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Old 02-24-12, 07:11 AM   #1
Charteris
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A morning well spent! Again, I thought my calculations were screwed trying to to Trevally's RAOBF tutorial but, after installing Manos's godly scopes and reading through all the posts here I am getting faster and faster at the RAOBF range and AOB finding procedure.

Brilliant work to all concerned.

Have Tonilo Coyote's 'Real Dimensions' been incorporated in TDW UI or should I install that separately?


Cheers,
Charteris
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Old 02-24-12, 12:25 PM   #2
Trevally.
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Quote:
Originally Posted by Charteris View Post
A morning well spent! Again, I thought my calculations were screwed trying to to Trevally's RAOBF tutorial but, after installing Manos's godly scopes and reading through all the posts here I am getting faster and faster at the RAOBF range and AOB finding procedure.

Brilliant work to all concerned.

Have Tonilo Coyote's 'Real Dimensions' been incorporated in TDW UI or should I install that separately?


Cheers,
Charteris
I'm glad you got it working - The RAOBF is a great tool when you get used to it and yes, it is very fast when used with confidence.

Making tutorials was great fun for me - I am surprised that more people have not made any.
Its very rewarding starting off with a blank notepad page and then just start typing. Bofore you know it - you have made a mod from nothing (not quite nothing as you need to use TDWs commands in his UI)

Making the tutorials felt more creative than making OHII as the tools (ME2) make campaign work easy

TDW has used the finding from Tonilo's work in his UI mod. It is also used for the new ships in OHII.

I think Reaper and Dr Jones would have used these as well - so no need to install
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Old 06-10-14, 04:32 PM   #3
keith_uk
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I have a few questions. Why do some tutorials tell you to count all the clicks along the ships length and other tell you to count half of them (the front half)?

When finding the ships speed by timing it while it passes in the scope, should the scope be at 1.5 x zoom or 6x?

Before I fire the torps, do I have to set the scope at 0?

Thanks,

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Old 06-10-14, 05:30 PM   #4
Pisces
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Originally Posted by keith_uk View Post
I have a few questions. Why do some tutorials tell you to count all the clicks along the ships length and other tell you to count half of them (the front half)?
This is probably because some tutorials are based on the original mod they were based on, the OLC Gui for SH3. The creator OLC decided that it was easiest with his mod to read of halve of the marks, instead of all the marks. Iirc in the earlier versions of his mod he doubled the mastheight values in the recognition values to make the RAOBF wheel scales align better. In later versions he avoided that with requiring only halve of the marks to be counted.

But with so many different derivatives it's risky to rely on the precise procedures shown in these tutorials. Always go with the instructions that this mod comes with.

As the lock-on point for the periscope could potentially be offset from the model center (if some modder messed up his model offset) I would count all the horizontal marks, and divide by 2 if needed. Only considering the marks on the left or right side of the horizontal scale is risking false measurements leading to false AOB.


Quote:
When finding the ships speed by timing it while it passes in the scope, should the scope be at 1.5 x zoom or 6x?
Doesn't matter, the line is dead-center of the view in both cases. And to null out your own speed effects, the periscope should be pointed 0 or 180 degrees, and the bow/stern turned just in front of the targets passage. Choose the zoomlevel that gives the best view on when the target bow and stern cross the line. So for distant targets this would usually be the high zoom level.
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Old 06-10-14, 10:27 PM   #5
keith_uk
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Thanks.

Another thing... after entering the AOB, i seem to have to flip it to the opposite side for some reason for the torps to be on target otherwise the torps go behind the ship
So the ship could be on my right, but i have to flip it so the arrow for the AOB is on my left.

I'm following the RAOBF instructions to the letter, but, to me, the whole system seems to be really inaccurate so far.

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Last edited by keith_uk; 06-11-14 at 12:52 AM.
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Old 06-11-14, 05:52 PM   #6
Pisces
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Quote:
Originally Posted by keith_uk View Post
Thanks.

Another thing... after entering the AOB, i seem to have to flip it to the opposite side for some reason for the torps to be on target otherwise the torps go behind the ship
So the ship could be on my right, but i have to flip it so the arrow for the AOB is on my left.
How to set the AOB doesn't matter (at all) where the ship is around you. All that matters is how it moves in comparison to the view. If the target is moving through your view from right to left, then the AOB should point to the left. And point to the right if the target moves from the left to the right. Easy to remember, follow the visual movement with the AOB arrow. This ofcourse assumes that the 0 degree AOB index is at the top. AND your own speed is almost non existant, ... you need to be pretty slow compared to the target to have it make sense.

Unless I misunderstood what you meant with 'flipping it to the opposite side'.

Quote:
I'm following the RAOBF instructions to the letter, but, to me, the whole system seems to be really inaccurate so far.

Keith.
The image in the first post of this thread is done wrong. Please follow the discussion in the first few pages where he gets it right after mine and Joegrundman's corrections.

Last edited by Pisces; 06-11-14 at 06:05 PM.
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Old 06-11-14, 06:49 PM   #7
keith_uk
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Ok, i will take a look. Thanks for taking the time to help me out

Keith.
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