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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 | |
Stowaway
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#212 | |
Watch
![]() Join Date: Sep 2010
Posts: 18
Downloads: 2
Uploads: 0
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#213 | |
Seaman
![]() Join Date: Sep 2010
Location: Bremen, Germany
Posts: 35
Downloads: 39
Uploads: 0
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But i wanted to ask sth else, is there a way to get that mod working offline? Because i dont have my internet on all the time it would be great if theres a way. For me it only works when im online, is that normal?? |
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#214 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#215 | |
Watch
![]() Join Date: Sep 2010
Posts: 18
Downloads: 2
Uploads: 0
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It's IMPOSSIBLE |
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#216 | |
Seaman
![]() Join Date: Sep 2010
Location: Bremen, Germany
Posts: 35
Downloads: 39
Uploads: 0
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Dont know if fixed images belong do illegal aspects, as i dont modified anything on the gamefiles itself ![]() So but back to my question i only wanted to know because i ran the speechtest and it didnt work when i was offline, wanted to test sth i modified. I just dont like tools from others to go online thats why i ask ![]() I think you can understand this -------------------------------------------- edt: @RdJ did you ever try the tool to change your language pack? i just scanned the thread again and saw you cant change you language pack, didnt know if you got it working now or not, so in case you didnt here is the link again which is also in the first post: http://www.chip.de/downloads/Vistalizator_31709612.html with that you can easily change your language pack, just hit download and 2nd time download edit2: Yes i know its not in dutch then, i only thought you didnt even manage to get the mod to work Last edited by DarTMauK; 09-17-10 at 04:48 AM. |
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#217 | |
Watch
![]() Join Date: Sep 2010
Posts: 18
Downloads: 2
Uploads: 0
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#218 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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I can make speech work offline, currently I am referencing the public grammar-DTD's at w3c.org and some schema extensions from microsoft (I believe), so that's why when loading speech it goes online. I can replace the remote schema reference with a local one, only the mod will be a bit bigger as a result... I never considered this to be an issue since it's an ONLINE game, but since some complaints have been filed I will look into this although it's not a priority to me. You can do it yourself too, just edit the grammar/commands files and replace the public schema/DTD references to local ones.
As far as language pack, I am running Win 7 Ultimate, and have english and german language pack installed. In the new mod, you can pick and choose which (by speech mod supported) language you wish to run, and it will let you use it - provided you have the language pack installed - without making it the primary active pack in Windows. So I am still running English Windows, but with German speech enabled. Abusing a different language pack to use with Dutch will not work. The speech engine uses advanced recognition techniques which are tuned for a specific locale/accent, and as such will not give satisfying results if you use completely different language with it. Unless you find a way to code those rules (basically build a Windows language pack), there's no way to support a language that Microsoft does not provide language packs for. Perhaps in some time more language packs will be provided, I cannot tell. PS: Karl, this was a crazy week again, so I have not touched the mod since our last talk. I will be online again maybe tonight or tomorrow.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 09-17-10 at 05:34 AM. |
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#219 |
Seaman
![]() Join Date: Sep 2010
Location: Bremen, Germany
Posts: 35
Downloads: 39
Uploads: 0
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Ok thank you for your reply
![]() Well its not an big issue that it goes online though. Take your time with everything. Maybe i make it myself as you said or i let it as it is now. I just wondered about it going online. I could try to make a "language pack", but well im no microsoft coder, results may be really bad, or i dont get any result at all and it may take me months to find out i got nothing to work ![]() So i guess your right it won't work. Wanted to say again its a great mod, thx ![]() |
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#220 |
Stowaway
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#221 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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It seems w3c has taken the grammar.dtd offline, or private, causing the mod to stop working. To work around this, do the following:
Enjoy...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#222 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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And I thought that my SH5 is broken, thats why this mod is not working anymore. Thanks for the update!
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#223 |
Swabbie
![]() Join Date: Dec 2010
Posts: 12
Downloads: 36
Uploads: 0
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Oh god this is the most awesome thing ever
![]() Just trying it out in the test program, to bad everyones asleep here.. I'm speaking really quietly but it usally picks it up anyways, the easy phrases at least.. Oh man, I'm gonna go wild with this tomorrow! |
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#224 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Hehe.. true, be prepared to be the real captain and not your mouse
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#225 |
Swabbie
![]() Join Date: Dec 2010
Posts: 12
Downloads: 36
Uploads: 0
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Hey, would it be possible for even more commands?
Everytime I use the TC Warpspeed command I'm thinking about Star Trek.. Would be nice if I could just say TC Full, or TC Maximum. Edit: Just found out how to add my own commands. So far I've added: TC slow (8x) TC medium (32x) TC travel (former warpspeed) open fire (deck/aa guns) launch torpedo all ahead full changed 'dive, dive, dive' so it reacts if you say 'dive' once, twice or three times. Another thing I'd like to see is being able to address specific crew members to activate their abilities.. Like cook, make us something special or bosun, cheer up the men! Perhaps even yelling "chief engineer!" could bring up his dialogue box and you could choose dialogue option by speaking out loud. Last edited by seiseki; 12-17-10 at 10:49 PM. |
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