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Old 09-09-07, 11:43 AM   #166
UBOAT234
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Quote:
Originally Posted by skwasjer
Hi kikn79,

I am still working my way through my todolist. I don't think I can keep my promise of a new release this weekend but I will try anyway. It's been a rough week with RL deadlines, but this evening, I've made some good progress again. So, a couple of days more... but it will be soon for sure!

Once this release is out, my next top prio is model import/export and preview function

PS: it will be beta this time round...
...in trepidation...
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Old 09-11-07, 12:35 PM   #167
urfisch
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any progress on that?

as i tried to edit the particles.dat, i got an overflow exception.

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Old 09-12-07, 10:31 AM   #168
tater
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Will it ever be possible to export a group of linked chunks?

Ie: A part of a ship is a node with a model, properties, etc. It would be cool to export the whole thing as a group.
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Old 09-12-07, 01:23 PM   #169
skwasjer
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Quote:
Originally Posted by urfisch
any progress on that?

as i tried to edit the particles.dat, i got an overflow exception.

If you have previously editted the file, be it with S3D or other tools (or if anyone else has), please submit it to me. I can't check for problems without the files it fails on... There are some confirmed bugs (specifically with particles, check this thread a few pages back for a temp-fix).

That said, the new parser engine is more robust, but I am still not done yet with the next release. I have some RL trouble that takes away free time, plus I have (had) some difficulties getting some new features to work ok (it's hard when you only have limited time).

@tater, yes, I've also thought of that. Don't know when though... I've already implemented a partial multi-select function (only in list-mode), so you can select multiple nodes, in this case to delete multiple nodes. More of these kind of functions can be implemented later (move/copy/export multiple). After this release however, I want to concentrate on model stuff, and so UI improvements will not be on the high prio list.


So... sorry, but be patient and keep faith. It'll get done, I promise...
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Old 09-13-07, 10:13 AM   #170
skwasjer
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Just some progress update of work I've done last night:



The search utilizes multiple threads, so the more cores you have the better...

Probably couple more days. Hopefully, if my son permits (I have sitter duty tonight ) I will be finalizing the main UI this evening, and then some more work is left on the new property engine and undo/redo functionality.
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Old 09-13-07, 10:23 AM   #171
l3th4l
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Quote:
Originally Posted by skwasjer
Probably couple more days. Hopefully, if my son permits (I have sitter duty tonight ) I will be finalizing the main UI this evening, and then some more work is left on the new property engine and undo/redo functionality.
Take your time - if you release before i get all my work done i'll never be finished with all the fantastic new functionality

I've used S3D extensively in the last few days - or rather weeks - and i must say you've made one hell of a tool that can only get better

the particles, the reflections, the new cameras - all of that wouldn't have been possible without this program
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Old 09-13-07, 11:07 AM   #172
SquareSteelBar
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Quote:
Originally Posted by skwasjer
...Hopefully, if my son permits (I have sitter duty tonight )...
The junior Kaleun has always priority...

Cheers,
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Old 09-13-07, 03:59 PM   #173
tater
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I was gonna do a bunch of SH4 stuff last night cause my wife was on call (she usually goes to sleep early in case she has to go in at night). Unfortunately, she got called in right away, and I had the duty til my daughter finally went to sleep, at which point I was too tired to stare at the screen, lol.

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Old 09-13-07, 05:54 PM   #174
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Hi Skwasjer,

some progress for import/export of 3D Model?
...and for clone function?
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Old 09-13-07, 06:50 PM   #175
skwasjer
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You will find the answer about 10 posts up on this page (and I've said so before that too).

Quote:
Originally Posted by skwasjer
Once this release is out, my next top prio is model import/export and preview function
I know you all want it. Wait for it... Cloning is planned, but I can't promise it in that same release.

Don't rush me plz.
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Old 09-13-07, 07:05 PM   #176
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Sorry I have jumped... I did not remember to have read it
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Old 09-13-07, 07:32 PM   #177
leovampire
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Default Take your time skwasjer

Family life Job and Bill's first then us and the game buddy! Everything is apreaciated so no worries.

Evereyone missis something in the read me's and threads at some point or another I know I do so they tend to repeate stuff all ready covered.

Anyways your doing a great thing here for us moder's so thanks! And when I have it I will send another donation your way to help.

Last edited by leovampire; 09-13-07 at 07:52 PM.
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Old 09-13-07, 07:43 PM   #178
skwasjer
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It's ok, sometimes I just don't feel like answering the same thing, and I snap out. Maybe a bit to harsh, sorry. I do take my time, which is why I get these questions again I guess as people get excited over my previews/progress updates. I just want it to work, not work a bit... I'm very happy with the fact that I only had 2 minor issues to resolve since last release (over a month ago), instead of whipping out a dozen releases in a week. Of course, there's things lacking in the tool, but it will come as time progresses...
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Old 09-13-07, 07:58 PM   #179
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The tool is great, even in the current form. I honestly never expected to understand as much about some of the nuts and bolts as I do right now, and my understanding is entirely a function of this tool.

<S>

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Old 09-13-07, 08:10 PM   #180
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Even building a website you know what you want to do and think it will be a daunting task, yet as you build the base and then ad things as you see the need, before you know it you have a working product that you can ad to as you see fit. The rewards are great at that point. Keep the faith
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