did not know that there were no tails in GWX 2.0...I really have not been able to play the game since I downloaded GWX 2.0 over a week ago! For some reason, I am back to my soccer game right now. But I think not having tails does add a touch of realism that it would be lacking otherwise.
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#19 |
Chief of the Boat
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I have removed the 'contact color/tails' mod from my FF account, purely because they are not official GWX 2.0 mods and as such are not compatable with said mod
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#20 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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It must be the small group of people who dont seem to like the game when it changes and gets a little harder.
I dont see what all the fuss is about? I mean as Dan said in another thread when you zoom in on the nav map once you have the contact in sight it shows up. Also it still gives the ships heading when it first shows up on the map. Its not hard to work out what direction to sail in, in order to find it. Im not the sharpest tool in the box and if i can work it out im dam sure some of you complaining spoon fed people can. Come on guys give the GWX team abreak and use your brains for a change. You might find something you thought you ever had. ![]() Rant over Good post Dustyboats. ![]() |
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#21 | |
GWX Project Director
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#22 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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For myself - I like the lack of tails - once I discovered the compass directions
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#23 |
A-ganger
![]() Join Date: Nov 2005
Location: New Zealand
Posts: 74
Downloads: 106
Uploads: 0
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I must be getting old, but i cant quite get to grips with the "realism" idea when playing this game, In reality the captain is in receipt of a plethora of information from his officers and men and his task is to collate this and make decisions, he does not have to actually perform many manual tasks as we do in the game, but instructs and trusts his trained minions.
I like the tails and regard them as information fed to me by my officers, or as a "best guess" scenario. The scene developing on this thread regarding mods is becoming unhealthy, caused I suspect by the advent of supermods compared to the earlier scenario where one built one's own game from the multitude of small mods, and although this is still possible, attitudes to small modders particularly those modding the newer supermods is changing for the worst. Lighten up everyone and enjoy the game, and keep modding! Merry Christmas everyone, and a happy New Year mayandlex |
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#24 |
Chief of the Boat
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SINK EM ALL!! mayandlex
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#25 |
Grey Wolf
![]() Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
Downloads: 0
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Anybody interested in regaining the ship contact tails as GWX 1.03
http://www.subsim.com/radioroom/show...3&postcount=23
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![]() Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
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#26 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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I can life without a tail in the map, and is easy to know the heading where the ships are sailing.
Mark with the tool, wait some time and mark again, use the ruler and draw a line. and you have the heading of the ship or convoy. But i like have the tail because is easy have the overal situation in a kick view and save a lot of time. and finally and the most important reason is because i´m the commander of the boat and there are officers that make some work for me, like obtain headings, and other data. I have enough with the important tactical decisions and give the correct orders to the crew. ![]() In this case i probably use a little mod or a file for the tail in the map ![]() With tail or without tail GWX is Great ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#27 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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#28 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
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personally...I'm joyful all the tails are reduced to nil...
everyone likes a little tail...'specially sailors... ...so I've heard. ![]()
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#29 | |
GWX Project Director
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![]() ![]() ![]() Also, what I think people just aren't realizing, is that when you close to visual range and zoom in on the map a little... the shape of the ship is there... just as you would expect it to be when you are close enough to see them! The tail isn't needed inside visual range. Even with the tails present for 'over the horizon' contacts, it doesn't guarantee a successful intercept plot... as the ships in GWX carry out random waypoint, and speed changes along their route... LOL, I think too that if it had been represented as such in SH3 from the beginning... no-one would be complaining. |
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#30 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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Tails or no tails has not made much difference to me, as the majority of the contacts are by hidropnone, which requires plotting.
With harbour or other friendly traffic you got to be on the bridge anyway. (constant relative bearing, means you are on collision course).
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