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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Apr 2008
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I have a few questions. Why do some tutorials tell you to count all the clicks along the ships length and other tell you to count half of them (the front half)?
When finding the ships speed by timing it while it passes in the scope, should the scope be at 1.5 x zoom or 6x? Before I fire the torps, do I have to set the scope at 0? Thanks, Keith.
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#2 | ||
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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But with so many different derivatives it's risky to rely on the precise procedures shown in these tutorials. Always go with the instructions that this mod comes with. As the lock-on point for the periscope could potentially be offset from the model center (if some modder messed up his model offset) I would count all the horizontal marks, and divide by 2 if needed. Only considering the marks on the left or right side of the horizontal scale is risking false measurements leading to false AOB. Quote:
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#3 |
Torpedoman
![]() Join Date: Apr 2008
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Thanks.
Another thing... after entering the AOB, i seem to have to flip it to the opposite side for some reason for the torps to be on target otherwise the torps go behind the ship So the ship could be on my right, but i have to flip it so the arrow for the AOB is on my left. I'm following the RAOBF instructions to the letter, but, to me, the whole system seems to be really inaccurate so far. Keith.
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i7-3930k CPU 16GB RAM GeForce GTX 670 Samsung SSD 830 Series Windows 7 Ultimate 64-bit Last edited by keith_uk; 06-11-14 at 12:52 AM. |
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#4 | ||
Silent Hunter
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Unless I misunderstood what you meant with 'flipping it to the opposite side'. Quote:
Last edited by Pisces; 06-11-14 at 06:05 PM. |
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#5 |
Torpedoman
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Ok, i will take a look. Thanks for taking the time to help me out
![]() Keith.
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#6 |
Seasoned Skipper
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AoB = angle on bow.
easiest way it was explained to me once was to think of it like this: a lookout on the target ship sees you and reports you to his captain. he will yell 'uboat spotted, bearing ...' that bearing will be your AoB. the angle off the bow he spotted you at. except it doesnt go to 270 degrees, instead it will be 90 degrees in the other direction, so 90 degrees port. like pisces said: it's not what side HE is on, it's what side of him YOU are on. as for target speed: zoom does not matter at all like already explained above: when the ship (140 meters long) passes entirely across your crosshair and it takes 40 seconds to do so, then it just travelled 140 meters / 40 seconds. whatever the range or zoom level or anything. speed can be calculated from that, even using a simple calculator or perhaps even a mind that knows how to do mathematical magic. (i'm alpha myself) I hope that helps. Reason i butt in here is that these two things were exactly what I did not understand at all the first time I tried to wrap my head around realistic manual targeting. in fact, coz this thread is now back among the living, i read the first few pages of it. I thought I understood a sentence in there, for a second, but that feeling soon went away ![]() it is actually magic you see. no seriously, I stand in awe of the people who are taking the time to make this kind of stuff actually work ingame. good job!!! before i crawl back into my hole, think about this: If you get your target data correct (speed and AoB), the range does not actually matter, theoretically. (even though it does whenever i actually play the game. or maybe that trick only works at 90degrees AoB.) Anyway, if you understand that concept, then you are pretty much there ![]()
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#7 |
Silent Hunter
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Range does matter, in the sense that it defines how accurate you need the gyro angle to pointing the torpedo on the hull of the target. And this is mostly dependant on target speed and AOB. But not the range dial entry itself so much. The length of the target at the distance where you hit him at makes an angle. And this becomes proportionally smaller when the range increases. And thus you need to get better at knowing speed the further away it is. So, you'll always have best success when hitting at point blank range. But the tactical situation may not allow that close.
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