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Old 03-30-10, 07:53 AM   #1
Nico09
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Great news :-)............Soz if this is a silly question, but waht happens to the mods installed when the patch is released? Will tehy still work?
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Old 03-30-10, 08:05 AM   #2
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Yes thanks Neal, and I never had any doubts and have been happily enjoying SH5 even with it's faults, knowing they will be solved.

And for those who want an ETA, thats easy. When ever it's done.
I wouldnt want it any sooner.
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Old 03-30-10, 08:06 AM   #3
Topo65
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@Nico09

Before patch, Ubi launcher always question if you want to update. This way you have time to disable all mods before aply the patch!
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Old 04-01-10, 07:19 AM   #4
Subwolf
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Quote:
Originally Posted by Topo65 View Post
@Nico09

Before patch, Ubi launcher always question if you want to update. This way you have time to disable all mods before aply the patch!
I didn't see any question if I want to update when the first patch was installed, are you sure? My game just patched itself. So I better not forget to deactivate all the mods before April 12th.
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Old 04-02-10, 10:36 PM   #5
Phantom453
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Quote:
Originally Posted by Subwolf View Post
I didn't see any question if I want to update when the first patch was installed, are you sure? My game just patched itself. So I better not forget to deactivate all the mods before April 12th.
I have to agree on this. I'm almost positive that my game auto installed the first patch immediately after I installed the game. I don't recall any option/ user input to either confirm or reject the installation of the patch. The "launcher" certainly auto updates about once per week on average without any input from me.

I guess the safest way is to check the forums befor each game session to see if the patch has been released, and if it has, unistall all my current mods before launching the game?

Great news about the patch though - best news this week. Like many others, I too hope they fix the stadimeter ...... and I really hope I don't have to see any more liberty cargo ships with a German flags on them....... Can't wait for the 12th.
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Old 04-03-10, 11:04 AM   #6
jdkbph
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Default Disappointing...

It's a nice long list... easily passes the document weight test. But much of that stuff the modders have either already fixed, or could fix if they chose to (why remove the map tools in dock?). The rest is mostly fluff.

I shelved this game when it became obvious it's just not playable (for me) in it's current state. Unfortunately, there's nothing on the list that indicates they've addressed any of the reasons for that.

JD
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Old 04-03-10, 12:12 PM   #7
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Well I've heard this "unplayable" thing here a little too much, it certainly is playable as there are thousands and thousands who are playing it and playing the heck out of it. The online logs prove that, even if the tonnages are totally over the top.
Too bad Donitz didn't have SH5 captains working for him, the war would have been won by Germany in a month, and Britain wouldnt have a navy left, and the ocean would have an iron bottom.

Bugged and missing a bunch-o-stuff yes indeed, but unplayable? No.
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Old 04-03-10, 07:18 PM   #8
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Good news. Keep the patches coming Ubi.
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Old 04-03-10, 11:31 PM   #9
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Originally Posted by SabreHawk View Post
Well I've heard this "unplayable" thing here a little too much, it certainly is playable as there are thousands and thousands who are playing it and playing the heck out of it.
You missed the (for me) part.

What I look for in this kind of game is not necessarily the same thing you, or the thousands and thousands who are playing it, look for. What I am after in a game like this is immersion and verisimilitude (sorry about the $5 word, but it's an exact description). I want a game experience that aligns, as closely as possible, with what I have read about the subject. I want to feel like I'm re-enacting history.

The more you know about the subject, obviously, the harder it is to meet that standard. But I got that from SH3, and was hoping that SH5 would improve upon it's predecessor.

Instead, what I found was a game full of bugs, omissions, and questionable design choices, that - from an historical perspective - delivers what can only be described as ridiculous results.

So (FOR ME)... yes, it is unplayable.

JD

Last edited by jdkbph; 04-03-10 at 11:44 PM.
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Old 03-30-10, 09:24 AM   #10
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Quote:
Originally Posted by Nico09 View Post
Great news :-)............Soz if this is a silly question, but waht happens to the mods installed when the patch is released? Will tehy still work?
yeah I'm wondering the same, as I have loads of mods installed?
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Old 03-30-10, 09:39 AM   #11
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Quote:
Originally Posted by Nico09 View Post
Great news :-)............Soz if this is a silly question, but waht happens to the mods installed when the patch is released? Will tehy still work?
Quote:
Originally Posted by shmall View Post
yeah I'm wondering the same, as I have loads of mods installed?
Any game that has mods has the same issue with patches. All mod authors need to recheck their mods and update accordingly. Failure to do so can result in mods no longer working or patch fixes getting un-fixed by older files in mods.

This game is no different in that regard.
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Old 03-30-10, 09:46 AM   #12
SabreHawk
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Yes Heritic is right, and why I've kept any mods to it at a minimum, and a log of what I've done so I can undo it easily.
Yes JSMGE is a friend in this regaurd though I have yet to use it. Since I have only done three mods, two of which were only simple cfg entries for just one command each, the other one just the halo/bubble mod.

And have a back up of all original files.

Always be prepared to undo what you do, before you do.
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Old 03-30-10, 09:56 AM   #13
java`s revenge
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Thank you Neal for the great news
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Old 03-30-10, 10:02 AM   #14
longam
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This is great news, thanks Neal.
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Old 03-30-10, 10:02 AM   #15
SubV
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They should fix the issues with non-working magnetic detonators asap.

And I don't see this in the list of 1.2 fixes...
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