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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
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tater and Digital can you quit with all these mods??????? I'm stuck west of Japan in less than 100 feet of water with this lousy minesweeper above me with a couple hundred depth charges. I put to see with TM 1.63, ROW vs1, and NSM, thinking I had the best of everything. Now I'm pinned down thousands of miles from nowhere and you guys are coming out with all these great mods I can't use until I get back to port!
![]() Then Ducimus comes out with a new version of TM on top of that just to make me feel even better. ![]() ![]() ![]() ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#17 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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@RR (I feel like I'm talking to myself since my MotoGP personna is named RoadRash) I can't speak for tater, but for my part, I sincerely aplogize and I'll never let it happen again :rotfl:
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#18 |
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
Uploads: 0
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Thanks for all the suggestions....and work on the mods. I'm hoping once I get back to port I can try and implement some of them, bring my average down to more realistic levels.
Has anyone investigated whether the weapons officer solution is a viable option. Yet another thing that the devs have hidden, but which we can reveal and use? Tater, not so sure on the nomenclature you're talking about when comparing your campaign overlay with the Run Silent one, can you sort of explain to a lay person? Just the bare bones sort of diffs? Thanks again, |
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#19 |
Lucky Jack
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Out of all of this I really recommend you go for full manual targetting. Getting the target speed and such can throw you off quite a bit. I run manual targeting and sink 4-5 ships per patrol.
Plus, once you get manual targeting down pat, it is a good feeling when all your calculations come together for a great solution and you hit the target ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#20 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Both my Improved Campaign Layers and RSRD are very similar in many ways. I started by simply altering the stock files, but at this point they bear virtually no relation to the originals other than the group names (and I've added to those, too).
RSRD is very similar in the are of random traffic (merchants and convoys), and really has the largest difference in the Task Forces and "battle" layers. The former are all based on Tabular Records Of Movement (TROM) for real IJN forces, so if you see a Kongo BB leave Truk on a certain date in RSRD, that's the date it left in real life. The version of my campaign in TM doesn't have this yet, but my current version has some larger units done as TROM groups (BBs and CVs). The "battle" layers are the scripted stuff like the Battle of the Coral Sea, Midway, etc. Mine are pretty stock (Midway Excepted), RSRD kills mine in that regard. RSRD also adds many new ships and planes ported from SH3/SH3 Mods. I have a few new ships, but mine are all simple "bungo pete" type clones (cfg points at a stock dat) with equipment changes (my Kaibokan escort is a USN Evarts DE with all the US crew swapped for japanese, ditto the guns, etc. RSDS has a Kaibokan that is cloned with an altered dat bsed upon Clemson, apples and oranges at some level). Mine really started as just what it claims to be, "improved" over stock, not the be all and end all of campaigns. RSRD is a grognard campaign with very accurate placements of ships (I mean that in a good way ![]() tater |
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#21 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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And if you just can't stay off of the deck gun, take a look at
http://www.subsim.com/radioroom/show...ight=real+deck It's not listed in the 1.3 compatible mods, but I've used it for ages with no problems. It's good only for the 4/50 sub gun and it takes some fudging to get it to work with any other mods that change the cameras (ROW being one), but if you need any help getting it to work with other mods, I'd be willing to provide what you need to get it working. Basically, it destabalizes the deck gun camera so that your aim is affected by the rolling motion of the sub and slows down the rate of fire. Okay, RR, you can open your eyes again :rotfl: |
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#22 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#23 |
Sparky
![]() Join Date: Apr 2006
Location: Norway
Posts: 155
Downloads: 0
Uploads: 0
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In the stock campaign I often spent all my torps before reaching the patrol area. I tried the Run Silent Run Deep campaign, spent two months at sea, saw two aircraft and a couple of neutral sampans and I loved it
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#24 | |
Navy Seal
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I have rethought the situation
Quote:
Have a nice day ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#25 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#26 | ||
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
Uploads: 0
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#27 |
Eternal Patrol
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A friend of mine got arrested the other day. There was a knock on his door, and when he opened it there were police cars, tanks, and helicopters circling overhead. A man in a black suit said "We understand you tore that little tag off your mattress."
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“Never do anything you can't take back.” —Rocky Russo |
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#28 |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
Downloads: 50
Uploads: 0
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I'm pretty new to SH4, so I was amazed at the veritable plague of ships infesting the seas, it was of Biblical proportions. I couldn't believe the IJN was that huge.
Now with Tater's campaign layers mod I just ran a patrol with just a single ship spotted (sunk). It was a nice break from the monotony of sinking ship after ship after ship, limited only by how fast I could generate solutions and push the Fire button (and number of torps, of course). OTOH, you just might be a lot better than you think you are!
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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