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Old 04-07-10, 10:45 AM   #181
DragonRR1
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Quote:
Originally Posted by Cap.Palla View Post
I have more or less 15 mods installed now...Do i need to remove them before install 1.2 patch??
Strictly speaking it depends on what files the patch alters and whether you have modded them.. In reality, yes you will need to remove all mods.
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Old 04-07-10, 12:16 PM   #182
gutted
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Personally what i plan to do is this since i have so many mods i rely on for enjoyement:

A Few days before the patch im going to uninstall all my mods. Then im going to copy the pre-patched SH5 folder to somewhere else. Then re-install my mods and keep playing.

Once the patch is out, i'll uninstall my mods... install the patch.. then use winmerge on the two SH5 folders (real one and backup) to see which files the patch changed.

If a mod doesn't mess with any changed files.. its safe to use. If it does, i'll have to use winmerge on it to see what's different and try to use my noggin' to merge the two... or wait for the author to update the mod.
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Old 04-07-10, 12:32 PM   #183
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Hey Gutted !

Thanks for the pointing on the winmerge thingy, that will be handy !

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Old 04-07-10, 01:14 PM   #184
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Originally Posted by Pintea View Post


However, if your video card can handle the extra memory, shadows with less blur and better resolution can be easily modded.
Thank you , I try to change the settings of the Shadows , is not easy but I was able to reduce a bit the blurred borders of those Dynamic Shadows , now I think the shadows have a better look


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Last edited by tonschk; 04-08-10 at 03:12 AM.
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Old 04-07-10, 02:40 PM   #185
gutted
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Quote:
Originally Posted by Athlonic View Post
Hey Gutted !

Thanks for the pointing on the winmerge thingy, that will be handy !

yeah if you use it on two folders (instead of two files) it will show you which files are "different" or "identical".

On the day of the patch i'll probably post a list of files that were changed by the patch.
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Old 04-07-10, 02:41 PM   #186
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Quote:
Originally Posted by tonschk View Post
Thank you , I try to change the settings of the Shadows , is not easy but I was able to reduce a bit the blurred borders of those Dynamic Shadows , now I think the shadows have a better look

Wouahouh !

Now that's nice, great work !

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Old 04-08-10, 12:57 AM   #187
ncorpuz34
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Quote:
Originally Posted by tonschk View Post
Thank you , I try to change the settings of the Shadows , is not easy but I was able to reduce a bit the blurred borders of those Dynamic Shadows , now I think the shadows have a better look


Looks good~! So when can we expect the release of this "Improved Shadow MOD?"
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Old 04-08-10, 05:32 AM   #188
urfisch
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any news to the content of the patch?
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Old 04-08-10, 05:45 AM   #189
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•Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes
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Old 04-08-10, 05:48 AM   #190
urfisch
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thanks, but i should have asked for "new" infos...these are the old ones.

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Old 04-08-10, 05:50 AM   #191
Ablemaster
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Not heard anything new mate
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Old 04-08-10, 05:53 AM   #192
Zedi
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Quote:
Originally Posted by Ablemaster View Post
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
Can anyone explain this part? Where is a bug in this mission?
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Old 04-08-10, 06:48 AM   #193
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For me the one fix that MUST be done by Ubi is the serious problem with AI. Its all very well having a perfect working sub but when you don't get attacked by destroyers and ships are running aground it just gets really boring.......
Please, please sort this out
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Old 04-08-10, 07:18 AM   #194
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Quote:
Originally Posted by captainprid View Post
For me the one fix that MUST be done by Ubi is the serious problem with AI. Its all very well having a perfect working sub but when you don't get attacked by destroyers and ships are running aground it just gets really boring.......
Please, please sort this out

i agree, the biggest problem is AI and damage modeling
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Old 04-08-10, 08:55 AM   #195
Ablemaster
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Ive used SH5 but to be honest hardly ever use it now, lovely graphics wrapped up nicely in pretty bows but that dont make a game. The ai is so bad its rediculous, they attack with guns which have sniper sights on, then they trundle on their merry way and ignore me. If the ai is improved may get into it a bit more, i keep going back from time to time just in case i can have a good game but no chance. Using SH3 and 4 more, and keep hoping for SH5 to improve, its a real shame, could of been so much and who knows may be some day. But until that day will be keeping a wide berth and just picking at it, from time to time. Not expecting too much from the patch, would need a super patch to make this baby work like it should. Hope that when the patch comes out i find a lot of good reading and praise for it, heres hoping.
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