SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-04-13, 09:47 AM   #2371
DerUhu
Swabbie
 
Join Date: Mar 2010
Posts: 8
Downloads: 99
Uploads: 0
Default

Hi,
I'm sorry if this already has been asked, the searchfunkction didn't offer useful results. I returned to SH5 (and of course the great mods) after some abstinence, but I have 2 problems with the latest mod list:
1: The water gets black after 10cm under water (I thought sober's underwater FX darkened it just a bit when I last tried it and disabling didn' make it much better).
2: Some ships have all black textures (like the one that lies at the outer pier in the first harbour in the first campaign). The Computer has enough memory I think (8GB) and I'm really not shure where this is coming from.

Could someone please give me a direction to look at? Finding these errors is quite time consuming if all of the mods are new to you and mostly overwrite parts of others.
DerUhu is offline   Reply With Quote
Old 10-04-13, 09:52 AM   #2372
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by gap View Post
The main difference between v 0.0.21 and v 0.00.22 of FX.U, is the addition in the latter of improved torpedo splash effects (could the new particle generator settings be the reason of your crashes? )
I dont think so because CTD only occures when ship is destroyed and critical explosion happens... Maybe is ship ralated...I'll continue discussion in Plj's "I sunk my sub" thread...
vdr1981 is offline   Reply With Quote
Old 10-04-13, 10:39 AM   #2373
Husksubsky
XO
 
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
please, have a look into the post below for further detail

http://www.subsim.com/radioroom/show...84#post2123284
I understand , but still there are things I wonder.
I don t want to fiddle with Sobers sequence and he has fx update before OH2.2. Does the sequence of OH 2.2 and FX_Update_0_0_22_ByTheDarkWraith really matter if RSD have the newest zone.cfg anyway?
I also notice that he hasn t put AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith (updated version)
and it doesn t look like it comes without trouble. Is it really worth it? I must look more what it really does

Last edited by Husksubsky; 10-04-13 at 11:11 AM.
Husksubsky is offline   Reply With Quote
Old 10-04-13, 11:24 AM   #2374
Txema
中国水兵
 
Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
Default

Hi Sober,

RPM Hydrophone -MOD- has been updated to version v2.2.1, see here:

http://www.subsim.com/radioroom/showthread.php?t=205625

But in your mod list you are still using a previous version:

RPM Hydrophone merchants 2.1 .

Is there any reason for not updating to the latest version?

Thanks for your help !


Txema
Txema is offline   Reply With Quote
Old 10-04-13, 11:51 AM   #2375
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by DerUhu View Post
1: The water gets black after 10cm under water (I thought sober's underwater FX darkened it just a bit when I last tried it and disabling didn' make it much better).
Are you running sober's full list, with no other added mods which might affect environment lightness?

If so, try removing the following mods from your JSGME list (one by one, and in the same order as below):

sobers Lights Cfg V5 SH5
sobers Realistic contrast V6 SH5
DynEnv v2.9 - 1. Main Mod

If no, which environamental mods are you using?

Quote:
Originally Posted by DerUhu View Post
2: Some ships have all black textures (like the one that lies at the outer pier in the first harbour in the first campaign). The Computer has enough memory I think (8GB) and I'm really not shure where this is coming from.
This is a known Open Horizon's bug, and will be hopefully fixed with the next version of the mod

Quote:
Originally Posted by vdr1981 View Post
I dont think so because CTD only occures when ship is destroyed and critical explosion happens... Maybe is ship ralated...I'll continue discussion in Plj's "I sunk my sub" thread...
Could be fx particle-related (i.e memory related). As far as I can see from TDW's release notes, nothing has changed from v0.21 to v0.22 which may affect critical explosions. Were you using v0.22 together with the Ship Radio Damage patch? If so, try reenabling the latest FX.U. version without the patch, and see if it solves your problems. If problem still persist, keep using v0.22, but remove the effects from the RadioRoom zone definition

Quote:
Originally Posted by Husksubsky View Post
I understand , but still there are things I wonder.
I don t want to fiddle with Sobers sequence and he has fx update before OH2.2. Does the sequence of OH 2.2 and FX_Update_0_0_22_ByTheDarkWraith really matter if RSD have the newest anyway zone.cfg anyway?
You are correct, since RSD's Zones.cfg overwrites the same file of FX_Update 0.22 and OH 2.2, their order doesn't matter. But if for any reason you wanted to remove RSD from your mod list, FX_Update 0.22 should be enabled after FX_Update 0.22. Sober's current mod order dates back to when FX.U 0.22 had not been released yet, and OH's and FX.U's Zones.cfg files were identical

Quote:
Originally Posted by Husksubsky View Post
I also notice that he hasn t put AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith (updated version)
and it doesn t look like it comes without trouble. Is it really worth it? I must look more what it really does
He couldn't, because AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith (updated version) hasn't been released yet: its revision has just been proposed by me
gap is offline   Reply With Quote
Old 10-04-13, 12:06 PM   #2376
plj
Captain
 
Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
Default

Negative .. a mod with that name (minus the updates version bit) is included in the generic patcher .. I noticed only a day or 2 ago .. and it seems that the zones.cfg is identical to the one used in RSD, minus the RSD specific edits.
plj is offline   Reply With Quote
Old 10-04-13, 12:12 PM   #2377
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by plj View Post
Negative .. a mod with that name (minus the updates version bit) is included in the generic patcher .. I noticed only a day or 2 ago .. and it seems that the zones.cfg is identical to the one used in RSD, minus the RSD specific edits.
In that case that deadly efficient TDW has already update the file, without giving verbal notice of it. Or more probably I missed it. Sorry for the inconvenience guys
gap is offline   Reply With Quote
Old 10-04-13, 12:19 PM   #2378
plj
Captain
 
Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
Default

This is from RSD's file:

; Edited by TheDarkWraith for FX_Update_0_0_22
; Edited on 8/5/2013 @ 1830

My time was not wasted, I learned Any time spend learning is time well spend
plj is offline   Reply With Quote
Old 10-04-13, 12:40 PM   #2379
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by plj View Post
This is from RSD's file:

; Edited by TheDarkWraith for FX_Update_0_0_22
; Edited on 8/5/2013 @ 1830
Yes, but the version of Zones.cfg that Vecko has used as base for his mod, is the "regular" version from FX_Update, not the one tweaked for going along with the Crew AI Damage Control patch. Therefore updating the latter with R.S.D's settings was needed anyway, and I think that, after testing, your merge should be released with the next version of RSD
gap is offline   Reply With Quote
Old 10-04-13, 12:43 PM   #2380
Husksubsky
XO
 
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
Default

Oh HAHA I see thx again most helpful .
Now I just wonder wether to start campaign or wait.Do I have to undo patches every time I empty modlist for changes? or can those patches be applied and taken away at anytime. I tried to find out but cant seem to see the answer
Husksubsky is offline   Reply With Quote
Old 10-04-13, 03:08 PM   #2381
DerUhu
Swabbie
 
Join Date: Mar 2010
Posts: 8
Downloads: 99
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
Are you running sober's full list, with no other added mods which might affect environment lightness?

If so, try removing the following mods from your JSGME list (one by one, and in the same order as below):

sobers Lights Cfg V5 SH5
sobers Realistic contrast V6 SH5
DynEnv v2.9 - 1. Main Mod

If no, which environamental mods are you using?
Thank you for your help. I just slightly modded sobers list to support the german voices:

Code:
Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog  V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Submarine's .sim&cfg (modified for engine ratio + independent control patches)
Sjizzle's - Charts for NewUIs part1_07.06.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II_full v2.2
R.S.D. - Reworked Submarine Damage v5.3 by vdr1981
SkyBaron's Leigh Light for SH5 1.1
Sobers Terrain fix for OH2 V2.2
RPM Hydrophone v2.2.1
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers Realistic contrast V6 SH5
sobers_realistic_underwater_FX3
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V5 SH5
sobers map colors SH5 V1
The removal of the specified mods didn't help.

The water looks like oil paint and as soon as I go below the waterline with the external cam, it get's extremely dark within ca. 1 second.
DerUhu is offline   Reply With Quote
Old 10-04-13, 03:28 PM   #2382
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Husksubsky View Post
Oh HAHA I see thx again most helpful .
Now I just wonder wether to start campaign or wait.Do I have to undo patches every time I empty modlist for changes? or can those patches be applied and taken away at anytime. I tried to find out but cant seem to see the answer
As far as you use always the same patcher version, you can enable/disable patches as many times as you want. But keep always a backup of unpatched relevant files, just in case something goes wrong. The list of files affected by TDW's patches is found at the beginning of the thread "How to use TDW's patcher for beginners".

As for your other question, about AI_Crew_Damage_Control_Revised_Zones_cfg, I was wrong in thinking that it wasn't yet updated for compatibility with the latest Fx Update version. The one packed together with the last patcher is updated. It is still not compatible with R.S.D though, but plj has already started working on the merging of the two files

Quote:
Originally Posted by DerUhu View Post
Thank you for your help. I just slightly modded sobers list to support the german voices

...

The removal of the specified mods didn't help.

The water looks like oil paint and as soon as I go below the waterline with the external cam, it get's extremely dark within ca. 1 second.
I again DerUhu,
I must go now, but I promise I will look into your problem tomorrow. Have a nice
gap is offline   Reply With Quote
Old 10-04-13, 03:53 PM   #2383
Husksubsky
XO
 
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
Default

thx again .Yes I read the tutorial and I ve used it before.I just never was sure if mods had to enabled, but the affected files are there with or without mods so I guess it doesn t matter.
Husksubsky is offline   Reply With Quote
Old 10-05-13, 10:38 AM   #2384
jibouil
Mate
 
Join Date: Sep 2011
Posts: 60
Downloads: 173
Uploads: 0
Default

hello,I just installed all the mods and the patch. Exe
However I can not get the clock with the O key or with the officers.
Can anyone help me?
jibouil is offline   Reply With Quote
Old 10-05-13, 05:21 PM   #2385
Chigley
Sailor man
 
Join Date: Jan 2012
Posts: 45
Downloads: 225
Uploads: 0
Default

After an eternity of searching I've found the download link to MFCMCCDLite listed in Sobers mep.
Can someone add the the mod title and link to post 1 please, it would help others who have to search to have the full title: Mighty Fine Crew, More Crew Commands Dialog Lite listed as well.

Download: MFCMCCDLite

Attempting to enable this mod I've discovered that when unzipped it becomes two individual folders with no immediate clue to the fact that they are MFCMCCDLite unzipped. The unzipped folders are standalone "Data" and "Documentation" to get Sobers .mep to run these folders have to be added to a newly created folder "MFCMCCDLite" added to your SH5/Mods folder.

Last edited by Chigley; 10-05-13 at 05:36 PM.
Chigley is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.