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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#271 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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:rotfl:
Evil huh? ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#272 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
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#273 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The 3d part would make something I'm working on right now so very much easier...
Can't wait for it ![]() tater |
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#274 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
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__________________
RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#275 | ||
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Come on skwas! there are priorities... ![]() What?? Who said i wasn't completely disinterested saying that?!? ![]() me, not objective??? ![]() |
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#276 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Will any of the versions in the pipes deal with stuff like this:
EventLaunchDepthCharge -Properties ShellCounter -Properties Right now they are black boxes. tater |
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#277 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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tater, they are controllers with no actual data/managable properties. Such a controller tells the engine of the behavior of the object (node) it is linked to, nothing more. Basically it's sort of a state flag...
There's quite a few other controllers that are the same, no data. I don't specifically know what they mean/control though - simply because well, I don't mod ![]() [edit] There are other controllers that are unknown in the current S3D though. The only controllers that will remain uneditable in the next S3D are the ones that have animation (3d or speech) data...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 12-03-07 at 09:17 AM. |
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#278 |
Torpedoman
![]() Join Date: Nov 2006
Location: Alaska
Posts: 112
Downloads: 83
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Has anyone seen this problem:
"This advertised application will not be installed because it might be unsafe. Contact your administrator to change the installation user interface option of the package to basic". I did a search for this error message and what I found was way, way above my pay grade so I was hoping that someone here knows what this means and more importantly, how to fix it. Thanks Update: it was one of those Vista mysteries. I still don't know exactly why it finally installed but it did. Even though the install was stopped by Vista, all the files were extracted to the skwas directory. after much proding and poking in the security and admin tolls area, I clicked on the executiable in the skwas subdirectory and it ran and installed the program without a hitch. Great program by the way, now that I have it running I don't know how I lasted this long without it. Last edited by loreed; 12-03-07 at 10:57 PM. |
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#279 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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There will be a version with import export, or is something impossible?
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#280 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Import/export for non 3d stuff is already possible, I use it all the time.
The ability to grab a "chunk" of stuff to do it with would be very cool (say a parent node, and all the nodes below that use its ID as their Parent ID (along with any daughters there, as well). |
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#281 | |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
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#282 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Export for models is probably coming with beta 0.5. I've got an exporter working now...
I'm using the COLLADA-format (*.dae) which is pretty much complete in respect that it can contain every single byte of data we need for SH. I've made succesful imports/exports in Max (after importing a model from my exporter) without loss of the data we need (this includes multiple uv-sets). Import will be still for a later release, so don't get your hopes up ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#283 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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Many thanks, Collada is fully compatible with Maya Software!!! (with a plugin)
Waiting for import: A Very Good work ... |
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#284 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Downloads: 8
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#285 | ||
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
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Confirm and hope... It would be a very important step ![]() |
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