SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-09-07, 11:43 AM | #166 | |
Weps
Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
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09-11-07, 12:35 PM | #167 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
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any progress on that?
as i tried to edit the particles.dat, i got an overflow exception.
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Last edited by urfisch; 09-12-07 at 08:39 AM. |
09-12-07, 10:31 AM | #168 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Will it ever be possible to export a group of linked chunks?
Ie: A part of a ship is a node with a model, properties, etc. It would be cool to export the whole thing as a group. |
09-12-07, 01:23 PM | #169 | |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
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Quote:
That said, the new parser engine is more robust, but I am still not done yet with the next release. I have some RL trouble that takes away free time, plus I have (had) some difficulties getting some new features to work ok (it's hard when you only have limited time). @tater, yes, I've also thought of that. Don't know when though... I've already implemented a partial multi-select function (only in list-mode), so you can select multiple nodes, in this case to delete multiple nodes. More of these kind of functions can be implemented later (move/copy/export multiple). After this release however, I want to concentrate on model stuff, and so UI improvements will not be on the high prio list. So... sorry, but be patient and keep faith. It'll get done, I promise...
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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09-13-07, 10:13 AM | #170 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
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Just some progress update of work I've done last night:
The search utilizes multiple threads, so the more cores you have the better... Probably couple more days. Hopefully, if my son permits (I have sitter duty tonight ) I will be finalizing the main UI this evening, and then some more work is left on the new property engine and undo/redo functionality.
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
09-13-07, 10:23 AM | #171 | |
Planesman
Join Date: May 2005
Posts: 180
Downloads: 10
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Quote:
I've used S3D extensively in the last few days - or rather weeks - and i must say you've made one hell of a tool that can only get better the particles, the reflections, the new cameras - all of that wouldn't have been possible without this program |
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09-13-07, 11:07 AM | #172 | |
Sea Lord
Join Date: May 2006
Location: U-73
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Quote:
Cheers, SquareSteelBar |
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09-13-07, 03:59 PM | #173 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I was gonna do a bunch of SH4 stuff last night cause my wife was on call (she usually goes to sleep early in case she has to go in at night). Unfortunately, she got called in right away, and I had the duty til my daughter finally went to sleep, at which point I was too tired to stare at the screen, lol.
tater |
09-13-07, 05:54 PM | #174 |
Weps
Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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Hi Skwasjer,
some progress for import/export of 3D Model? ...and for clone function? |
09-13-07, 06:50 PM | #175 | |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
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You will find the answer about 10 posts up on this page (and I've said so before that too).
Quote:
Don't rush me plz.
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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09-13-07, 07:05 PM | #176 |
Weps
Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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Sorry I have jumped... I did not remember to have read it
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09-13-07, 07:32 PM | #177 |
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
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Take your time skwasjer
Family life Job and Bill's first then us and the game buddy! Everything is apreaciated so no worries.
Evereyone missis something in the read me's and threads at some point or another I know I do so they tend to repeate stuff all ready covered. Anyways your doing a great thing here for us moder's so thanks! And when I have it I will send another donation your way to help. Last edited by leovampire; 09-13-07 at 07:52 PM. |
09-13-07, 07:43 PM | #178 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
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It's ok, sometimes I just don't feel like answering the same thing, and I snap out. Maybe a bit to harsh, sorry. I do take my time, which is why I get these questions again I guess as people get excited over my previews/progress updates. I just want it to work, not work a bit... I'm very happy with the fact that I only had 2 minor issues to resolve since last release (over a month ago), instead of whipping out a dozen releases in a week. Of course, there's things lacking in the tool, but it will come as time progresses...
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
09-13-07, 07:58 PM | #179 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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The tool is great, even in the current form. I honestly never expected to understand as much about some of the nuts and bolts as I do right now, and my understanding is entirely a function of this tool.
<S> tater |
09-13-07, 08:10 PM | #180 |
Admiral
Join Date: Jun 2005
Posts: 2,014
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Even building a website you know what you want to do and think it will be a daunting task, yet as you build the base and then ad things as you see the need, before you know it you have a working product that you can ad to as you see fit. The rewards are great at that point. Keep the faith
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