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Old 05-02-13, 12:41 PM   #1771
volodya61
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Quote:
Originally Posted by gap View Post
Done!
If Rongel is busy and has no time he could only give us the data and I can do all editing by myself
and then he just will release the mod in a several versions (realistic, user-friendly, FX Update compatible, for stock, magnetic detonators increased range etc.)
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Old 05-02-13, 12:47 PM   #1772
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Quote:
Originally Posted by volodya61 View Post
If Rongel is busy and has no time he could only give us the data and I can do all editing by myself
and then he just will release the mod in a several versions (realistic, user-friendly, FX Update compatible, for stock, magnetic detonators increased range etc.)
Yes, I agree. Let's wait for his answer
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Old 05-03-13, 10:28 AM   #1773
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If someone need, here are modified torpedoes files for new torpedoes patches - http://www.mediafire.com/?hmna72gfv98lbrr

All dates and percentage values are left as is (by devs)..
I left a circle runner chance - 0.5% (not 50%), because I have looked into the Rongel's files - this setting everywhere in his files is 1%..
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Old 05-03-13, 03:53 PM   #1774
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Just about have a new patch ready





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Old 05-03-13, 05:05 PM   #1775
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Yay! No more planes stuffed with explosives!

TDW should have been SH5's Project Manager when it was under development.... actually it still is!
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Old 05-03-13, 05:21 PM   #1776
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Does the debris inherit the planes momentum or do they drop straitgh to the sea?
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Old 05-03-13, 05:22 PM   #1777
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Quote:
Originally Posted by volodya61 View Post
If someone need, here are modified torpedoes files for new torpedoes patches - http://www.mediafire.com/?hmna72gfv98lbrr
Thanks for that!
You mean all new torpedo patches can be activated now? (with old ones still present it's around 20 activated)
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Old 05-03-13, 05:58 PM   #1778
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Quote:
Originally Posted by Tonci87 View Post
Does the debris inherit the planes momentum or do they drop straitgh to the sea?
That is what I'm working on right now. Currently everything comes to all stop instantly and falls to the sea
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Old 05-03-13, 06:12 PM   #1779
Jace11
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Here to report a CTD associated with patcher, tracked down to the AI sub spawn crew voice or message box text.

Spent several hours narrowing this down out of many mods I have installed (I really wish this game gave some clues or dumps or something to help people track down crashes!!). Used single mission SM01 where U110 can be allowed to sink. With the patch enabled, it sinks and the game CTDs, but when the AI voice / message patch is disabled, it sinks, but you get the mission failed screen and no CTD.

This was 100% reproducible for me.
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Old 05-03-13, 07:42 PM   #1780
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Quote:
Originally Posted by Jace11 View Post
Here to report a CTD associated with patcher, tracked down to the AI sub spawn crew voice or message box text.

Spent several hours narrowing this down out of many mods I have installed (I really wish this game gave some clues or dumps or something to help people track down crashes!!). Used single mission SM01 where U110 can be allowed to sink. With the patch enabled, it sinks and the game CTDs, but when the AI voice / message patch is disabled, it sinks, but you get the mission failed screen and no CTD.

This was 100% reproducible for me.
I will play that mission in the debugger and see what's going on
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Old 05-03-13, 07:52 PM   #1781
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if anyone's curious to know why the airplanes are immediately deleted when they are destroyed it's because of two things:
1) when their engines have been damaged to some level then the unit is flagged for deletion
2) if unit is flagged for deletion and it's a unit type of airplane then immediately remove from game

Thus now that I figured out why they were removed I have a patch to fix it New version of patcher coming here soon so you all can test this out. It's not complete - it will just currently stop the airplanes from being immediately removed from the game when they are destroyed
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Old 05-03-13, 08:29 PM   #1782
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new patch for aircraft works awesome For the first time I damaged an aircraft to the point where it was unable to fly and instead of exploding it simply spiraled into the ocean and blew up when it impacted the water Finally

EDIT: the aircraft, debris, and any parts of the aircraft that 'fall off' keep their intertia now There is one anamoly that you will notice and it's not that big of a deal so I'm not going to dive into it: the pieces of the aircraft that 'fall off' still have the root object (the aircraft) as their parent. Thus if the root object rotates on any axis then the children will also rotate in relation to parent along with their own rotations. I could fix it but it's not really worth the time right now. Maybe later on when I have the majority of the patches I want to add to this game complete.

Last edited by TheDarkWraith; 05-03-13 at 08:50 PM.
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Old 05-03-13, 09:33 PM   #1783
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Quote:
Originally Posted by Fifi View Post
Thanks for that!
You mean all new torpedo patches can be activated now? (with old ones still present it's around 20 activated)
And what if we use your new torp file without the torp patches?

EDIT:
Tested by 2 times both your new files with my usual MS20 1942 mission, with all torp patches activated, and no one of my torp had issues that i could see, nor dud...
All were launched max speed with magnetic detonation.
Even the one i fired from stern hitted target at high open angle.
So i don't know if it's working as intented...all torp were working nice!

Last edited by Fifi; 05-03-13 at 11:07 PM.
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Old 05-04-13, 06:17 AM   #1784
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Quote:
Originally Posted by Fifi View Post
And what if we use your new torp file without the torp patches?
I had not considered such variant

Quote:
Originally Posted by Fifi View Post
EDIT:
Tested by 2 times both your new files with my usual MS20 1942 mission, with all torp patches activated, and no one of my torp had issues that i could see, nor dud...
All were launched max speed with magnetic detonation.
Even the one i fired from stern hitted target at high open angle.
So i don't know if it's working as intented...all torp were working nice!
What version are you using? I have checked it in campaign mode and in the single mission.. all failures are present.. even circle runner..
Perhaps your issue is that in 1942 were solved almost all the problems with detonators..
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Old 05-04-13, 07:11 AM   #1785
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Quote:
Originally Posted by volodya61 View Post
What version are you using?
Latest patcher xx83...and version without the magnetic 3m (but the 3m is same result).
In patcher, every single patch about torpedos are activated.

Quote:
Originally Posted by volodya61
Perhaps your issue is that in 1942 were solved almost all the problems with detonators..
Thought the same, but back in my 1939 career, fired few torps at boats, and no problems of any kind
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