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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Stowaway
Posts: n/a
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Carry on as you can Mate.
![]() Real Life is more important then a Game. ![]() |
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#167 |
Ace of the deep .
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I am on these forums all the time because i am mad , whats your excuse .
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#168 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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but as privateer said, real life always is more important, even if i do not accepted this fact always by free will. anyway. i am among these forums, cause i like the uboats from ww2 and i like how this community acts. here you meet many very nice and relaxed people. and also many skills in modding! very many talented people... i also would love to find more time to help you guys modding. i liked to very much, at sh3 times. but the daily routines and duties of my real life have taken over the command. theres simply no power left to dig into the modding again. but i would love to...very. so i appreciate all your work here. ![]()
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#169 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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If there is a way to add waypoints then maybe this could evolve into a mod where you can order the crew topside on the deck when leaving and entering port. that would be so cool.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#170 |
Ace of the Deep
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does that mean every character can walk around
the way you like? awesome!! |
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#171 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Paris! I know your awfully busy and stuff but any chance we will see your first head scratching zombie crew mod this weekend?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#172 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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This one ranks right up there with the TDW mods as important work.
Keep at it...very nice.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#173 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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i agree same with the sh 3&4 toolbar that utilizes the speed depth and rudder control.
pardon me i forgot the name of the mod since i have 50 odd mods in the game |
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#174 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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I agree i want the same feeling one gets of the crouded u-boat a la das boot. Now i get the feeling my crew is just on training manouvers because of the limited crew.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#175 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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I agree this mod will make such a big difference to the game
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#176 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Lets hope paris will have some free time on his hands soon and give us a taste of this mod.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#177 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Looking forward to see my sub fully crowded!!!
(looks a bit empty right now..) ![]()
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"Memento Audere Semper"
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#178 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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#179 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Yes no updates for almost 2 weeks now. I guess he,s busy.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#180 |
The Old Man
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Hopefully Paris_England will be able to script crew running to bow compartments for crash dive then walking back to their normal positions once depth is obained.
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