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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1771 |
Ocean Warrior
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If Rongel is busy and has no time he could only give us the data and I can do all editing by myself
![]() and then he just will release the mod in a several versions (realistic, user-friendly, FX Update compatible, for stock, magnetic detonators increased range etc.)
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1772 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1773 |
Ocean Warrior
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If someone need, here are modified torpedoes files for new torpedoes patches - http://www.mediafire.com/?hmna72gfv98lbrr
All dates and percentage values are left as is (by devs).. I left a circle runner chance - 0.5% (not 50%), because I have looked into the Rongel's files - this setting everywhere in his files is 1%..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 05-03-13 at 10:55 AM. |
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#1774 |
Black Magic
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Just about have a new patch ready
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#1775 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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Yay! No more planes stuffed with explosives!
![]() TDW should have been SH5's Project Manager when it was under development.... actually it still is! ![]() |
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#1776 |
Samurai Navy
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Does the debris inherit the planes momentum or do they drop straitgh to the sea?
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#1777 | |
Navy Seal
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![]() You mean all new torpedo patches can be activated now? (with old ones still present it's around 20 activated)
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#1778 |
Black Magic
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#1779 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Here to report a CTD associated with patcher, tracked down to the AI sub spawn crew voice or message box text.
Spent several hours narrowing this down out of many mods I have installed (I really wish this game gave some clues or dumps or something to help people track down crashes!!). Used single mission SM01 where U110 can be allowed to sink. With the patch enabled, it sinks and the game CTDs, but when the AI voice / message patch is disabled, it sinks, but you get the mission failed screen and no CTD. This was 100% reproducible for me. |
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#1780 | |
Black Magic
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#1781 |
Black Magic
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if anyone's curious to know why the airplanes are immediately deleted when they are destroyed it's because of two things:
1) when their engines have been damaged to some level then the unit is flagged for deletion 2) if unit is flagged for deletion and it's a unit type of airplane then immediately remove from game Thus now that I figured out why they were removed I have a patch to fix it ![]() ![]() |
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#1782 |
Black Magic
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new patch for aircraft works awesome
![]() ![]() ![]() EDIT: the aircraft, debris, and any parts of the aircraft that 'fall off' keep their intertia now ![]() Last edited by TheDarkWraith; 05-03-13 at 08:50 PM. |
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#1783 | |
Navy Seal
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![]() ![]() EDIT: Tested by 2 times both your new files with my usual MS20 1942 mission, with all torp patches activated, and no one of my torp had issues that i could see, nor dud... All were launched max speed with magnetic detonation. Even the one i fired from stern hitted target at high open angle. So i don't know if it's working as intented...all torp were working nice!
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Last edited by Fifi; 05-03-13 at 11:07 PM. |
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#1784 | |
Ocean Warrior
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I had not considered such variant
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Perhaps your issue is that in 1942 were solved almost all the problems with detonators..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1785 | |
Navy Seal
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Latest patcher xx83...and version without the magnetic 3m (but the 3m is same result).
In patcher, every single patch about torpedos are activated. Quote:
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