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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
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#182 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
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Personally what i plan to do is this since i have so many mods i rely on for enjoyement:
A Few days before the patch im going to uninstall all my mods. Then im going to copy the pre-patched SH5 folder to somewhere else. Then re-install my mods and keep playing. Once the patch is out, i'll uninstall my mods... install the patch.. then use winmerge on the two SH5 folders (real one and backup) to see which files the patch changed. If a mod doesn't mess with any changed files.. its safe to use. If it does, i'll have to use winmerge on it to see what's different and try to use my noggin' to merge the two... or wait for the author to update the mod. |
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#183 |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Hey Gutted !
Thanks for the pointing on the winmerge thingy, that will be handy ! ![]()
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#184 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity Last edited by tonschk; 04-08-10 at 03:12 AM. |
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#185 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
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On the day of the patch i'll probably post a list of files that were changed by the patch. |
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#186 | |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Now that's nice, great work ! ![]()
__________________
________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#187 | |
A-ganger
![]() Join Date: Sep 2008
Posts: 72
Downloads: 118
Uploads: 0
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#188 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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any news to the content of the patch?
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#189 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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•Fix for CO2 not being saved correctly
•Fix for crew morale. •Fix for weather being reset to clear weather after load. •Fixes for crewmen showing under water under certain conditions •Fixes for ships exploding in ports for unapparent reasons or hitting the shore •Now waypoint tools are not accessible in bunker anymore •Compass added •Return to course added •Several fixes to ship recognition manual •Depth under keel added •Morale reaching 0 bug fixed •Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore) •Several crew animation and interaction fixes •Fixed performance problems inside submarine •Shadow optimizations •Fixed very slow eye light adaptation after a lost device (alt-tab) •Fixed selection contour being visible when a character was already selected •Fixed a bug where the moon was closer than it should •Fixed a bug where the sun disk would be visible underneath thick cloud cover •Environmental lighting and effects improvements •Improvements on particle performance on single core processors •Fixed torpedo doors •Fixed torpedo propeller (not turning) •Fixed electric torpedoes trail •Fixed spawn radius for some convoys (previously spawned on the shore) •Fixed several dials that were not working inside the submarine •Ports in the north Africa in the German territory are under enemy occupation •South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion •No more crewmen on burning ships •Fixed a bug where the player can get stuck in the sub's outer hatch geometry •Crewmen on deck change clothes during bad weather •German language localization fixes |
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#190 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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thanks, but i should have asked for "new" infos...these are the old ones.
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#191 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Not heard anything new mate
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#192 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#193 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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For me the one fix that MUST be done by Ubi is the serious problem with AI. Its all very well having a perfect working sub but when you don't get attacked by destroyers and ships are running aground it just gets really boring.......
Please, please sort this out ![]() |
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#194 | |
Watch
![]() Join Date: Sep 2009
Posts: 19
Downloads: 19
Uploads: 0
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i agree, the biggest problem is AI and damage modeling |
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#195 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Ive used SH5 but to be honest hardly ever use it now, lovely graphics wrapped up nicely in pretty bows but that dont make a game. The ai is so bad its rediculous, they attack with guns which have sniper sights on, then they trundle on their merry way and ignore me. If the ai is improved may get into it a bit more, i keep going back from time to time just in case i can have a good game but no chance. Using SH3 and 4 more, and keep hoping for SH5 to improve, its a real shame, could of been so much and who knows may be some day. But until that day will be keeping a wide berth and just picking at it, from time to time. Not expecting too much from the patch, would need a super patch to make this baby work like it should. Hope that when the patch comes out i find a lot of good reading and praise for it, heres hoping.
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