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Old 11-16-11, 08:46 AM   #241
Zs4zet
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Hi!

Oh no, sorry...
The ship move from left to right (to the other direction). I draw to TAI a black arrow (at the 1st picture) to point this, and wrote with black color "direction". That mean "ship moving direction", sorry my sort and simple title.

I see the gyro not working for me, if the AOB > 180 deg. Wrong direction and wrong angle. Everybody working, and not for me?

I don't know what to do with it.
I drew 2 pictures with the all case of AOB, everything looks good, I do this, but the gyro does not aim at good place.

(
https://picasaweb.google.com/Zs4zet/...84155592528178
https://picasaweb.google.com/Zs4zet/...84151837597346
)

Very thanks!
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Old 11-16-11, 01:03 PM   #242
Trevally.
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Quote:
Originally Posted by Zs4zet View Post
Hi!

Oh no, sorry...
The ship move from left to right (to the other direction). I draw to TAI a black arrow (at the 1st picture) to point this, and wrote with black color "direction". That mean "ship moving direction", sorry my sort and simple title.

I see the gyro not working for me, if the AOB > 180 deg. Wrong direction and wrong angle. Everybody working, and not for me?

I don't know what to do with it.
I drew 2 pictures with the all case of AOB, everything looks good, I do this, but the gyro does not aim at good place.

(
https://picasaweb.google.com/Zs4zet/...84155592528178
https://picasaweb.google.com/Zs4zet/...84151837597346
)

Very thanks!
Remember that when you are setting AOB into the TDC that this will adjust as you move you scope.

So when aiming at the ship - input: range, speed and AOB.
Now when you move your scope - your AOB will adjust to match your scope moving (gyro will also move). It is most important that your input data(AOB) is while pointing at the target.
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Old 11-17-11, 02:43 PM   #243
Zs4zet
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Hi Trevally!

I found my origin of mistake.... the tubes of my submarine not the cannon of Monitor. (http://en.wikipedia.org/wiki/Monitor_%28warship%29)
I don't know the concrete value, but if my bearing is 0 deg, my tubes turning only about +/- 20 deg. If my ship only stand a position and not turn after the enemy ship, my tubes never able access the ship.
If the ship come toward for me this is not a problem (I'm waiting, and it's come), but if the ship away from me, I necessary turn the ship and I will access him.

It is very simple... (if I remembered it already...)

Very-very thanks, the much help for me!

Last edited by Zs4zet; 11-17-11 at 02:54 PM.
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Old 11-17-11, 03:33 PM   #244
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Gald you got it working Zs4zet
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Old 12-01-11, 11:11 AM   #245
nodlew
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Default Nice!

I haven't played SH5 in about a year. Last I played it, TDW's UI was still on version 2.0 and there had been no word from him in so long it seemed like he'd quit.

I had a custom scope graticule that worked for the RAOBF with TDW's mod, it was ugly, but it functioned. But there seemed to be no cure for the problems with the recognition manual, etc.

My hard drive died and when I replaced it I didn't reinstall SH5 and that was that.

Anyway, last night I decided to check in and see what's been going on and--wow! TDW has released several improved versions of his UI, there is a new Campaign mod that looks like tremendous fun, the recognition manual has been corrected and calibrated graticules are available for use with the scope mods and the RAOBF--just fantastic. I can't wait to check out all of the new stuff.
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Old 02-24-12, 07:11 AM   #246
Charteris
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A morning well spent! Again, I thought my calculations were screwed trying to to Trevally's RAOBF tutorial but, after installing Manos's godly scopes and reading through all the posts here I am getting faster and faster at the RAOBF range and AOB finding procedure.

Brilliant work to all concerned.

Have Tonilo Coyote's 'Real Dimensions' been incorporated in TDW UI or should I install that separately?


Cheers,
Charteris
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Old 02-24-12, 12:25 PM   #247
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Quote:
Originally Posted by Charteris View Post
A morning well spent! Again, I thought my calculations were screwed trying to to Trevally's RAOBF tutorial but, after installing Manos's godly scopes and reading through all the posts here I am getting faster and faster at the RAOBF range and AOB finding procedure.

Brilliant work to all concerned.

Have Tonilo Coyote's 'Real Dimensions' been incorporated in TDW UI or should I install that separately?


Cheers,
Charteris
I'm glad you got it working - The RAOBF is a great tool when you get used to it and yes, it is very fast when used with confidence.

Making tutorials was great fun for me - I am surprised that more people have not made any.
Its very rewarding starting off with a blank notepad page and then just start typing. Bofore you know it - you have made a mod from nothing (not quite nothing as you need to use TDWs commands in his UI)

Making the tutorials felt more creative than making OHII as the tools (ME2) make campaign work easy

TDW has used the finding from Tonilo's work in his UI mod. It is also used for the new ships in OHII.

I think Reaper and Dr Jones would have used these as well - so no need to install
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Old 06-10-14, 04:32 PM   #248
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I have a few questions. Why do some tutorials tell you to count all the clicks along the ships length and other tell you to count half of them (the front half)?

When finding the ships speed by timing it while it passes in the scope, should the scope be at 1.5 x zoom or 6x?

Before I fire the torps, do I have to set the scope at 0?

Thanks,

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Old 06-10-14, 05:30 PM   #249
Pisces
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Quote:
Originally Posted by keith_uk View Post
I have a few questions. Why do some tutorials tell you to count all the clicks along the ships length and other tell you to count half of them (the front half)?
This is probably because some tutorials are based on the original mod they were based on, the OLC Gui for SH3. The creator OLC decided that it was easiest with his mod to read of halve of the marks, instead of all the marks. Iirc in the earlier versions of his mod he doubled the mastheight values in the recognition values to make the RAOBF wheel scales align better. In later versions he avoided that with requiring only halve of the marks to be counted.

But with so many different derivatives it's risky to rely on the precise procedures shown in these tutorials. Always go with the instructions that this mod comes with.

As the lock-on point for the periscope could potentially be offset from the model center (if some modder messed up his model offset) I would count all the horizontal marks, and divide by 2 if needed. Only considering the marks on the left or right side of the horizontal scale is risking false measurements leading to false AOB.


Quote:
When finding the ships speed by timing it while it passes in the scope, should the scope be at 1.5 x zoom or 6x?
Doesn't matter, the line is dead-center of the view in both cases. And to null out your own speed effects, the periscope should be pointed 0 or 180 degrees, and the bow/stern turned just in front of the targets passage. Choose the zoomlevel that gives the best view on when the target bow and stern cross the line. So for distant targets this would usually be the high zoom level.
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Old 06-10-14, 10:27 PM   #250
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Thanks.

Another thing... after entering the AOB, i seem to have to flip it to the opposite side for some reason for the torps to be on target otherwise the torps go behind the ship
So the ship could be on my right, but i have to flip it so the arrow for the AOB is on my left.

I'm following the RAOBF instructions to the letter, but, to me, the whole system seems to be really inaccurate so far.

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Last edited by keith_uk; 06-11-14 at 12:52 AM.
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Old 06-11-14, 05:52 PM   #251
Pisces
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Quote:
Originally Posted by keith_uk View Post
Thanks.

Another thing... after entering the AOB, i seem to have to flip it to the opposite side for some reason for the torps to be on target otherwise the torps go behind the ship
So the ship could be on my right, but i have to flip it so the arrow for the AOB is on my left.
How to set the AOB doesn't matter (at all) where the ship is around you. All that matters is how it moves in comparison to the view. If the target is moving through your view from right to left, then the AOB should point to the left. And point to the right if the target moves from the left to the right. Easy to remember, follow the visual movement with the AOB arrow. This ofcourse assumes that the 0 degree AOB index is at the top. AND your own speed is almost non existant, ... you need to be pretty slow compared to the target to have it make sense.

Unless I misunderstood what you meant with 'flipping it to the opposite side'.

Quote:
I'm following the RAOBF instructions to the letter, but, to me, the whole system seems to be really inaccurate so far.

Keith.
The image in the first post of this thread is done wrong. Please follow the discussion in the first few pages where he gets it right after mine and Joegrundman's corrections.

Last edited by Pisces; 06-11-14 at 06:05 PM.
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Old 06-11-14, 06:49 PM   #252
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Ok, i will take a look. Thanks for taking the time to help me out

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Old 06-11-14, 07:10 PM   #253
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AoB = angle on bow.
easiest way it was explained to me once was to think of it like this:
a lookout on the target ship sees you and reports you to his captain. he will yell 'uboat spotted, bearing ...' that bearing will be your AoB. the angle off the bow he spotted you at. except it doesnt go to 270 degrees, instead it will be 90 degrees in the other direction, so 90 degrees port. like pisces said: it's not what side HE is on, it's what side of him YOU are on.

as for target speed: zoom does not matter at all like already explained above: when the ship (140 meters long) passes entirely across your crosshair and it takes 40 seconds to do so, then it just travelled 140 meters / 40 seconds. whatever the range or zoom level or anything. speed can be calculated from that, even using a simple calculator or perhaps even a mind that knows how to do mathematical magic. (i'm alpha myself)

I hope that helps. Reason i butt in here is that these two things were exactly what I did not understand at all the first time I tried to wrap my head around realistic manual targeting. in fact, coz this thread is now back among the living, i read the first few pages of it. I thought I understood a sentence in there, for a second, but that feeling soon went away

it is actually magic you see. no seriously, I stand in awe of the people who are taking the time to make this kind of stuff actually work ingame. good job!!!

before i crawl back into my hole, think about this:
If you get your target data correct (speed and AoB), the range does not actually matter, theoretically. (even though it does whenever i actually play the game. or maybe that trick only works at 90degrees AoB.)
Anyway, if you understand that concept, then you are pretty much there
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Old 06-12-14, 03:33 AM   #254
Pisces
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Range does matter, in the sense that it defines how accurate you need the gyro angle to pointing the torpedo on the hull of the target. And this is mostly dependant on target speed and AOB. But not the range dial entry itself so much. The length of the target at the distance where you hit him at makes an angle. And this becomes proportionally smaller when the range increases. And thus you need to get better at knowing speed the further away it is. So, you'll always have best success when hitting at point blank range. But the tactical situation may not allow that close.
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Old 04-21-16, 04:11 PM   #255
Taki1980
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Anyone can help me with my Problem?

I use
1.Wolves of Steel Modpack 1.05
2. Wolves of Steel Update Pack 09
3. Real Navigation by TDW
4. Wolves of Steel Resolution Patch 4:3

Im Running the Game on Resolution 1280x1024 (5:4) but also tryed 4:3 Resolution but got the Same Problems.
http://www.subsim.com/radioroom/down...o=file&id=1708 <<< also tryed this Mod with No effect



Problem is that the Stadimeter is right imho but the ROABF Wheel is always around 10% under the Values that mentioned in the TDWs ROAFB Tutorial.

Trying to Mesuare the Optical Height of the First Hog Island Freighter that should be 10.6 Lenghts but with best will my Recognition dont go above 10.0

I checked it more than once. Its always the same.

Is the Tutorial wrong? How can i check the Real Distance? Ping it with Sonar? Or is this wrong too?

When i calc the Distance is around 1250m and the Tutorial says its 1150.

Its not much but its definatly a problem and dont help me get proper target solutions. Anyone can help me with that?
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