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Old 10-22-07, 07:46 PM   #16
ironkross
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This looks really fine DT. I do like my mods already grouped together like candy in a piñata. Hey, if, or I should say, when I uninstall TM for this, I guess I should be safely ashore in port, off my boat and in the mess Hall, right? :rotfl:
Or is it crew's mess on or off shore? Anyway thanks for the fine addition.
PS> RSM is running fine for me also.
Thanks,
Ironkross
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Old 10-22-07, 08:53 PM   #17
Digital_Trucker
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Default Glad you like, ironkross

Yep, I think in port would definitely be the place to do the swapover. And if, like me, you really like Jaketoox's MetalHud and Stowa Kriegsmarine deck watch available at http://www.subsim.com/radioroom/showthread.php?t=122689 it should install after the (misnamed) Mess Hall without any problems.

Enjoy and thanks for the kind words.

Oh yeah, perhaps that beer joint out back of the base would be the place to be while the refit is in progress

Ooops, almost forgot. If you are using ROW (and you should ), you can either delete the camera file from my mod or apply ROW on top of mine and let it overwrite. The new camera positions work fine with the ROW camera file and the ROW camera file has all the wonderful new effects (walk on the deck, etc).
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Old 10-22-07, 09:14 PM   #18
Digital_Trucker
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Default My mind is getting feeble again

What I said above about adding jaketoox's metal hud to my mod isn't quite true. Without a workaround, you'll end up with some buttons with no pictures on them. If anyone is interested in using this mod with jake's metal hud, let me know and I'll put together a workaround.
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Old 10-22-07, 10:14 PM   #19
ironkross
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Quote:
Originally Posted by Digital_Trucker
What I said above about adding jaketoox's metal hud to my mod isn't quite true. Without a workaround, you'll end up with some buttons with no pictures on them. If anyone is interested in using this mod with jake's metal hud, let me know and I'll put together a workaround.
I just can't keep up with all the mods being created here, although I do try. Just saw Jaketoox's thread and came to the following conclusions:
Metalhud:
Stowa Kriegsmarine deck watch:
Workaround for the (misnamed) Mess Hall Mod or MMHSMC

Thanks,
Ironkross
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Old 10-23-07, 06:00 PM   #20
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I have OakGrooves Submarine Instruments mod installed. Can I use this mod with it or will it cause any problems?
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Old 10-23-07, 06:14 PM   #21
Digital_Trucker
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@Cooter1966 This mod combo contains OakGrooves instruments and HUD, so you should be able to disable the mod you were using and activate this one and have the instruments remain the same plus all the additioinal stuff.

@ironkross If I hadn't spent the day doing the hurry up and wait thing at the VA today, I'd probably have the workaround done already. I'll get on it right now and should hopefully have it done "post haste".
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Old 10-23-07, 06:32 PM   #22
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Excellent, thanks DT, much appreciated
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Old 10-23-07, 08:40 PM   #23
Digital_Trucker
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Anytime, Cooter.

The workaround to use jaketoox's metal hud (either version) is available at http://files.filefront.com/MHMSC+Met.../fileinfo.html

The link is also posted on the first page. For the sake of expediency, this workaround is going to involve moving a few files around in the mod folder. Eventually, I will probably completely redo this mod to use jimimadrids excellent ini merging utility to make the mod more, well, for lack of a better word, modular.
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Old 10-24-07, 03:53 PM   #24
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DT, do I need some other mod, because when I try going to Capt. cabin or weapon station, it just turns my guy facing that direction, some of the other camera angles(aft section,etc) don't seem to do anything. I tried the navigation view and I was about 1 klick from boat, and it looked like it grew spikes(BIG spikes). Otherwise everything else works fine. I just noticed the other read me files, going through them now. I should have seen them. That'll teach me to rush.

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Old 10-24-07, 05:48 PM   #25
Digital_Trucker
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In order to use the other camera positions, you have to first press Shift and F2 together and maneuver the camera to where you want it. For instance, to set up the navigator's position, press Shift F2 and move the camera with the arrow keys 'till you are "in the head" of the navigator. Then press the key for the navigator's view. Do the same for the other positions other than the navigator's (his position is fixed). After you set each position, you can go there just by pressing the key. Unfortunately each position has to be set up each time you start the game. The watch position is only available on a couple of the subs (I don't remember which ones, but it's in the documentation I believe).
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Old 10-24-07, 09:54 PM   #26
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Thanks DT for getting the workaround up. Heck, I've had so much trouble just getting back to home port I almost forgot to remod my game. The glitch where you don't know where home is.? It looks like the 1.4 patch will fix that; sweet.
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Old 10-24-07, 09:54 PM   #27
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Reset everytime I start....I'll pass, but I'm pleased with everything else so far.
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Old 10-25-07, 07:47 AM   #28
ironkross
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DT, I know this will not work with TM but how about using it with RSRDC?
Thanks,
IK
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Old 10-25-07, 10:09 AM   #29
Digital_Trucker
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Quote:
Originally Posted by Cooter1966
Reset everytime I start....I'll pass, but I'm pleased with everything else so far.
I'm glad you said that, I'm not real fond of resetting them myself, but it does leave the positioning up to the user. Your post reminded me that I need to look into how the other cameras are positioned and try to come up with good fixed positions for each of these. May take quite a while though because of the different boats.

@ironkross I hate it when the family moves and doesn't tell me the new address:rotfl: . As far as RSRDC goes, I have no idea what files are changed with it. I imagine it's pretty close to the same files that Tater's improved campaign works with and I'm using this mod (combined with several others) with Tater's campaign, so I would think it should work OK. The best test would be to install one or the other of the mods with JSGME and then try to install the other. If there are no conflicts of files between the two, then they should play well together.
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Old 10-25-07, 10:21 AM   #30
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TY and I'll get back to you on that.
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