![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Eternal Patrol
![]() Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
Downloads: 0
Uploads: 0
|
Boats and Ships without a TAIL
As the new language of the Royal Navy was being taught to us in the late months of 1950; we the New Intake were constantly raising the wrath of a very plump, awesome bearded, rolling gait, three badged Petty Officer and punishment was duly dished out according to the adjudged seriousness by same Petty Officer. One of his favourites for, "Being an untidy sack of spuds, tied in the middle", was to wash everybody's socks, they having worn them on the Parade Ground that day. For the gross offence of having an untidy bed space or locker was to dig the little garden, in front of our wooden hut, with a dinner fork.
H.M.S. Collingwood was at that time the training base for prospective Electrical and Radio personnel so although most of us caught these punishments, we thought little of it as we voiced...."Well this will never really apply to us tech. people!" Some 57 years later you can probably appreciate my amazement that in playing SH3/GWX 2.0 how, having cast some dogral on the Forum about "No Tails", this memory comes to mind!! If you got all in a dither about Port, Staboard, Fore, Aft, Bulkhead. Deckhead, Halyard and many other of these Seaman Terms, a Seamans Manual was thrown at you and that night, in front of the whole mess of fellow intakes, you had to "BOX THE COMPASS" without the book. Reciting its 31 points was no easy memory test.....but HULLO !!!!.... it all comes back to me now. As SH3/GWX 2.0 presents us with a galaxy of NNW to SSE or ESE to WSW etc. I remember the degrees....Who needs the tail?
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
|
![]()
I can by no means claim your wealth of experience, only a number of years as a boy scout
![]() ![]() now, since you've been in the Royal Navy, could I direct your attention to my question posted here: http://www.subsim.com/radioroom/show...20&postcount=7 |
![]() |
![]() |
![]() |
#3 | |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
|
![]() Quote:
I like the idea of the tail on my own ship simply because it makes maneuvering so much easier in close quarters. I'm sure it's something easy to put back in too.
__________________
![]() ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#4 |
Frogman
![]() Join Date: Jul 2007
Location: UK
Posts: 296
Downloads: 43
Uploads: 0
|
![]()
I don't think the map "tail" has gone as such, just that the length has been reduced to zero. I think.
Well done on surviving Collingrad, Dustyboats ![]() |
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
|
![]()
I manage no problem without the tail, makes course plotting more realistic.
__________________
|
![]() |
![]() |
![]() |
#6 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
|
![]()
I think a tail aint to big a deal I just hope the contacts have a "dot" at the center cause I like to work form precize calcs
|
![]() |
![]() |
![]() |
#7 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
|
![]() Quote:
__________________
|
|
![]() |
![]() |
![]() |
#8 | ||
Chief of the Boat
|
![]() Quote:
![]() ![]() ![]() |
||
![]() |
![]() |
![]() |
#9 | |||
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
|
![]() Quote:
If its not too much trouble could you please make a mod to enable the tails for our own U Boat aswell as contacts again? just like it was in GWX 1.03 basically. |
|||
![]() |
![]() |
![]() |
#10 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]()
If you put the player boat tails back in, all ships will have tails.
![]() ![]() I can understand people having trouble with close up navigation, maybe leaving port for example, however, I use waypoints to leave port or I manually navigate from the bridge. Shouldn't be too hard to do. As for close navigation at sea or in a convoy, at a higher level of zoom, the U-Boat and the ships within visual range will be displayed on the map with their direction of travel indicated.
__________________
![]() |
![]() |
![]() |
![]() |
#11 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
|
![]()
If the tails do return, let it be as an optional mod, please. Personally, I like trying to hunt with no more information about a potential target than time sighted, course and rough speed ( "Slow" "Medium" etc.) Calculating that first rough interception course and then the final manoeuvering for the shot is, for me, one of the joys of GWX2.
|
![]() |
![]() |
![]() |
#12 |
Mr. Bad Wolf
|
![]()
data\Menu\Gui\ContLine.tga has changed a little since GWX1.03
![]()
__________________
![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
![]() |
![]() |
![]() |
#13 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]() Quote:
![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#14 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() Ref |
|
![]() |
![]() |
![]() |
#15 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]() Quote:
![]()
__________________
![]() |
||
![]() |
![]() |
![]() |
|
|