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Old 05-03-08, 07:21 PM   #211
miner1436
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Yea I know it would be hard, but I bet someone will do it.
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Old 05-03-08, 07:48 PM   #212
thasaint
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Quote:
Originally Posted by Raptor1
Quote:
Originally Posted by miner1436
Tow minor things ive noticed, there is no swasticka on the stern eagle and the rails are invisible from decks of the ship.
Do you realize how much trouble it would be to export the model, open up Max, import the Model, and then model the Swastika in?
couldn't it be just textured on?
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Old 05-04-08, 03:18 AM   #213
Xantrokoles
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The good thing is, that the eagle is a seperated 3d model

But thasaint is right, it would be more simple to change the texture
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Old 05-04-08, 03:48 AM   #214
andycaccia
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I have changed the ammunition type used in this BB with more powerful ones, I guess they're the ones used on the yamato and Iowa. Now the firepower is more adeguate...

I tryed to make my own ap and he grenades for the 11" guns but I failed...I need more practice/infos about creating new objects with s3d. Great tool that one.
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Old 05-04-08, 04:16 AM   #215
thyro
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Another small and annoying glitch that I find with this BB is...


Guns need better alignment ... guns left to AI do waste tons of shells due to small deviation to the left side of any target. This specially noticeable when BB and target are in straight line (even constant distance or not)... in rare ocasions one or other hits the target.

To aggravate the playability... AI ships seem to have a much perfect guns alignment and hardly misses the BB... this alignment glitch issue joined to the hull/unrepairable bug does make this ship somewhat unplayable.

A part from that, she is good looking and gives couple minutes of fire fun. Many thanks for the opportunity
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Old 05-04-08, 04:26 AM   #216
Xantrokoles
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Quote:
Originally Posted by Mikhayl
Hi Xantro, if you pick a look at my version, it has the textured swastika (ok it's poorly done and barely visible but it's here)
Sorry Mikhayl...I looked on your emblem texture and the 3d model and I found no swastika..:hmm:
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Old 05-04-08, 05:00 AM   #217
Xantrokoles
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Ahhhhh now I see it!!
But I won't give it out
NOT because it is so ugly made!

It is because when I do it, I will be abused as a Nazi or similar

But W4lt3r can add it in his addon
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Old 05-04-08, 05:32 AM   #218
W4lt3r
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Heh, im not gonna add a texture addition. Just some gun tweaks... And seems my friend has loaned MY game to his other friend , and he aint at home in next few days. It's gonna take me a while to get it back.. Gah..

Maybe i should just buy new copy of the game so i could get things rolling faster..
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Old 05-04-08, 05:34 AM   #219
The_Pharoah
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Quote:
Originally Posted by Xantrokoles
It is because when I do it, I will be abused as a Nazi or similar
it takes more than just adding a swastika to a uboat game in WW2 playing for the axis to be labelled a nazi so I wouldn't worry about that if I were you.

I just thought that it was illegal in germany or something.
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Old 05-04-08, 06:17 AM   #220
andycaccia
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Quote:
Originally Posted by The_Pharoah
Quote:
Originally Posted by Xantrokoles
It is because when I do it, I will be abused as a Nazi or similar
it takes more than just adding a swastika to a uboat game in WW2 playing for the axis to be labelled a nazi so I wouldn't worry about that if I were you.

I just thought that it was illegal in germany or something.
Besides, who cares?
Don's worry about the swastika, hakenkreuz or "crux gammata" or whatever name you want to call it with...it's for a good cause after all...
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Old 05-04-08, 06:23 AM   #221
andycaccia
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About guns precision...what's the file controlling this?
But more than the heavy guns, it's the whole AA arsenal thet misses every shot...
it's impossible to shot down something...ok I know it's hard in real life, but this is too hard.
Fortunatly the enemy's AIming is even worse...
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Old 05-04-08, 09:22 AM   #222
The Fishlord
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Xantrokeles, how is your next project going? Have you started on the Iowa yet or are you fine tuning this bad boy first?

Thanks, just wanted a bit of an update, seems like tons of discussion about current releases, I want to know what's coming!
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Old 05-04-08, 12:25 PM   #223
andycaccia
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Quote:
Originally Posted by thyro
Another small and annoying glitch that I find with this BB is...


Guns need better alignment ... guns left to AI do waste tons of shells due to small deviation to the left side of any target. This specially noticeable when BB and target are in straight line (even constant distance or not)... in rare ocasions one or other hits the target.

To aggravate the playability... AI ships seem to have a much perfect guns alignment and hardly misses the BB... this alignment glitch issue joined to the hull/unrepairable bug does make this ship somewhat unplayable.

A part from that, she is good looking and gives couple minutes of fire fun. Many thanks for the opportunity
What are the files that control gun precision? I think it should be imporved.. it's quite hard to hit something, but the enemy fires at you like a sniper...my poor pocket battleship
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Old 05-04-08, 12:37 PM   #224
Xantrokoles
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Quote:
Originally Posted by The Fishlord
Xantrokeles, how is your next project going? Have you started on the Iowa yet or are you fine tuning this bad boy first?

Thanks, just wanted a bit of an update, seems like tons of discussion about current releases, I want to know what's coming!
I made a Iowa and I tested it -> result: too boring and it ruins the fun of the game

So I worked on a Fletcher and it is (exept from the crew) ready.
The new feature is , that the torpedo batteries turn arround before firing
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Old 05-04-08, 12:58 PM   #225
Raptor1
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Quote:
Originally Posted by Xantrokoles
The new feature is , that the torpedo batteries turn arround before firing
You mean that actually works?
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