![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#166 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
|
![]() Quote:
I am willing to bet that its FPS dropped due recording, to even 1/2 of what he normally has when he isn't recording. |
|
![]() |
![]() |
![]() |
#167 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#168 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]() Quote:
Quote:
![]()
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
||
![]() |
![]() |
![]() |
#169 | ||
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
|
![]()
karamazovnew is mostly right, AOB 120 and AOB 30 shots from the same side are very similar but not exactly the same. For a short range shot these solutions are very close. They get farther away in range, the more they are different.
It is easiest to imagine the difference this way. Imagine two ships right on top of each other, range 4000m, bearing 45°, speed 10 kts. Ship A has a heading in such a way that it's AOB is 030° while Ship B has a heading which makes its AOB 120°. Say you have a really fast torpedo such that both torpedo runs take the same amount of time to get to the target. Call this time some 2 minutes. Assuming that both torpedoes were launched at the same time and all periscope sightings were taken at the same place, do you think that the ships A and B still are in the same line after 2 minutes? Ship A should be ahead of Ship B visually as it has crossed more bearing angles since it has drawn closer to the observing sub. Its rate of bearing line crossing has gotten faster the closer it's gotten for two reasons. One, it's closer so the bearing lines are more closely spaced. Two, the AOB has gotten closer to 90° as it passes in front of the submarine. Ship B has done just the opposite, crossing fewer bearing lines per unit time and has shrunk its AOB getting closer and closer to 180 as it sails toward the horizon. There are secondary effects to the equations like the fact that torpedoes have reach out of the tube and their gyro angle and their eventual destination's bearing are different because of this reach. Also the finite speed of the torpedo means that the travel time of the torpedo to Ship A is shorter than to Ship B and thus can cancel out the primary effect mentioned in the above paragraph partially, exactly, or can exceed it depending on the speeds and ranges involved. Quote:
What's the crap with the magic numbers jumping on the dialog box as the CO merrily spins the periscope like a top across 10 different targets? WTF!?!? Quote:
Personally I absolutely despise the absolute truckload of crap on the screen while in the periscope view. 99% of it is crap. The periscope is for looking and holding down a "give orders" key that can pop up some interface and that's it! In a real submarine there's not even a bearing readout on the glass! I don't think the devs are lazy... I think they are inadequately insightful as to what an inspired design of this action would look like. Either this or they are fundamentally bound to poor direction/design by someone inadequately insightful. Given a chance I could design something infinitely better. |
||
![]() |
![]() |
![]() |
#170 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
|
![]()
Anybody has noticed fire's smoke direction? It's seem perpendicular to the ship. Wind effects?
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#171 |
Sailor man
![]() Join Date: Sep 2006
Posts: 43
Downloads: 44
Uploads: 0
|
![]()
I am very disappointed by the whole user interface. What happened to the compass and depth gauges and knobs? This is a WWII game and not a modern ipod version made for average user. Looking at the manual TDC I don’t get the feeling that I am involved in making any of the targeting decisions. It seems to be done for me and I just modify them a bit. I still cannot get over how bad the whole interface looks like.
I guess I will have to wait until some series mods come out and UBI gets rid of the DRM. Otherwise, I will skip this sim/arcade. |
![]() |
![]() |
![]() |
#172 |
Admiral
![]() |
![]()
Well...I think the idea of this sim is for you to be the captain. So in that respect its better than the old ones.
Lets wait and see how much control you can actully have ![]()
__________________
![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
![]() |
![]() |
![]() |
#173 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
|
![]() Quote:
What do people mean, when they say, this is a sim for the captain, captain doesn't touch the TDC. Well he could shove the Wep Officer aside and do it himself if he wanted to, right? If you want a simulation like this for the captain, the deck/AA gun shouldn't give us any camera at all, and no listening at the hydrophone either.. Funny, what game do we have left then?
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
|
![]() |
![]() |
![]() |
#174 | |
Born to Run Silent
|
![]()
Very accurate description, but how about some illustrations?
![]() Quote:
__________________
SUBSIM - 26 Years on the Web |
|
![]() |
![]() |
![]() |
#175 | |
Planesman
![]() Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
Downloads: 33
Uploads: 0
|
![]() Quote:
Cheers mate
__________________
Whats not to love about Submarines? Long'Hard and full of Seamen!! |
|
![]() |
![]() |
![]() |
#176 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#177 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
|
![]()
Like this one? This is from the game footage.
![]() |
![]() |
![]() |
![]() |
#178 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
|
![]() |
![]() |
![]() |
![]() |
#179 | |
Weps
![]() Join Date: Jan 2007
Posts: 356
Downloads: 36
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|