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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1756 | |
Navy Seal
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![]() Nitpicking i admit ![]() But remains the descriptions are very useful to me...! Ok, installed your new version, and will see the changes ![]() The number of patches concerning torpedos are now impressive ![]() You did a stunning job in very short time! If all working as intented, it will be the more important generic patcher version ever to me ![]()
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#1757 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Great work! Thank you TDW
![]() Volodya, I have a suggestion if you don't mind: don't waste too much of your time on the torpedo failure settings. Just give them some generic values which we will use ad interim for testing the new patches by TDW. For the definitive values, we should wait for Rongel to adjust them; havig worked on this mod, he is the one who knows more on the topic of torpedo malfunctions at various stages of the war, and hopefully he saved the raw data that his mod was based on in a safe place ![]() Quote:
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#1758 |
Ocean Warrior
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I just have looked into the files.. I am perplexed by some numbers by devs..
circle runner chance - 0.5.. is this mean 50%? throughout the whole war? or rather this mean - 0.5%, i.e. 1 circle runner by 200 torpedoes shots ![]() Gap!!! Are you here?!! ![]() Have you historically accurate numbers? or Rongel only? EDIT: oops.. ![]() ![]()
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#1759 | |
Black Magic
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![]() ![]() There are two failures you all have never seen since day one the game came out - depth keeping problems and gyro problems. You will definitely see them now though with the new patches. |
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#1760 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I am sure he will be as excited as the rest of us with the new possibilities disclosed by TDW. By the way, while working on his mod he had already reported how "weird" was dev's code: http://www.subsim.com/radioroom/show...&postcount=376 Quote:
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#1761 |
Navy Seal
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Hum, first test with stock FX torp file and new patch:
Ennemy boat 1500m right in front of me 90° angle, speed 0 in 1942; Fired 11 torpedos ---> no one hitted boat! ![]() Tried magnetic position, impact position, slow speed, fast speed, medium speed, various depth...no chance. Got about half circle ones, many premature explosions (even on circling ones for very first time!) and 2 DUD ones when hitting hull at 90°... ![]() Think the % of defection in FX torp file has to be greatly reduced ![]()
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#1762 | |
Black Magic
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#1763 |
Ocean Warrior
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circle runner chance 50% for all torpedoes from 01/01/1938 to 31/12/1949
![]() ![]() It would be fine ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1764 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1765 |
Navy Seal
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Yes, it's working...but good...way too good!
![]() Working this way, in career i should be able to sink...1 boat per patrol! (and using deck gun! ![]() Looking at the different FX torp file % settings currently...and already found strange waves height settings for premature explosions...some are inversed, and some % seems way too high to me.
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#1766 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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He has just given us the tool; now, setting more historical (or more user-friendly, according to everyone's taste) malfunction chances is on us ![]() |
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#1767 | |
Ocean Warrior
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![]() ![]() EDIT: I mean, you both have already discussed on this issue and would be better if you will write to him ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1768 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1769 | |
Navy Seal
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![]() I always thought he was doing both ![]() ![]() BTW, adjusting torp file, i think i solved my premature detonations in calm sea. I don't see them anymore as often as before. I also had for first time some torpedo deviation ![]() Still to adjust dud torp hitting 90°, and circling ones way too often...
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#1770 |
Sparky
![]() Join Date: Aug 2012
Posts: 157
Downloads: 344
Uploads: 3
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"Remove torpedo Dud reduce ability"
"Removes the increase torpedo max range ability" "Remove the torpedo speed ability boost" "Remove torpedo dud reduce ability" This lines are to disable all abilities of the torpedo officer ? |
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