SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-31-07, 04:48 AM | #16 | |
Ace of the Deep
Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
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Quote:
now, maybe, one of the local genius's here can put a resupply ship where the striped anchors are with a radius of about 20yrds, or so
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Leiser und tödlicher edler Ritter der Tiefe Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
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07-31-07, 08:10 AM | #17 |
Seasoned Skipper
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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get error when open cameras.dat
all other files seem fine, only one that doesnt open so far |
07-31-07, 08:13 AM | #18 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Can confirm that "Unable to read beyond the end of the stream"
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07-31-07, 08:17 AM | #19 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Thanks, I've just fixed it.
Edit the propertydefitions.xml (typos in filename, I know...) Add the line: <property name="RestrictedRotation/Elevation" datatype="collection" /> just below the line: <property name="obj_Turret/Elevation" datatype="collection" /> I recommend not to goof around to much with this xml file yet (you may break the entire application). I'll explain how this works and can be used in the future... I don't have alot of time now, because of RL work... |
07-31-07, 08:35 AM | #20 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cheers for the fix, works like a charm now
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07-31-07, 09:24 AM | #21 |
Grey Wolf
Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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Good work skwasjer!
Found a data problem, sometimes properties with the same name have different structures ie : Scale, sometimes is a single float value sometimes is a substructure (x,y,z float), like here: Please keep up, it's an important tool Ref |
07-31-07, 09:49 AM | #22 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Yea, I'm aware of this, which is where one single xml config file comes in (you can define datatypes here which are used to open every file). This part of the tool however is still under development, so I do not recommend changing anything yet. If you find more properties with incorrect datatypes however, please keep posting them!!
[edit] The datatype for the property you mentioned is not yet implemented, but on the todo... Last edited by skwasjer; 07-31-07 at 10:15 AM. |
07-31-07, 09:57 AM | #23 |
Grey Wolf
Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Very immpressive app
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Guess I should change my sig since SH5 has an offline mode now |
07-31-07, 11:51 AM | #24 |
Gunner
Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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I have a problem with the installation.
I upgraded .Net 2 and DirectX, but when it says "Preparing to install.." the window just disappaers when the bar is near to the end. EDIT: Working perfect now! Had problems with "Windows Installer". Thanks for this tool mate! Greetings, pontius Last edited by pontius; 07-31-07 at 12:24 PM. |
07-31-07, 02:53 PM | #25 |
Weps
Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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A Very Big Work
Compliments for the greatest job. Congratulations I have no words |
07-31-07, 03:02 PM | #26 |
Commodore
Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Wow Skwasjer, greatEventhough edting and saving will arrive later, one can defenitely see the "building blocks" of the game. The blocks we all tried so hard to find when using the mini tweaker templates. Awesome work.Allready...........
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Regards, Bando |
07-31-07, 03:04 PM | #27 |
Silent Hunter
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Excellent work, indeed! Thanks! This tool will definitely cut down on the involved in working with these files.
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07-31-07, 04:15 PM | #28 |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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(Envisions properly rendered Pearl Harbor and Midway landscapes).
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07-31-07, 05:39 PM | #29 | |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Quote:
Everyone, thanks for the positive notes. Enough with the kissups now . I prefer feedback on the program, new feature ideas, bugreports. [edit] The more it is tested, the more stable it will become (ala beta/final), and the sooner you can start using it on actual mods. Your choice...
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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07-31-07, 06:52 PM | #30 |
Commodore
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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damn
SKWASJER, sorry to put it that rude way but...
****IN BRILLIANT This is just awesome. PERIOD |
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