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Old 10-18-07, 02:02 PM   #16
Rockin Robbins
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Default Stuck at sea

tater and Digital can you quit with all these mods??????? I'm stuck west of Japan in less than 100 feet of water with this lousy minesweeper above me with a couple hundred depth charges. I put to see with TM 1.63, ROW vs1, and NSM, thinking I had the best of everything. Now I'm pinned down thousands of miles from nowhere and you guys are coming out with all these great mods I can't use until I get back to port!

Then Ducimus comes out with a new version of TM on top of that just to make me feel even better.
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Old 10-18-07, 02:07 PM   #17
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Default Oooooooooooooooooooooops!

@RR (I feel like I'm talking to myself since my MotoGP personna is named RoadRash) I can't speak for tater, but for my part, I sincerely aplogize and I'll never let it happen again :rotfl:
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Old 10-18-07, 02:58 PM   #18
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Thanks for all the suggestions....and work on the mods. I'm hoping once I get back to port I can try and implement some of them, bring my average down to more realistic levels.

Has anyone investigated whether the weapons officer solution is a viable option. Yet another thing that the devs have hidden, but which we can reveal and use?

Tater, not so sure on the nomenclature you're talking about when comparing your campaign overlay with the Run Silent one, can you sort of explain to a lay person? Just the bare bones sort of diffs?

Thanks again,
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Old 10-18-07, 03:15 PM   #19
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Out of all of this I really recommend you go for full manual targetting. Getting the target speed and such can throw you off quite a bit. I run manual targeting and sink 4-5 ships per patrol.

Plus, once you get manual targeting down pat, it is a good feeling when all your calculations come together for a great solution and you hit the target
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Old 10-18-07, 04:30 PM   #20
tater
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Both my Improved Campaign Layers and RSRD are very similar in many ways. I started by simply altering the stock files, but at this point they bear virtually no relation to the originals other than the group names (and I've added to those, too).

RSRD is very similar in the are of random traffic (merchants and convoys), and really has the largest difference in the Task Forces and "battle" layers. The former are all based on Tabular Records Of Movement (TROM) for real IJN forces, so if you see a Kongo BB leave Truk on a certain date in RSRD, that's the date it left in real life.

The version of my campaign in TM doesn't have this yet, but my current version has some larger units done as TROM groups (BBs and CVs). The "battle" layers are the scripted stuff like the Battle of the Coral Sea, Midway, etc. Mine are pretty stock (Midway Excepted), RSRD kills mine in that regard. RSRD also adds many new ships and planes ported from SH3/SH3 Mods. I have a few new ships, but mine are all simple "bungo pete" type clones (cfg points at a stock dat) with equipment changes (my Kaibokan escort is a USN Evarts DE with all the US crew swapped for japanese, ditto the guns, etc. RSDS has a Kaibokan that is cloned with an altered dat bsed upon Clemson, apples and oranges at some level).

Mine really started as just what it claims to be, "improved" over stock, not the be all and end all of campaigns. RSRD is a grognard campaign with very accurate placements of ships (I mean that in a good way ). I think that when mine is finished (I'll make a TM compatible update at some point after 1.4) it will be better than stock (already is), and will have a proper historical feel without being 100% accurate in terms of this CA at this port at the exact date. My feeling with ICL is to keep the smaller ships in some groups that are random to keep variability up for replay.

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Old 10-18-07, 06:42 PM   #21
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Default Close your eyes for a sec RR

And if you just can't stay off of the deck gun, take a look at

http://www.subsim.com/radioroom/show...ight=real+deck

It's not listed in the 1.3 compatible mods, but I've used it for ages with no problems. It's good only for the 4/50 sub gun and it takes some fudging to get it to work with any other mods that change the cameras (ROW being one), but if you need any help getting it to work with other mods, I'd be willing to provide what you need to get it working. Basically, it destabalizes the deck gun camera so that your aim is affected by the rolling motion of the sub and slows down the rate of fire.

Okay, RR, you can open your eyes again :rotfl:
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Old 10-19-07, 06:09 AM   #22
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Default oooooooooooo nooooooooooo!

Quote:
Originally Posted by Digital_Trucker
And if you just can't stay off of the deck gun, take a look at

http://www.subsim.com/radioroom/show...ight=real+deck

It's not listed in the 1.3 compatible mods, but I've used it for ages with no problems. It's good only for the 4/50 sub gun and it takes some fudging to get it to work with any other mods that change the cameras (ROW being one), but if you need any help getting it to work with other mods, I'd be willing to provide what you need to get it working. Basically, it destabalizes the deck gun camera so that your aim is affected by the rolling motion of the sub and slows down the rate of fire.

Okay, RR, you can open your eyes again :rotfl:
Just when I learned the maze they moved all my cheese!!!!!!
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Old 10-19-07, 12:26 PM   #23
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In the stock campaign I often spent all my torps before reaching the patrol area. I tried the Run Silent Run Deep campaign, spent two months at sea, saw two aircraft and a couple of neutral sampans and I loved it
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Old 10-19-07, 01:37 PM   #24
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I have rethought the situation

Quote:
Originally Posted by jbt308
Well, I know I'm not the best, but I'm just wondering if I'm sinking too many ships? Granted, I play on full realism minus the manual TDC, but I still think my sinkings are far too high.
I have run your numbers through my double-layer abacus for 48 hours and have bad news for you. You ARE too good. A representative from SUBSIM will be calling at your house within 3 business days to confiscate your DVD. We sincerely regret any inconvenience this may cause but our obligation to protect scarce Japanese shipping resources outweighs our concern for your wellbeing.

Have a nice day
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Old 10-19-07, 01:39 PM   #25
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Quote:
Originally Posted by Rockin Robbins
I have run your numbers through my double-layer abacus for 48 hours and have bad news for you. You ARE too good. A representative from SUBSIM will be calling at your house within 3 business days to confiscate your DVD.
Have a nice day
:rotfl::rotfl:
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Old 10-19-07, 03:36 PM   #26
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Quote:
Originally Posted by Rockin Robbins
Quote:
Originally Posted by jbt308
Well, I know I'm not the best, but I'm just wondering if I'm sinking too many ships? Granted, I play on full realism minus the manual TDC, but I still think my sinkings are far too high.
I have run your numbers through my double-layer abacus for 48 hours and have bad news for you. You ARE too good. A representative from SUBSIM will be calling at your house within 3 business days to confiscate your DVD. We sincerely regret any inconvenience this may cause but our obligation to protect scarce Japanese shipping resources outweighs our concern for your wellbeing.

Have a nice day
The wife always thought I was crazy for preparing for the men in the black suits, I've finally proven her wrong!
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Old 10-19-07, 04:18 PM   #27
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A friend of mine got arrested the other day. There was a knock on his door, and when he opened it there were police cars, tanks, and helicopters circling overhead. A man in a black suit said "We understand you tore that little tag off your mattress."
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Old 10-19-07, 10:23 PM   #28
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I'm pretty new to SH4, so I was amazed at the veritable plague of ships infesting the seas, it was of Biblical proportions. I couldn't believe the IJN was that huge.

Now with Tater's campaign layers mod I just ran a patrol with just a single ship spotted (sunk). It was a nice break from the monotony of sinking ship after ship after ship, limited only by how fast I could generate solutions and push the Fire button (and number of torps, of course).

OTOH, you just might be a lot better than you think you are!
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