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-   -   SH5 patch #2 (https://www.subsim.com/radioroom/showthread.php?t=166585)

Onkel Neal 03-30-10 07:25 AM

SH5 patch #2
 
It appears patch 2 is actually in the pipe and should address such things as crewmen on deck will change clothes during bad weather, fixes for crew morale, for weather being reset to clear weather after load, for ships exploding in ports or hitting the shore, morale reaching 0 bug, fix for performance problems inside submarine, shadow optimizations, improvements on particle performance on single core processors and environmental lighting and effects, no more crewmen strolling about on burning ships, fixes several dials that were not working inside the submarine, among other things.

As you know, I am always willing to work with players and developers who put forth an honest effort. I would like to say that this continued support by Ubisoft is exactly what Silent Hunter 5 needs, and what the players who buy it deserve. For those on the fence, this makes buying SH5 worth a serious second look.

Neal

*Please don't hijack this thread with DRM posts.




EDIT to add more info to the thread:

Quote:

Originally Posted by Trublion (Post 1343055)
Not sure if this has been posted already but here it is from the UBI forums, the content of the new patch (4/12/2010)


Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes


urfisch 03-30-10 07:30 AM

thanks a lot for this info!!! this is nice to read...finally my hope raises, to be playing a career in the game. only started the game to test mods so far...

:D

ReallyDedPoet 03-30-10 07:31 AM

Nice, thanks for the news Neal :yep::up:

Although I was and still am disappointed with the initial state of SH5, I gotta be honest, I am having fun with it. There are some great mods here already and with this news things should only improve :)

McBeck 03-30-10 07:36 AM

Thanks for the update Neal :)

gutted 03-30-10 07:37 AM

Sweet! Thanks for the info Neal.

I know im being an impatient bastard... .but only thing missing is a general ETA. :wah:

Topo65 03-30-10 07:42 AM

Good to know, Neal! Thanks! :yeah:

& Thanks Devs! :up:

tonschk 03-30-10 07:42 AM

:up: I am very very happy with Silent Hunter 5 :yeah:, already deleted SH4 , I will keep for a while SH3+GWX because GWX have very intresting sounds like the GWX sound of released torpedo , GWX Ausblasen ( emergency surface ) sound , GWX diesel engine sounds ( :rock:very good may be the best :rock: ) etc etc , the noise of the diesel SH5 engine must be as soon as possible swapped with the correspondent GWX diesel engine sound , the Dynamic Shadows of SH5 need some tweaks to become perfect :up:

horsa 03-30-10 07:45 AM

Quote:

Originally Posted by Neal Stevens (Post 1340522)
It appears patch 2 is actually in the pipe ... continued support by Ubisoft is exactly what Silent Hunter 5 needs,

Neal

*Please don't hijack this thread with DRM posts.


That's a relief. Best news in ages :up:

Feuer Frei! 03-30-10 07:46 AM

Keep the support and patches coming (Ubisoft) and i may, i may indeed purchase this game and join most of you in playing it.
Great news! Thanks for the update. :up:

Turbografx 03-30-10 07:47 AM

Quote:

Originally Posted by Neal Stevens (Post 1340522)
I would like to say that this continued support by Ubisoft is exactly what Silent Hunter 5 needs, and what the players who buy it deserve.

Absolutely.



Quote:

Originally Posted by Neal Stevens (Post 1340522)
For those on the fence, this makes buiying SH5 worth a serious second look.

Neal

*Please don't hijack this thread with DRM posts.


Nice to have performance/stability issues addressed, now the design/execution just needs to be re-done.
I would say "come on mods!" but they don't owe us anything, and I'm certainly not contributing, so I'll wait and see.

Nico09 03-30-10 07:53 AM

Great news :-)............Soz if this is a silly question, but waht happens to the mods installed when the patch is released? Will tehy still work?

SabreHawk 03-30-10 08:05 AM

Yes thanks Neal, and I never had any doubts and have been happily enjoying SH5 even with it's faults, knowing they will be solved.

And for those who want an ETA, thats easy. When ever it's done.:03:
I wouldnt want it any sooner.

Topo65 03-30-10 08:06 AM

@Nico09

Before patch, Ubi launcher always question if you want to update. This way you have time to disable all mods before aply the patch!

Gammelpreusse 03-30-10 08:06 AM

Quote:

Originally Posted by Neal Stevens (Post 1340522)
It appears patch 2 is actually in the pipe and should address such things as crewmen on deck will change clothes during bad weather, fixes for crew morale, for weather being reset to clear weather after load, for ships exploding in ports or hitting the shore, morale reaching 0 bug, fix for performance problems inside submarine, shadow optimizations, improvements on particle performance on single core processors and environmental lighting and effects, no more crewmen strolling about on burning ships, fixes several dials that were not working inside the submarine, among other things.

As you know, I am always willing to work with players and developers who put forth an honest effort. I would like to say that this continued support by Ubisoft is exactly what Silent Hunter 5 needs, and what the players who buy it deserve. For those on the fence, this makes buiying SH5 worth a serious second look.

Neal

*Please don't hijack this thread with DRM posts.

Not a bad start, I'd say. At least some work is done and players not left out in the cold.
Do you know if mast heights and torpedo speeds are adressed in this patch? so far these two have bene the greatest killers for me. There are workarounds and some mods adressing the problems, at least hwne it comes to torpedo speeds, but all of them require procedures I can't exactly call immsersive.

Friedl9te 03-30-10 08:16 AM

This is great news for all subsimmers. Will there be an offline option for offline games as well ?
If so, I will take a second look and think about bying the game !


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